130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Working on snowmobile physics
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                excavator signal computer WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                2.5x increase in excavator production rate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Watch tower decay, health and craft time tweaks
Table craft price changes - no longer need metal fragments
Fixed missions UI enabled on first open and requiring double click to close
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge from SleeperMountingMergePt2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert setparent_mounting changes due to issues with mounting vehicles that are parented to something else
 
                
                
                
                
                
             
         
        
            
            
            
                
                T3 techtree changes - MP5 cost and position changes
 
                
                
                
                
                
                    
    
        
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                TechTreeT2 electricity and car parts progress and fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Steamworks / Steamclient DLL updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from human_ai_combat
 
                
                
                
                
                
             
         
        
            
            
            
                
                split off electricity and car parts from T2 techtree
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More snowmobile setup, MountMenuVisible code in BaseMountable, other bits and pieces
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update head look flag to fix merge conflict
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from SleeperMountingMergePt2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix HasMountPoints not working properly on modular vehicles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set up snowmobile fuel and storage. Added a basic CanBeLooted check to BaseVehicle for vehicles to share. Other snowmobile setup. Set all seats to needsVehicleTick = false.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge for sleeper_mounting_2 -> Main, but GetMounted() needs fixing for Modular Cars. It's returning the chassis instead of the seat.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Split BaseVehicle back up, with the modified code from the merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge in sleeper_mounting_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily reintegrate all parts of BaseVehicle in order to facilitate the upcoming merge