198,791 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Fix compile issues from CanPushNow changes
4 Years Ago
Subtract temp compile fixes
4 Years Ago
Enabled BaseMoveTowardsState access for humans.
4 Years Ago
merge from main
4 Years Ago
Uncommitted waterplant ai wip
4 Years Ago
Set read/write access on meshes needed for navmesh generation. Navmesh gen tests.
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from /submarine
4 Years Ago
Sub fx file organization
4 Years Ago
Temp fixes for aux branch compile errors
4 Years Ago
Forgotten files
4 Years Ago
Renaming a bunch of train tunnel generation scripts with DungeonGrid prefix to reduce confusion with the new DungeonBase scripts (generating a grid style dungeon versus a base / building style dungeon)
4 Years Ago
dial back the red colour filter on hurt
4 Years Ago
Cleanup
4 Years Ago
Underwater lab map markers
4 Years Ago
Moonpool water material
4 Years Ago
Prefab updates for moonpool water plane / underwater labs env volumes
4 Years Ago
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
4 Years Ago
Added colliders to 90 and 45 degree hatch tubes
4 Years Ago
Added S tube hatch environment volumes
4 Years Ago
Added various hatch environment volumes to underwater lab prefabs
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Merge from climate_grading
4 Years Ago
Craggy underground volume
4 Years Ago
Hooked up underground volume
4 Years Ago
Adding missing vertical_hatch_tube volume mesh
4 Years Ago
merge from /Submarine
4 Years Ago
Added debug volumes to craggy
4 Years Ago
hot, cold, hurt overlays smooth a lot better.
4 Years Ago
Prefab updates to support the moonpool water plane
4 Years Ago
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
4 Years Ago
Added Pool and Moonpool water body types Moonpool water bodies are visible even when inside water culling volumes Retired MainCamera.isWaterVisible since things aren't that black and white anymore
4 Years Ago
Fixed OOB $frame on render targets crashing the game
4 Years Ago
merge from main
4 Years Ago
This time it will work - disable some other stuff regarding material unloading that I missed
4 Years Ago
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4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity Fixed sensitivity setting being calculated incorrectly on the disco floor Standardised sensitivity between both disco floor variants
4 Years Ago
Merge from BeatDetection
4 Years Ago
Merge from main
4 Years Ago
Reduce AudioVisualisationEntity samples to 128, improve performance
4 Years Ago
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4 Years Ago
Final edit
4 Years Ago
Adjusting everything
4 Years Ago
More beat detection work. Go back from using RMS, as the basic average provides better variation
4 Years Ago
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
4 Years Ago
Sound light work
4 Years Ago
Sound light work