130,555 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                WIP all sorts of work on wheel ground FX and general wheel/FX/suspension/steering kind of code. Various refactoring to share code between modular cars and snowmobile. Won't run right now, but at least compiles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore the parachute entity reference when loading a supply drop (fixes parachute getting stuck on forever)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed IsOnThisModule method benig broken after the SleeperMounting merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snowmobile WIP terrain data and FX. Update modular car terrain system to allow sharing code etc. New ScriptableObject VehiclePhysicMatList holds the physic (sic) material data.
 
                
                
                
                
                
             
         
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
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                lockout new code entry for x seconds after y failed attempts
 
                
                
                
                
                
                    
    
        
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                Fixed some mission typos, incorrect text and wrong reward amount
Phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Building brick skin preview models - pre-LODs
Removing previous iteration files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed suicide modal closing immediately in main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed excavator coal pile floating
Fixed excavator clutter rock floating
excavator S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced NVG grain and overlay intensity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fix skull rock skin not playing correct sfx when swinging
Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed quit button closing quit modal immediately
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from FirstPersonSpectate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Most of the remaining south east inland sculpts
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Eastern big cave system cliff replacement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Start of inland area south of river fork
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better)
Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken)
Fix missing h3 headers in news
 
                
                
                
                
                
             
         
        
            
            
            
                
                River fork area cliff sculpts
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Underwater mask is now created in a separate pass to be able to control all postfx as well as fog.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix NRE spam in workshop screens