164,113 Commits over 2,832 Days - 2.41cph!

3 Years Ago
OK, ReadyPlayerSelections DOES need to be a ulong UserID. NetworkUsers don't always arrive on the client before the game mode deserialize. Easier to store a userID than to find the actual user object immediately and try to guarantee the order.
3 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship
3 Years Ago
Backup
3 Years Ago
Just refactoring into some better code
3 Years Ago
Fix game modes serializing way more than necessary due to some old code that was made obsolete
3 Years Ago
more msg handler fixes
3 Years Ago
update skybox shader/ cloud texture
3 Years Ago
standalone server fix
3 Years Ago
msg handler fix and connect with delay
3 Years Ago
Removed all static events, variables and methods from GameClientInternet and refactored all references so that we can use multiple instances of it going forward. Added a temporary InternetClientProxy static class that redirects everything to a GameClientInternet instance, because everything expects a valid reference at startup.
3 Years Ago
Revert gang trigger
3 Years Ago
gui_loading
3 Years Ago
Update serialization, cleanup, other stuff
3 Years Ago
reenabled sound
3 Years Ago
[D11] Re-enable notifications after solving zip files
3 Years Ago
Almost done...
3 Years Ago
Fixed the default capped value on stats not accounting for % modifier. Made stats debug panel less crazy when dealing with modified stats.
3 Years Ago
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3 Years Ago
potential fix for all player types animating with a parent
3 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
3 Years Ago
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3 Years Ago
Everything's converted to GetManager<T>
3 Years Ago
[D11] Turn off notifications while I work out some kinks
3 Years Ago
fix for broken CopyComponent
3 Years Ago
Using GetManager<T>
3 Years Ago
Save current res as default
3 Years Ago
[D11] Remove zip if already exists
3 Years Ago
Version++
3 Years Ago
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3 Years Ago
added option to unparent instantiated effects, super rough wip trophy rotation (can be enabled per item, defaults to off)
3 Years Ago
Options UI tweaks
3 Years Ago
Safety check default resolution when loading options
3 Years Ago
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3 Years Ago
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3 Years Ago
Bastards tribe back to hostile to review BEF-436
3 Years Ago
sped up trigger anim a bit on confetti_cannon
3 Years Ago
[D11] Remove the zip after copying
3 Years Ago
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3 Years Ago
M39, lods world model and view model and textures
3 Years Ago
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3 Years Ago
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3 Years Ago
Added InstantiateAnimEvent Addded CustomisationitemView.Preview() Added an editor preview action for CustomisationItemView. Separated confetti cannon particle effects into a prefab. Confetti cannon now creates the effect from an animation event. Set confetti cannon cooldown and enabled delayed destroy on the effect.
3 Years Ago
Everything moved, just need to fix errors.
3 Years Ago
[D11] Copy the zip to the build drive for before deployment
3 Years Ago
fur top world model fix
3 Years Ago
...
3 Years Ago
Create asm def for a lot more stuff, way too big of a checkin...
3 Years Ago
Added resolution, windowed toggle options
3 Years Ago
set up trigger on confetti_cannon to play trigger anim and particle effect
3 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.