130,516 Commits over 4,232 Days - 1.29cph!
Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control
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Fixed floating decor in water_well_a
Fixed grass missing in front of supermarket
Fixed floating electric wire at stables_a
Fixed missing keypad on compound farming vending machine
Fixed a hole by Military tunnels mine entrance rocks
Fixed inaccurate shadow proxies of lighthouse
Lighthouse S2P
Updated carvable pumpkin to make it more obvious it requires wood as a fuel source
Phrases
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Fixed missing NPC names in loot panels
Desert Military bases dwellings loot spawns (2)
Desert Military bases dwellings loot spawns
spawner prefab for normal crates - old style
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Disable saving on MLRS sub-ents
Do less ray checks for projectiles that are heading upward (future hit pos calculation)
MLRS rocket gravity increase
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Fixed rocket hatches not setting the correct rotation on initial load (client).
Move MLRS server rotation immediately into position on initial load
Oops wrong branch, cherry-pick from Aux to DMb
Fixed BaseVehicle PlayerIsMounted override being server-only
Fixed some server->client MLRS data issues
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Changed how SAMs handle MLrS rockets. A lot less range covered, but less gap between bursts and faster rockets. Should help the case of your MLRS rockets getting taken out before they reach their target by unrelated SAMs.
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MLRS texture progress / tweaked material values / added AO maps for extra depth