224,000 Commits over 3,684 Days - 2.53cph!
Attempt to fix CWorldRendererMgr::GetWorldVPKFullPath by checking symlinks, fixes joining servers that use local maps
optional autocomplete objective
optional progression of objective if inactive
double vision is now double vision
Fix VR spectator viewport being messed up
More work on water clipping plane.
Terrain work around new western twin lakes
Fixed possible access violation in generated bullet jobs
Precalculate map for WorldPositionGenerators listed in the MissionManifest
Auto calculate map for WorldPositionGenerators that haven't been calculated yet
Allow using WorldPositionGenerators as a position type in missions
Create a fake joint between player and held body to disable collision
GravGun: offset held distance by closest point to avoid larger objects from getting too close to player
Hammer: Fix grid dots rendering incorrectly when using workplane
update ddraw for worldpositiongenerator
checks for mission repeatable on fail/success
show mission time remaining on HUD
always fail mission upon death
Fix warnings on entities using physics post step event
Revert accidental change to launchSettings.json
Initial point_camera and func_monitor entities
Add frustum_boundless hammer attribute
json serialize color the same as vector4
Allow SetModel with empty string to set model with invalid handle
Fix spritemodel crash
Add Trace.Ray that accepts a Ray
Don't send VR controllers as tracked objects
Merge branch 'master' of sbox
Add json converter for Color type
Fixed bottom underwater lab end caps facing the wrong way
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Unsaved directory. Updated ignore.conf
mission accept, succeed, fail & objective complete sounds
Oak tree polish Added dry autumn leaf variants
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Make r_texturefilteringquality save
Added framerate cap & texture filtering to Options
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Moved label to addon
Add Rect.AddPoint
Added Rect.IsInside( Vector2 pos )
Added Panel.PanelPositionToScreenPosition
Added IEnumerable<Panel> Panel.FindInRect( Rect box, bool fullyInside )
Added Panel ondragselect event
Added internal label Selectable
Added panel.IsInside( Rect rect, bool fullyInside )
Added Panel.AllowChildSelection
Merge branch 'master' of sbox
Create Label.cs
Add Label.Selectable
TextEntry uses new OnDragSelect for text selection
Allow copy from console
Handle attempting to re-use file attachment ID of a deleted file
Fix DescriptionAttribute duplication
Fixes sbox-issues/issues/808