223,526 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
3 Years Ago
Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type
3 Years Ago
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3 Years Ago
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3 Years Ago
some initial design changes to stay in combat state longer
3 Years Ago
replaced a bunch of identical AI designs with the new standard version.
3 Years Ago
Fix TOS typo BUILD
3 Years Ago
Fix Typo on TOS
3 Years Ago
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3 Years Ago
Fixed items dropping inside locker when stacked
3 Years Ago
Oak tree source backuup
3 Years Ago
merge from main
3 Years Ago
Added a clear design button to AI designer.
3 Years Ago
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
3 Years Ago
merge from main
3 Years Ago
Torpedo accuracy calculation refactor
3 Years Ago
Edit submarine FX
3 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
3 Years Ago
post box - slight adjustment of sizing
3 Years Ago
Sfm: Fix export window not closing when finished
3 Years Ago
hesco_barrier_tall greybox model/prefab
3 Years Ago
Hammer: Apply map entity render color down to any map mesh children
3 Years Ago
Post box - blockout Merge branch 'master' of sbox-game
3 Years Ago
Texture refresh concrete barrier Added a new taller variant of concrete barrier (not a deployable)
3 Years Ago
Fix shot power line rendering due to render entity changes
3 Years Ago
Add inaccuracy when firing torpedoes near the surface
3 Years Ago
Revert rubikon "fix" for TOI bodies getting stuck, would rather they get stuck than completely fail collision
3 Years Ago
Don't render viewmodel layers in tool scenes. Fixes #687
3 Years Ago
More work on torpedo movement
3 Years Ago
More error and timeout handling
3 Years Ago
Merge Main -> SubmarineSeptember
3 Years Ago
Refactoring how torpedoes stay level now that there's only one type
3 Years Ago
SFM: Fix - SFM stops functioning if you cancel mid movie render #202
3 Years Ago
Initial support for NPC's calling players
3 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level
3 Years Ago
Fix duo sub losing its water culling in the previous commit
3 Years Ago
Added actual support for long distance phone conversations with NPC's
3 Years Ago
Add a little visual mist when torpedos fire (both sub types), to help the lack of feedback to anyone who has audio muted
3 Years Ago
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3 Years Ago
Raycast the whole drink water button, instead of just the cup, in the water catcher UI
3 Years Ago
Southern mid spawns
3 Years Ago
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3 Years Ago
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3 Years Ago
Shifted snow biome boundaries further north away from new desert
3 Years Ago
Citizen source updates
3 Years Ago
Citizen/animgraph: added Shotgun draw anim
3 Years Ago
Street bin - adjusted physics shape and made it look black rather than light grey
3 Years Ago
Splat cleanup facing new desert
3 Years Ago
Cleaned up Hammer rts entities Added tool tips. Entity groups for FlowField stuff. Updated material on FlowField Blocker.