134,721 Commits over 4,293 Days - 1.31cph!

4 Years Ago
merge from main
4 Years Ago
Updated work cart gibs to reflect changes Synced gibs in work cart prefabs
4 Years Ago
subtracting 70830, will reapply once fixed
4 Years Ago
Updated work cart LODs Material tweaks Reworked baked LOD materials to minimize pop-in
4 Years Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
4 Years Ago
Fixed a bunch of desert spawn rules. Added stables. Fixed some floaters.
4 Years Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
4 Years Ago
Comment only. Added info on Hierarchy
4 Years Ago
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
4 Years Ago
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4 Years Ago
L1 custom navmesh data, patrol route, move point, spawns.
4 Years Ago
4 Years Ago
Forgot Hapis map bundle assignment
4 Years Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
4 Years Ago
merge from main
4 Years Ago
merge from hapis_conversion
4 Years Ago
network++
4 Years Ago
reenabled Hapis scene in build
4 Years Ago
More work on shot compatibility, fixing stuttering and incorrect offsets when exiting shots
4 Years Ago
Fix demos UI public variables inside CLIENT blocks
4 Years Ago
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4 Years Ago
Hook up world animator field so weapon animations play Copy eject shell effect over to ensure effects are playing correctly
4 Years Ago
Always make the leader role have all permissions
4 Years Ago
Show a better error message when the clan leader tries to demote themself
4 Years Ago
Update FP.Nexus Implement the remaining IClan methods
4 Years Ago
Match the WorkCart rear lights to their old colour
4 Years Ago
Mark the new rail sidings as secondary paths, make sure they're not selected by default, and set them to be the new wagon spawn areas
4 Years Ago
Merge from spraycan_merge2 (NRE fix)
4 Years Ago
Spraycan flags NRE fix
4 Years Ago
Removed unused light script
4 Years Ago
Updated WorkCart lights
4 Years Ago
Fixed not being able to set camBone by name
4 Years Ago
Updated all WorkCart colliders to match the updated model
4 Years Ago
Merge from main
4 Years Ago
LOD cull override test on key cliffs. Might cost some perf in this crude state, but also might not. To be improved.
4 Years Ago
Removed old WorkCart cover visuals since they're now baked into the mesh
4 Years Ago
Desert spawns WIP
4 Years Ago
Mergable (with unpolished autospawns in the desert)
4 Years Ago
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4 Years Ago
▊ ▇█▄ █▇▇▄ ▉▍ ▋▍▄ ▍█▌
4 Years Ago
Forest spawn fix 3/3
4 Years Ago
Various fixes
4 Years Ago
entity updates
4 Years Ago
added effects folder
4 Years Ago
entity updates (still stuff to resolve)
4 Years Ago
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4 Years Ago
update to LODs
4 Years Ago
Spawn fixes 2.6/3
4 Years Ago
Workcart LOD0 tweaks
4 Years Ago
Train LODs progress -Lod1 seems to transition nicely with very little vertex colour mask blend popping -Prefab update