198,763 Commits over 4,140 Days - 2.00cph!

4 Years Ago
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4 Years Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
4 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
4 Years Ago
Satelite dish loot spawns appropriate to the tier the monument is generated Fixed key card respawning inside desk
4 Years Ago
Fixed loot spawn clipping at warehouse when spawned in t2/t3
4 Years Ago
Made dirt trails more visible in Snow biome - terrain config
4 Years Ago
Updated all colorful effects
4 Years Ago
Added a method to manage post processing
4 Years Ago
Network++ Save++
4 Years Ago
merge from wipe5
4 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
4 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
4 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
4 Years Ago
Citizen V2 elbow helper experiment
4 Years Ago
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
4 Years Ago
Fixed some cl_show_ debug text overlapping itself or going offscreen
4 Years Ago
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4 Years Ago
Added func_instance_io_proxy support to hammer/vbsp
4 Years Ago
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4 Years Ago
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4 Years Ago
Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
4 Years Ago
merge from main
4 Years Ago
Added instanced citizen body part meshes Updated textures
4 Years Ago
Added $boneflexdriver support to studiomdl
4 Years Ago
merge from wipe5
4 Years Ago
Scene 2 Prefab
4 Years Ago
Added support for $boneflexdriver in models into the game (not tools yet)
4 Years Ago
Network++ Save++
4 Years Ago
Unsaved
4 Years Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
4 Years Ago
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4 Years Ago
Some bug fixes
4 Years Ago
Merge Main -> CardGames
4 Years Ago
More WIP. Mostly all working correctly now.
4 Years Ago
adding env source files
4 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
4 Years Ago
Merge from gib_pool
4 Years Ago
merge into wipe5
4 Years Ago
missing file
4 Years Ago
merge fixes
4 Years Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
4 Years Ago
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
4 Years Ago
compile fixes implemented magnet crane into junkyard
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
4 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
4 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
4 Years Ago
merge from wipe5