198,745 Commits over 4,140 Days - 2.00cph!
Fixed Playground and BillBTestMap terrain after HDRP backport merge
Unsaved crossbow vm animator change from last week
Pre SW mountain fuckery backup
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Fixed dome / sphere tank monument diesel barrel spawner
magnet crane/shredder sound tweaks
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities
Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording)
Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override
Far is the normal view and near is the secondary view (CCTV etc)
magnet crane and shredder sounds
crane hurt/repel triggers
treads now move during turns
first person camera on magnet crane, updated sitting pose
added scrap as shred reward for 2/3/4 module cars
Adjusted min/max scaling on forest ferns and arctic small rock formations
Adjusted materials on arctic small rock formations to make them more visible
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
Arctic foliage polish
Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees
Improved arctic biome billboards
Tweaked snow color on a bunch of other objects
Fixed wind turbine placement underwater
reflex latency marker option no longer saved
Enabled tinting on potato cliff shaders.
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
StudioMDL: Added -vpfix command line switch that may fix high poly models with LODs and bodygroups getting some of their meshes on LOD 0 destroyed
StudioMDL: Added "noautodmxrules" support to $model
fixed missing open and close sfx on static refinery
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StudioMDL: Added support of "autosteps" to "ikrule" in $sequence
StudioMDL: Added support for "percentstartloop" for $sequence
StudioMDL: Added "$dmxeyelid" and "$vcafile" commands
Added EnvironmentVolumeTraintunnles.prefab for map makers
StudioMDL: Added "framestart" and "nostallframes" $sequence commands from CSGO
StudioMDL: Added support for "noanim_keepduration", "forceboneposrot", "scalebonelen", "bonedriver", "reverse", "appendanim" $sequence commands from CS:GO
Slightly improved SSAO depthpass (NeedsDepthPass hook, render.GetResolvedFullFrameDepth) not working correctly with props/NPCs and viewmodels (pp_bokeh 1 now works a bit better)
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
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Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
Added demo shots directory to ignore config
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