130,386 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Show expandable folders in shot list
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                magnet crane and shredder sound tweaks + polish
                
                
                
                
             
         
        
            
            
            
                
                ▅▅▍▇▄▇ ▇▊█▋▋▌▌▋, ▄▉█▊▆ ▄█▊▍▌ ▆▄▉█
                
                
                
                
             
         
        
            
            
            
                
                shredded modular cars now produce resources associated with their attached modules 
increased magnet crane respawn time to 5-10 minutes (was 1 second)
                
                
                
                
             
         
        
            
            
            
                
                PFX scene.
Crane Lightgroups & FX prefabs.
                
                
                
                
             
         
        
        
        
            
            
            
                
                increased kill trigger damage on car shredder
fuel system
hand ik
properly enable/disable damage triggers
                
                
                
                
             
         
        
            
            
            
                
                Apply a circular target position offset when roaming and grouped.
Fix for joining a group of a member, not a leader.
Animal idle state now sets random facing direction.
Set stag and wolf max group sizes.
                
                
                
                
             
         
        
            
            
            
                
                crane driver now takes damage from bullets
!can no longer push cars through terrain
fixed tread/shock values of magnet crane
                
                
                
                
             
         
        
            
            
            
                
                Postfx now use a context that contains more info.
                
                
                
                
             
         
        
        
            
            
            
                
                Better colliders for medium rock formations
                
                
                
                
             
         
        
            
            
            
                
                rocket_crane lift is r/w enabled again
                
                
                
                
             
         
        
            
            
            
                
                fixed a segments of cave_sewers_hard not being linked inside culling volumes
                
                
                
                
             
         
        
            
            
            
                
                replaced static signs with harvestable ones in junkyard
                
                
                
                
             
         
        
            
            
            
                
                relinked some broken nested prefabs
                
                
                
                
             
         
        
            
            
            
                
                created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
                
                
                
                
             
         
        
            
            
            
                
                converted cargoship hdrpb prefab.
added hdrpb test scene CraggyIsland_AI_Cargoship
                
                
                
                
             
         
        
            
            
            
                
                Added hdrpb CraggyIsland_AI_Excavator test scene.
Adde a separate prefab/ai design for excavator scientists.
                
                
                
                
             
         
        
            
            
            
                
                supermarket - fixed some zfighting with pavement
                
                
                
                
             
         
        
            
            
            
                
                fixed floating stone corner at water_well_a
                
                
                
                
             
         
        
            
            
            
                
                sewer branch - painted some road topology to avoid cliffs spawns close to connection
                
                
                
                
             
         
        
            
            
            
                
                added conveyor belt triggers to shredder
fixed client/server mismatch on shredder
added hurt trigger to shredder
removed debug.logs
fixed no client collision on mangetcrane arms
added proper gibs/explosion effect to magnetcrane
fixed magnetcrane auto-despawning after server was up for 4 hours
                
                
                
                
             
         
        
            
            
            
                
                Fixed some issues with native scaling
                
                
                
                
             
         
        
            
            
            
                
                extra terrain anchor for cliff_double_height_d
                
                
                
                
             
         
        
            
            
            
                
                Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
                
                
                
                
             
         
        
        
            
            
            
                
                Increased junkpile_g AIZ bounds to 15 to match a.
                
                
                
                
             
         
        
            
            
            
                
                Fixed bounds on junkpile scientist, which was causing LOS check issues.
Added CraggyIsland_AI_Junk test scene.
                
                
                
                
             
         
        
            
            
            
                
                committing some missing metas
                
                
                
                
             
         
        
            
            
            
                
                Arid cliffs - more accurate colliders
                
                
                
                
             
         
        
            
            
            
                
                Added UseCalculatedCoverDistances toggle to AIInformationZone.
Updated backport junkpile prefabs to use new AI.
AI test scene folder rework, started porting test scenes to new hdrpb craggy.
                
                
                
                
             
         
        
            
            
            
                
                updates to magnet crane animator & anim clips
                
                
                
                
             
         
        
        
            
            
            
                
                Temperate cliffs - more accurate colliders
                
                
                
                
             
         
        
        
            
            
            
                
                Minor layer edit to modular car chassis
                
                
                
                
             
         
        
            
            
            
                
                Internal support for grouping shots in folders, updated relevant directory paths
                
                
                
                
             
         
        
            
            
            
                
                Changed one of the front cylinders back to world layer, since it might conceivably bump into stuff
                
                
                
                
             
         
        
            
            
            
                
                CylinderBase01, CylinderBase02, CylinderBase03, CylinderTop02, Collider (the small one on the arm), and CylinderTop01 changed from Vehicle World to Vehicle Detailed. The Vehicle World layer is only used for actual driving physics, so anything that's not a big chunky area of a vehicle can probably be on the Vehicle Detailed layer instead, which handles the detailed collisions from players or bullets.
                
                
                
                
             
         
        
            
            
            
                
                Changed magnet crane fence colliders from Vehicle World to Vehicle Detailed layer
                
                
                
                
             
         
        
            
            
            
                
                Fix magnet crane eye position body clipping
                
                
                
                
             
         
        
            
            
            
                
                Fixed players keeping their eyes open and blinking while asleep
                
                
                
                
             
         
        
            
            
            
                
                Fixed bugs with when other players at the table are shown holding cards, and when the table cards are shown
                
                
                
                
             
         
        
            
            
            
                
                Fixed virtual/override bug
                
                
                
                
             
         
        
            
            
            
                
                Get rid of the game controller casting hack
                
                
                
                
             
         
        
            
            
            
                
                adding crane magnet gibs model/mat
                
                
                
                
             
         
        
            
            
            
                
                Clarify all "flop" card naming to "community" cards since there's flop/turn/river. Required protocol++.
                
                
                
                
             
         
        
            
            
            
                
                Display the correct cards on the table