130,573 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix potential NRE in the poker tester window
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Disable raycasting on market terminal UI elements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Electrical counter fixes:
- Visual: Font size now scales smaller when the number doesn't fit
- Visual: Better centered the numbers
- Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweaks to tree and bush spawn populations in tundra and temperate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled bushes in the decor.procmap.v3 prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scale changes to field pines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spicebush tundra variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed random rotations on douglas_fir_d
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated base stag file to fix issues with jaw in open position
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hdrp_art_backport
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added new spawn populations for tundra trees and bushes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorganized tundra and temperate trees 
Lowered health and wood yields for saplings 
Generated new prefab ids for all tundra trees
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moving camera components around etc.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New spawn populations asset update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed a stray ladder volume at WTP
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from backport branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                prefab files for the new model variants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from HDRP_Art_Backport/wipe_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                snow and arid overgrowth grass prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                early work on biome specific overgrowth meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed one of the rock clutter prefab distances being too far culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from animal fur branch, taking the prefab changes from that branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                No longer spawn cliffs all over the prefab mountains
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for l96 worldmodel issues. 
-improved uvs on LOD0 which was causing issues.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some compound/outpost vendors - some were a temp fix prior to techtree
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cargoship work
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Various river improvements I experimented with while debugging 
60538 
                
                
                
                
                
             
         
        
            
            
            
                
                [Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for player model not updating based on player alt look angles