130,573 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                ▋█/▄▌█ ▉▌▄▌▊▉▄▆, ▉▊▋ ▆▉▌▇▅▊ ▌▊▄█▋
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Simplify copying local player card data
 
                
                
                
                
                
             
         
        
            
            
            
                
                - After local player folds, still show their cards to them, but greyed out
- More work on card sync
- Cleaned up SubOnPlayerLeaving code
- Make sure local player's cards refresh immediately when sent
Protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Organized spawn.procmap.v3 tree spawn populations 
Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed prefab IDs on some trees 
Added more scale variation for field trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made temperate pines a bit smaller
 
                
                
                
                
                
             
         
        
            
            
            
                
                LS warehouse distant LOD backface culling off
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed stone splat snow material biome tint tinting the snow and using old snow textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection
Moved roadside wrecks to the world stack prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                missing changed steam categories
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workaround for issue caused by a hack in BaseProjectile
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed RendererLOD property drawer multi editing bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                procmap_debug test level - test bed for roadside wrecks backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                colliders read/write spam fix
more LS/Powerplant debug
shopkeeper item throw fix needed a second S2P because nested
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scene 2 prefab - prefabs only
 
                
                
                
                
                
             
         
        
            
            
            
                
                More debugging to track down an aiming issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                repainted forest toplogy on swamps - slight rework on monument topology on swamp_c (the one with trail connections)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed transmission towers sometimes spawning too close to road
 
                
                
                
                
                
             
         
        
            
            
            
                
                Place telephone poles after roadside substations (fixes floating telephone poles)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!
 
                
                
                
                
                
             
         
        
            
            
            
                
                MT - More progressive environment volumes when entering/leaving tunnel entrance
Attempt to fix collision leaving entering some caves
Fixed Powerplant puzzle wires floating
Fixed Sat dish offset on a dish3 LOD0
Added glass colliders to static workcart
Cliffs and micro cliffs now check for powerline topology on top of road topology
Roadside vehicles use aiobstacle to prevent animals running through them, also use terrain filters in an attempt to do collision detection when spawned
Oilrig interior mesh uses the correct collider, import settings were incorrect for it, lengthened underwater pipes
Attempt to prevent thrown items falling into shops at bandit camp
LS - reworked terrain to make it cooperate with the underground tunnels better
WTP - reworked terrain to help with fallen objects, fixed a gap with sewers tunnels that could lead to antihack kicking in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing open and close sounds on static repair table too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing open and close sounds on static research table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Rechargable" typos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced large furnace bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Wind Turbine excessive bounds
Fixed Wind Turbine deployment underwater
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show cards at the end of a round except for the winner in a showdown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix local player's cards being hidden
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential incorrect material gib fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active
Enabled gestures on card table seats
Fixed being able to open gestures while inventory or crafting menu was open
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using  a name instead of a seed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower sort order of card table UI to 30 (was 100)
 
                
                
                
                
                
             
         
        
            
            
            
                
                loot barrels gibs material override review
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foliage displacement improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.