130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Scene2Prefab - prefabs only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Moved/Renamed content for clarity
Removing unused content/cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                level asset files that got changed
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-linking slots in materials that have connections to old textures that will be deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new CombatStationary state.
Generic stationary scientist turret setup, prefabs, behaviour, files.
Cargo AI converter and test scene updates.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Assigning correct terrain material to remaining scenes still using 'terrain4'
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure we always clear previous bet data correctly after end-of-round
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better fix for abandoned scrap calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract fix from 
60523, pending an improved fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clear BetThisRound and BetThisTurn immediately when a player leaves the game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                grounds less floaty at sewer branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of reported typos
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-linking severed tree prefabs in monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree minigame marker update all tree entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking jarryd's tree marker improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [Editor only] Fixed poker test window array error
 
                
                
                
                
                
             
         
        
            
            
            
                
                [Editor only] Poker test window remembers different scrap values per player
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Simplify copying local player card data
 
                
                
                
                
                
             
         
        
            
            
            
                
                - After local player folds, still show their cards to them, but greyed out
- More work on card sync
- Cleaned up SubOnPlayerLeaving code
- Make sure local player's cards refresh immediately when sent
Protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Organized spawn.procmap.v3 tree spawn populations 
Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed prefab IDs on some trees 
Added more scale variation for field trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made temperate pines a bit smaller
 
                
                
                
                
                
             
         
        
            
            
            
                
                LS warehouse distant LOD backface culling off
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed stone splat snow material biome tint tinting the snow and using old snow textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection
Moved roadside wrecks to the world stack prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                missing changed steam categories
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workaround for issue caused by a hack in BaseProjectile