130,609 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                cliff overhang models/prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from backport/wipe1
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP configurable gesture wheel UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed random moves (editor only) attempting to bet/raise zero
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make marker data a ServerComponent
Compile fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvements to tree marker generation process:
-now works when right clicking trees in assets view (also with multi-select)
-improved default arc settings and applied them by default when making new tree markers
-improved visualisation of arc settings in scene view
-fixed generation issues when tree is offset in prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Knock sound now plays when a player checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added double knock-on-wood sounds for checking (my recordings)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▉▅ ▆▇▌▇▇▍▅ ▌▉▄ ▍▉▅ ▍▋▋▅▌▅▍▆▄▄ ▆▅▇▇▌ ▆▍ ▇▄▍▄ ▋▆ ▅▊▌ ▌▊▊▇▊▅█▌▋ █▊▊ ▉▊▉▌▅▇ ▉▅▍▊▇▉▊▊▌▉▅ (▆█▊▉▍ ▆▇▉▊ █▅▊ ▉▉█▊▆ ▌▇█ ▅▉ ▌▉█▍▆▆▄▋▍▆ ▌▋ ▉▍▄▅▊█▆▇▉▍█ ██▄ ▍▍ ▇▌█▅▍▋▊▄▄ ▄▄▄▉▍█▍ ▋▌▄▉▉▅▅▍▅ ▌▍▍▄▍▉▅▇)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Royal Flush showing as Flush
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▄▊▅▅ █▄▌▇▇▅ ▊▉▇▄▄▌ - ▊▊▅▅▌ ▅█▉▌▍, ▄▄▆▍▍▍▆▆, ▋▍▇ ▇▆ ▋▉▍▄▄ ▍▍▄ ▍▅▅▅▄ ▊▉▆▍▅▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved the winning hand UI message
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed beancan effect floating, fixes for deploy sounds.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the winning hand in the winner info UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from bug fixes branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from backport branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                cliffs and microcliffs now perform checks against road topology collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed douglas_fir_b_snow billboard issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing colliders on metal beams in the abandoned lighthouse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gaps in the shipping containers 
Tweaked containers textures / materials to make them less noisy
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed issue with terrain blending on potato settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with terrain base texture generation. Fixed issue with instanced terrain normals.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed ability to jump inside covered ch47
fixed medium rock formation anchors pivot not being offset to scale right
swamps, shrunk the water bodies to better fit procmap, avoid cases of floating water bodies
fixed floating cliff at WTP and sharpened the terrain blend map around it
crates at airfield display until network range as they are pretty much the only covers out there
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-setting LOD draw distances on power substations prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                electrical boxes and crates draw distances (must have gotten stomped during proxies)
re-added sewer branch puzzle
fixed rock clipping inside trainyard tunnel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roadside train tunnel entrance now uses entrance_monuments_a prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Train tunnel icons on entrance_monuments_a and entrance_monuments_b
 
                
                
                
                
                
             
         
        
            
            
            
                
                delete and re-creating metas on vehicles and small rock clutter files (similar problem encountered with cliffs earlier)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prevent building volumes to roadside wrecks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reworked checkpoint2 area at airfield, fixed barrels spawns
fixed floating water tower at wtp, intersecting rock inside sewer tunnel
removing birch_medium_tundra harvestable tree from satellite dish in an attempt to fix NREs
roadsigns are harvestable in sat dish
fixed crane/rail block at trainyard by fully blocking the gap, attempting to get better electric wires rotating powerline posts (this is getting old)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another attempt to make the cave_sewer_hard terrain cooperate on all seeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                bulkframe props chainlink fence now properly on transparent layer and double sided collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                loot barrels gibs material should match visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed collider gap in cargo ship deck wall
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixing cargoship style 2 containers covers zfighting/clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▅▍▅▉ ▅▋▆▋ ▌▆▄▊▉▇▍▆▋▍/▉▄▍
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Compound - jiggling about prevent movement volumes to prevent access to getting stuck honey pots
Awnings - added a custom collider, fixed collider being one way on cloth
 
                
                
                
                
                
             
         
        
            
            
            
                
                LS - re-sculpting terrain around the drains to help prevent out of bound exploits on some rare seeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small oilrig fixes, powerplant fixes, excavator fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▊█▄▇ ▋ ▉▋▅▄ ▉▅▆▍▌▌▅▊ ▌▊ █▊▍ █▄▇▅▅ ▋▅▊▉ ▇▊▆▌ ▆▇▄▌ ▅▅▆▊▆▌█▍ ▉█▉█▄▅