198,791 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
5 Years Ago
▌▍▋'▄ ▅▇▋▆▊ ▉▌▋██▆▍▅ ▌▍▄▍▇▇▋▉ ▊██▆▅▋ ▅▌ ▋▌▇ ▍▄▉▅▉▌ ▍▆▄'▊ ▉▄▉▉▅▉▍ ▊ ▋█▊▄█ ▉▌▆
5 Years Ago
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5 Years Ago
Created world colliders for the work cart
5 Years Ago
Update þe olde manifest
5 Years Ago
Test map terrain update
5 Years Ago
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5 Years Ago
Merge from Main -> WorkCart
5 Years Ago
Set roadsign meshes to read/write enabled since they're also used as gibs
5 Years Ago
Cherry-pick armoured module LOD fix to Main
5 Years Ago
▉█▇ █▋▌▇▆ ▅▅▄▇▆▆▌█ ▅▇▊ █▇█▆▉▇▌▅▍ ▍▉▇▄, ▄█▋'▋ ▄▌█▇▆ █▄ ▌▊ ▄█▌▇▍▋▅▅ ▆▇ ▅▅▌▅▌▋ ▇▇▊▌▍▇
5 Years Ago
merge fix
5 Years Ago
cherrypick fixes
5 Years Ago
Do not recreate player's hull every tick Fixed env_sprite_clientside affecting sprite trails
5 Years Ago
Trimmed down InstanceData, more tidying.
5 Years Ago
merge from main
5 Years Ago
get rid of proper type checking for vgui.Create
5 Years Ago
Train tunnels / overpass progress / prefabs / scene update
5 Years Ago
Train tunnels source files backup
5 Years Ago
More refactor / renaming
5 Years Ago
▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
5 Years Ago
Deleted old code, renaming...
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Bug fixes and refactored some of the conversion routines
5 Years Ago
Fix broken LOD rendering due to root bone and mappings being saved wrong
5 Years Ago
▊▆▊▄▆ █▍▋▉█▉ ▍▌▆▅▇ ▇▇▄▆ ▉▆ ▋▅▇▇▄ ▍▅▊▊█ ▉▌ ▇▌▊▉▌█ ▅▊▄▉▊▉▇▉ ▇▅▆▊▍ ▍▅▇▉█▊▌█▍▉.▍▌▄▇▍▍ ▆▊▋▉▊▅
5 Years Ago
merge from workbench_rotate branch
5 Years Ago
Merge from weather2
5 Years Ago
Attack interface, state, event, design, classes, etc.
5 Years Ago
merge from door_blockage_anim_fix
5 Years Ago
merge from autoturret_deathscreen_fix
5 Years Ago
█▍▄▇▊█▇ ▋▉█ ▊▋▇▅▉▇ ▍█▌ ▅█▇▇█▉▆▅▄▍ ▅▊▇▇▊▉▉▄▅, █▌▄██▊█▉, ▉█▉▅ ▇▄▅, ▇▉▅▉▊▋ █▇▇▋▇ ▌▆▇ ▊▉▄▆▌▍▍▅▄
5 Years Ago
fixed UV on armored module LOD
5 Years Ago
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5 Years Ago
Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%) Capitalised "Examine" in the horse entity menu
5 Years Ago
▇▋▆█▌▍▉ ▋▄▄▊▉ ▉▄ ▋▌▆▍▋▊▍▇ ▋▄ ▅ ▊▋▉▌▍▅▇ ▋▉▅▇▋▇. ▋▊▍▆▅ ▅▆▍▆▇▅▉▌▆▆▉ ▋▄▄▆▇▅▆ ▄▌▅▌▇▌, ▍▌█▄▌▅▅▊▊▅ ▉▋▅█▇▇ ▆▄▍ ▅▆▌▅▇█▄▉▇ ▍█▄▇ ▍▅▆▉▋█/▄▅▄▌▄▌/▉▉▅▋▌▊ ▊▄▌▆▉▅▊▅, ▊▋▉▌▋▆▄▆ ▋▍▆▌▊▋▄▌▄█, ▋▇▌▌▍ ▌█▇▋▄█▊▉▅ ▌▊▌ ▆▉▆▄▌▋▆ ▋▅▉▄▍▍, ▍▄▆▅▇ ▇▆▌▌▊▇██ ▄▋▅█▄▄
5 Years Ago
▌█▉▆█▅ ▄▆▍▊▍▌ ▌▉▄▅▌▇▋ ▆▋▄▉▊▄▄ ▌▍ ▉▅▌▄▇▉▌ ▇▌▋▊
5 Years Ago
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5 Years Ago
▋▌▅▌▉ ▇▅▆ ▊▌ █▆█ █▊▍▄▄'▊ █▉▊▅▍▌▋ ▅▊▍ ▉▄▉▉▉▅▆
5 Years Ago
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5 Years Ago
Being killed by an auto turret will now display "Auto Turret" instead of an empty field in the player box on the death screen
5 Years Ago
Moved most of the group removal process into a job
5 Years Ago
▊▋█▍▋ ▌█▅▅ -> █▉▅▋▇▌█▇
5 Years Ago
Added a slight (0.25s) delay before we start checking for blockages on doors, fixes an animation issue when reverting a door open/close immediately after the player triggers a door open/close
5 Years Ago
Allow deploying storage monitors onto vending machines
5 Years Ago
▊▉▊▅ ▍▇▊▅▋▍: ▉▍▍▇▄▍ ▊▅█ ▇█▊▌▅▄▉▆ ▋▋▄▅█ ▇▇▇▌▊▌ ▍▇ ▉▆▌▍█▇█▅▄▅▊▆▆▆▉▍▊ █▄▇▅▍ █▊▌▅.▊▊▍▅▇▋.▅▅▌▆▋▍▊▋▅▄▊ ▊█▌▆▄▋▇▆▅▌▊▆▊▌▆ ▄▇▊▋▆ ▌▌▌▄▅ ▇▆▆▋▋▆▅▄▆ ▋▅▍ ▍▊▍▉▍▅▌ ▉▌▆▇█ ▌▇▅▇▌▋▌▊▋▄ ▊█▅█▇▊ █▆▇▄▅▄▇▄▌▊▌ ▊▍▉▆▅▍ ▋▌█ ▅▌▅█▍ █▆▌▍█ █▉▋▆▅▊▍▇▆▋ ▍▄█ ▆▌▆▊▆▌▉▉▇▉▍ █▉▄▌ ▅▊▌ ▉▅█▅▇ ▌▊▇▊▆
5 Years Ago
cherrypick language files and "realistic fall damage" option
5 Years Ago
Updated language files
5 Years Ago
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