198,864 Commits over 4,140 Days - 2.00cph!
i was on the wrong branch again ffs
i was on the wrong branch again ffs
net.SendOmit with a NULL entity acts like net.Broadcast, instead of silently failing
Do not relay RPT concommands to server without RPT being enabled
Restore the old find concommand
slider constraint length < 0 fix
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
Exclude lakes from mainland topology generation
Merge from hdrp_backport_andre
merge from Halloween_2020
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Work cart is now mountable
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Final colliders: Added glass panels
Detail colliders created for the cabin
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
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Created world colliders for the work cart
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Merge from Main -> WorkCart
Set roadsign meshes to read/write enabled since they're also used as gibs
Cherry-pick armoured module LOD fix to Main
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Do not recreate player's hull every tick
Fixed env_sprite_clientside affecting sprite trails
Trimmed down InstanceData, more tidying.
get rid of proper type checking for vgui.Create
Train tunnels / overpass progress / prefabs / scene update
Train tunnels source files backup
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Deleted old code, renaming...
Bug fixes and refactored some of the conversion routines
Fix broken LOD rendering due to root bone and mappings being saved wrong
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