198,903 Commits over 4,140 Days - 2.00cph!
Fixed non-normal textures not being able to export from the workshop UI
Scene backups + project ver update
Added an editor button to update the read only socket name if it needs updating
Merge from cameraswitching
Sort displayed cameras alphabetically
Show a list of cameras in the Editor Window with a toggle and solo option
advanced and pure healing teas now provide instant health
wood tea buff
scrap tea buff
max health teas duration increased to 20mins (was 5)
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NPC vendors now refill their stock slowly instead of having an infinite amount always available
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More RPCs, serialization.
StateContainer improvements.
Test UI.
fixed missing reinforced window mat
Separated adding states from initialization.
Add states first.
More serialization
Stables_a scene basic setup
Stables_a greybox model files
Updated Portuguese translation for TTT (Community)
Fixed radtown_small_3 roadsign5 collider warning
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Fixed cliff normals
Removed broken light fixtures
Cleaned up various things, objects floating in space etc
Timber mine material fixes
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merge from save199 (Staging wipe)
Added a trigger to the bottom of the lift that repositions ragdolls on top of the lift if it detects a ragdoll beneath it
Increased drag (0.05 -> 0.1) and lowered paddle force (1 -> 0.7) when there are two players mounted to a kayak
Finished organizing Hapis hierarchy.
Various nesting performance optimziations.
Bunch of general tidying.
The hurt volume on the bottom of the elevator lift will now also hurt AI's (including horses)
Increased damage dealt by the hurt volume
Add another prevent building volume to block deployable placement on elevator floor (but not block upgrades)
Don't set the block that called for an elevator as busy (no longer needed now that we don't have built in buttons)
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Fixed a crash with npc_alyx shooting on a server with no players
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
Moved files from dropbox to plastic
Updated vents_large with the latest version
Fixed sphere tank monument barrel spawners max population exceeding the amount of spawn points (barrels spawning inside each other)
Changed portacabin glass coliders to glass instead of generic
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
Made glass coliders on portacabins double-sided
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