198,974 Commits over 4,140 Days - 2.00cph!
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
▇▋▌ ▋▄▌▇█ ▆▋▊ ▍▉▄ ▌▅▍▇▅▌ ▌▋▋ ▌▇▇▆▅▌▌ ▋▇ ▍▌▅▅ ▌▅▌ ██▉▍▇▄ ▋▇▄▉ (▌▊▋▌ ▇▆▊▍▄▇▋▊ ▅▉█ ▄▇▄▊▍ ▋▆▌▉▊▇ ▇▋ █▋▊ ▍▅▊▍▆▄)
Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
▉▍▋▄▅▉█ ▍▊▄ ▄▌▉▇▋▄▉ ▇▋▋ ▅▉▉▇▅▍ ▄▅▆▇▍▌
▉▇▇▉▆ ▋▉▌█▆▉▆ ▅▆ ▇▋▊▄▋▄ ▌▄▆▊▍▊ ▇▌▊ ▋▆ ▇▍█▌ ██▍▆▍▍▇█▊▅ ▉▆ ▌▄▌▌▄▍▇▆█ ▄▋▊▉█ ▋▆▊▄▆
▄▄▊▇▋ ▍▅▇▇ ▌▌█▉▋ ▊▅▆█▊ ▊▋▌ ▄▆▌▄█▆
vehicle scenes ressources
▆▌▍▄ ▌▆▆▌▍▌▋▍▍ ▄▍▆ ▊▊▇▇▆▅▆█▋▍▄ █▇ ▅▌▅▅ ▅▊▍▉ ▋▅▅▋▄▉▆▌▍ ▅▊▌▇ █▉ ▅▌▌'▅ ▉▉▆▌▆▋▉ ▌▄▉▌ ▋▇▄▋▌█▆▊
Added maps/*.lmp to workshop whitelist
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
Restored rain chance (10%)
Fixed fog hiding clouds in the max rain weather state
Plugged new rain and snow particle effect prefabs into the rain and snow system
▄▌▄▌▇ "▉▋▌▋ ▅▇▅▄▌▍▄ ██ ▅█▍▊▉▍ ▋▉█▆▊▄▅▉ ▄▍▅▉ ▆▍██▄ ▆▌▅▉▅▋█▌ ▍▇▄▍▌▌ ▇▇▄▅▌ ▅█▆▊▄▌▄▅▊" █▌ ▉▍▊█▊▌█▇▊ ▋▍▇▊▋▄▊▆ ▅▌ ▅▅▋ ▊▆▉▄ ▅▄▋▅▊
▉▉▇▊▌▊▆▇▉▋▊ ▇▇▇▆█: ▍▌▄'▄ ▌█▇▉ ▊▌▉▊▇ ▆▋ ▇▊▍▌█▇▆ ▇▌▆▍ ▆▄▄▆ ██ ▋ ▌▆▊▅▊▊▄ ▆▋▄▄▅▊ ▄▇ ▄▇▊ ██▌▄▋▉ ▆▌▌▅▇▉▇ (█▅▌█▄ ▅▅▄▇)
▄▆▊██▌ ▌▌██▍▉▋▋ ▉▌▉▆▄▋▊▅▅▆ (▉▆▊▄▄█▇▄▆ ▌██-▉▉ ▅▆▉ ▋▊▌▉▇▄█ ▋▋▅▅███▌▅▇)
Merge from navigator branch.
Memory bank fixes.
Compile fixes.
Test state.
▌▍▄▋▌ ▌▆▌█ █▄ ▆▆▊▍▌▆▆ ▌▊▊ ▆▌█▋ ▄▌▄▌▄█▍▄▊▋ ▄▍ ▅▋▋▇█▅ ▍▆ ▇▇▇▍▊ ▅ ▉▊▋▌▉▅▉▍ ▋▍▅▍ (█▄▄▆▉ ▍▍▌▅ █▄ ▆▅▅▌ ▅█▋▉▅ ▅▌ ▌▆▆▌ ▅▍▇)
▋▇▊▇ ▌▄▇▌▆ ▋▉▋▌▉▉▉▇▄▋▌▇ ▋█▋ ▉▋▄▌▆▇ ▊█▆▊▄▄▆▋
█▊▌▍▍▋▆▉▊▆▋▇ ▍▊▆▇█ ▄▌▌▋▅▍ ▉▉▌▄▅█▅▉ ▉▆▊▉
▋▋▆▌▍▇█ ▌▍▍ ▄▅█▉▅ ▇▉▋▋▄▅▆▅▄ ▇▉▇▉▋▋▍▌█▉ ▇▍▊▇▄█▆▇▌ ▉▅▌▍▆
▆█▉▊▉█ ▄▇▌▊▇ ▇▋▄█▊ ▅▅▋▊▍▄▍▊ ▆▌▉▍
Require hammer to pickup beach towel
Update MapImageRenderer with new map shader config
thumb_up
15
thumb_down
14