198,692 Commits over 4,140 Days - 2.00cph!

5 Years Ago
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5 Years Ago
Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.
5 Years Ago
merge from main
5 Years Ago
merge from cliff_layer_fix
5 Years Ago
art sources backup
5 Years Ago
Lighting tweaks and polish
5 Years Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
5 Years Ago
Merge from voiceprops
5 Years Ago
Protocol++ Fixed player voice speaker errors
5 Years Ago
Adjusted transparent scrap icon on research table loot panel
5 Years Ago
Move global broadcast toggle into fixed update
5 Years Ago
Merge from main
5 Years Ago
Clear file storage cache when connecting to a server
5 Years Ago
Make DamageShowingRenderers class public
5 Years Ago
Merge from main
5 Years Ago
Unsaved comment
5 Years Ago
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
5 Years Ago
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
5 Years Ago
Merge from canoe
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
5 Years Ago
Update holster position on paddle
5 Years Ago
Set car window culling mode to Back. Makes it a bit easier to see through
5 Years Ago
Fix sudden jumps in glossy reflections on car window glass
5 Years Ago
Merge from wiretoolmeasure
5 Years Ago
static condle light group prefabs fishing villages lighting prefabs boat shops interior dressing end
5 Years Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
5 Years Ago
lobster :)
5 Years Ago
surfboard prefabs setup
5 Years Ago
backup villages
5 Years Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
5 Years Ago
viewmodel and 3rd person oar anim updates set up throwing organised folders populated override controller
5 Years Ago
Workbench Tier 1 2 3 can now be picked up Workbenches now use condition Reduced T2 and T3 workbench health
5 Years Ago
do not rebuild all skins when a panel gets its skin set Added surface.Get*
5 Years Ago
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
5 Years Ago
Merge from flare_optimizations
5 Years Ago
Fix to stop CoverageQueries registering and unregistering too often.
5 Years Ago
Fixed race condition Lua errors with spawnmenu dupes/saves
5 Years Ago
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
5 Years Ago
subtracting 53975
5 Years Ago
skin approval + pre approval
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Merge from flare_optimizations
5 Years Ago
Merge from main
5 Years Ago
Possible fix for a rare exception
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
merge from searchlight_electric