198,677 Commits over 4,140 Days - 2.00cph!
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
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Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
Same treatment for the gamemodes/ folder (excluding TTT)
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
Experiments & files. Backup.
Removed unneeded anim component
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State history rendering and convars
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better smoothing and fixed scaling on surfboard and surfboard_sign
more fishing village set dressing
electric wires setup
finished rowboat emblem by adding pedestal mesh
Scene to prefab villages
Fixed third person animations not working while paddling
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh.
Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
Merge CustomCameraScreenshots -> Main (for editor only)
Merge from
53917 + scene backup
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Merge from gib_pool (overrides for building blocks)
Revert unintended fuel generator change
Merge from gib_pool/blocks
Updated TransparentWithDetail shader to use instancing.
DamageRenderer now ignores any materials NOT using instancing.
Refactored glass pane damage FX to be part of the main damage renderer.
All glass on the car now shares a MaterialPropertyBlock.
Basic glass damage FX and conditional destruction. Some issues
Find gibs without overrides menu option
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
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Fix player accumulating velocity while in debug camera
No-hud screenshots now also take screenshots from any ScreenshotCameras in the scene. Moved the post-FX parts of MainCamera into a new "RustCamera" base class, so ScreenshotCamera can share it.
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Use language string for None weapon for the NPC right click weapon selection