198,677 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Merge from main
5 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
5 Years Ago
Merge from Main -> Glass
5 Years Ago
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5 Years Ago
Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
5 Years Ago
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
5 Years Ago
Same treatment for the gamemodes/ folder (excluding TTT)
5 Years Ago
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
5 Years Ago
Experiments & files. Backup.
5 Years Ago
Tools
5 Years Ago
Tools
5 Years Ago
Removed unneeded anim component
5 Years Ago
▇▉▄█▌▊▄█▄ █▅▋ ▇▆▊ "▆▌▄▌▋▇▆▌▊▇▇█▇▉▌▌▊▆ ▉▅▇▉▊▊▊▄▍ ▍▇▅▊▇ ▇▍▇▆▊▋ ▅▄▅▊▇▅█▅▋▌▅" ▊█ █▌▄▇▊▆▇▅ ▋▇▇▉▉▊▍▄█▆ ▉▅▌▅█▄ ▊▆▉▅▉▇▄ ▌▊ ▊▆▉▆▊▋ ▄▇▉█▋ ▋▅▌█▉ ▅▇▊▉▉▉▇ ▇▄▊█▋▅▊ ▇▆█▌▍██++
5 Years Ago
State history rendering and convars
5 Years Ago
▌▊▍▌█▍▋▍▊▇ ▍▇▇▊ / ▉▇▊▅▌ ▉▍▉▇▊▄█▌█▋█▋▌▄ █▅▆ ▅▉▅▍▋ (▅▆▍▉▄▇ ▇▊▍▍▇▉ ▉█▆▇▇ ▋▄▅ ▆▆▅ ▊▄▇▌▉▇▆▄▍ ▌▌ ▋▆▇ ▄▄▄ ▉▌▌▉▇ ▆▉▍, ▌▌▋▌▅▌▉ ▍▄ ▇█▋█ ▋▇▋▍)
5 Years Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
5 Years Ago
Tools
5 Years Ago
Last few static prefabs
5 Years Ago
tools
5 Years Ago
AnimtorLOD components
5 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
5 Years Ago
Fixed third person animations not working while paddling
5 Years Ago
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh. Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
5 Years Ago
Merge from main
5 Years Ago
Fix server compile 😓
5 Years Ago
Merge CustomCameraScreenshots -> Main (for editor only)
5 Years Ago
Merge from 53917 + scene backup
5 Years Ago
▉▉▅▌ ▅▋█▍ ▍▆▉ █▋▇▋ ▊▋██▅▄▅▄▋▋ ▇▌▌▍ ▅▉▅█▅▆ ▉▉▄ ▋▄▄▆ (▆.█. ▅▋▉'▄ ▆▅▇▄ ▇▊ ▊▇ ▉█▅▋▍▊▄) ▋▊█▄ ▉▅▅▄▊▊▇ ▅▌▌▊ ▉▍▌▋ / ▉▋▌ ▉▋▋█ ▌▄▄▌▄▄▇ ▆▉▋▋▋▍ ▍▅▄▊ ▇▍▉▌▉ ▍▌▅▍ ▆▄▆▌▅▊'▆ ▅▇ ▅▄▋▊▆▋▊ ▇▌▌▆▌ ▌▇ ▋▆▅ ▋▆▉▆▄▆ ▋▄▌▆▍▊▊▄█▌
5 Years Ago
Merge from gib_pool (overrides for building blocks)
5 Years Ago
Revert unintended fuel generator change
5 Years Ago
Merge from gib_pool/blocks
5 Years Ago
Updated TransparentWithDetail shader to use instancing. DamageRenderer now ignores any materials NOT using instancing. Refactored glass pane damage FX to be part of the main damage renderer. All glass on the car now shares a MaterialPropertyBlock.
5 Years Ago
Basic glass damage FX and conditional destruction. Some issues
5 Years Ago
Find gibs without overrides menu option
5 Years Ago
Merge from gib_pool
5 Years Ago
Merge from main
5 Years Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
5 Years Ago
Merge from Main -> Glass
5 Years Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fix player accumulating velocity while in debug camera
5 Years Ago
No-hud screenshots now also take screenshots from any ScreenshotCameras in the scene. Moved the post-FX parts of MainCamera into a new "RustCamera" base class, so ScreenshotCamera can share it.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Use language string for None weapon for the NPC right click weapon selection
5 Years Ago
Tools
5 Years Ago
AnimatorLOD components
5 Years Ago
Tools update