198,679 Commits over 4,140 Days - 2.00cph!

5 Years Ago
AnimatorLOD components
5 Years Ago
Tools update
5 Years Ago
More AnimatorLOD components added, removed some useless Animator components
5 Years Ago
added surfboard shop signs to scenes
5 Years Ago
Added AnimatorLOD to a bunch of prefabs
5 Years Ago
Optimized boat shop emblem prefab Added LODs/Colliders and prefabs to the large walkway set Updated prefab links in fishing village scenes
5 Years Ago
lowered surfboard_sign so pivot is on hanging part
5 Years Ago
Helicopters now disable global broadcast when turned off
5 Years Ago
Use gib overrides on kayak
5 Years Ago
Merge from main
5 Years Ago
Remove Screenshot Camera prefab
5 Years Ago
Revert previous commit, trying a different system
5 Years Ago
Screenshot cam initial work
5 Years Ago
Added effects.clearallgibs command to immediately clear all active gibs
5 Years Ago
Moved searchlight IO points to middle of its base
5 Years Ago
More rotation tweaks
5 Years Ago
Merge from main
5 Years Ago
Overrides for: Barricade varieties Barbecue CCTV Computer Station Composter Ceiling Light Chair
5 Years Ago
Fixed some serialised fields getting compiled out on the gib prefab
5 Years Ago
Allow read+write on color picker textures (and skip them in the import analyzer)
5 Years Ago
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
5 Years Ago
Fix more possible NREs in ForceUnderwear
5 Years Ago
surfboard static prop and sign with material variations
5 Years Ago
Warehouse + S2P
5 Years Ago
Fixed HL2 credits not working
5 Years Ago
▌▄▅▉▆ █▋▇▇ / ▊▉▄▆▌▊▉ █▊▍ ▊▄▄▄▆▉▇ ▆▍▆ ▉▍▅▅▋▋▆▊▍▊ ▍▇▉▍█▆
5 Years Ago
Fixed nextbots not respecting EF_NOSHADOW
5 Years Ago
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things. + S2P.
5 Years Ago
▋▌▇▋█▍▍ ▇▌▅▊▍ ▉▋▌ ▄▋▅ ▌▅▉▅▇▌▅▋▌.▉▅▆▉▅▉▊▇▅▆ ▆▄ ▊▆█▊▍▄ (▉▅▅ ▋▉▊▇▍)
5 Years Ago
cherrypick language files
5 Years Ago
updated language files
5 Years Ago
Added some utilities to find prefabs etc. with animator components.
5 Years Ago
Moved GetBestRoamPosition from HumanNPC to AIInformationZone, optimised the loop checks.
5 Years Ago
▉▄▅ █▋▊▆▇▅▍▅▆▇▊▊▆▆█▋▋ ▋▊▇▋▉▌▊▋ ██▆ ▉▅▉▆▌ ▇▅▍▆ ▊ ▋▅▆▍▆ ▅▄ ▅, ▋▍▊▊▌ ▄▍▋█▌▌▄█▌▊▊▊▅▌▇ ▋▍▅██▅▍█ ▄ ▋▆▋ ▉▊ ▋█▊▍▆ █▆▅▍ ▆▅▆▆▍▉
5 Years Ago
█▍▇▉ ▌▆█▇▊ █▆▅▊▉
5 Years Ago
█▇▍▅▍█▉▇▇▋ ▋▉▆██ ▉▋▊▉█▍▅ / ▇▊▍▄█▄▌▊▄▍ ▊▇▅▊▇
5 Years Ago
merge from main
5 Years Ago
Fixed searchlight LOD distances
5 Years Ago
Merge from gib_pool (scale fixes)
5 Years Ago
Assigned overrides for Instruments and Summer DLC deployables
5 Years Ago
Add overrides to water catchers, vending machine, campfire water purifier, wooden box
5 Years Ago
Assigned overrides for: Sign Varieties Repair Bench Research Table Searchlight Shelves Spinner Wheel Workbench (all versions) Tool Cupboard
5 Years Ago
Added the new Focus Local Player option as a button in the Rust Editor window
5 Years Ago
Initial work on making road signs into destroyable entities
5 Years Ago
Gibs now look up their material on the root object if sourceMaterial is assigned (fixes skinned items not getting skin applied to gibs)
5 Years Ago
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
5 Years Ago
Set default Quality setting back to six (was zero)
5 Years Ago
Merge from gib_pool
5 Years Ago
Apply scale override to mesh override positions so gibs aren't spawned at the correct scale but at unscaled positions
5 Years Ago
Added overrides and disabled gib mesh r/w for: Smart Alarm Smart Switch Medium rechargeable battery Large rechargeable battery Powered Water Purifier Pressure Pad Electric heater Fluid Combiner Fluid Splitter Fluid Switch RF Broadcaster RF Receiver Small Generator Igniter Sprinkler Tesla Coil Water Pump