225,759 Commits over 3,714 Days - 2.53cph!

3 Years Ago
Set DeveloperHelpURL to our URL
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Deal damage to props on physics impact
3 Years Ago
Wake all bodies when gravity changes
3 Years Ago
Add PhysicsWorld.WakeAllBodies
3 Years Ago
West megacliff area
3 Years Ago
Add PhysicsWorld.Sleeping
3 Years Ago
Scale gravity gun push force by distance
3 Years Ago
Add gravity gun push force
3 Years Ago
Add Entity.ApplyLocalAngularImpulse
3 Years Ago
Add gravity gun
3 Years Ago
updated corrugated wall set/ collider
3 Years Ago
Directional gravity restores default gravity on destroy
3 Years Ago
Add PhysicsWorld.UseDefaultGravity
3 Years Ago
Only allow one directional gravity to be spawned at a time
3 Years Ago
Add toolscene to groups.vgc, this somehow fixes modeldoc gizmos
3 Years Ago
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3 Years Ago
Add SceneObject.Delete
3 Years Ago
Added AmbientLightLOD on a few prefabs, updated excavator, s2p excavator.
3 Years Ago
Fix for VolumetricLightBeam not getting turned off by LOD when it's a child of LightGroupAtTime
3 Years Ago
mobile front page category page post hljs html styles
3 Years Ago
Bind lightcomponent Brightness, BrightnessMultiplier, Range and Flicker
3 Years Ago
Managed spot light entity
3 Years Ago
Add SceneObject.RenderingEnabled
3 Years Ago
Replace tools splash screen so it's not dota
3 Years Ago
sfx fixes for mirrrored patterns
3 Years Ago
Hammer: Don't snap entity placement to work plane if snapping is disabled
3 Years Ago
Hammer: Add random pitch and roll to entity placement also
3 Years Ago
Hammer: Fix "random yaw" on entity placement not working
3 Years Ago
Add entity tool metadata to lightortho
3 Years Ago
updated textures, fixed normals on corrugated walls
3 Years Ago
Add PhysicsWorld.Gravity (Vector3)
3 Years Ago
Add directional gravity entity
3 Years Ago
Fixed weirdly expanding stage cards in campaign menu Don't show powerup HUD in co-op if none are held Fixed fuse stage player view size on switch when docked Fixed bullet system generation using the wrong var names
3 Years Ago
Enabled global billboards only on very large bushes that should be seen from further away
3 Years Ago
Disabled global billboard on bushes
3 Years Ago
Converted all bushes from rendererLOD to treeLOD Set tree billboards to never cull
3 Years Ago
Fixed error when viewing a workshop campaign Fixed campaign menu initialization getting interrupted Fixed cases where UI elements were missing if no scores were loaded Fixed LocalizedString.AsNullable Fixed case where campaign leaderboards wouldn't load on PC
3 Years Ago
Finished all screen implementations of the HUD mockups
3 Years Ago
West coast
3 Years Ago
Fixed another case where unit collision check gave a false positive
3 Years Ago
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
3 Years Ago
WIP ECS affect bullets AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert AffectBullet ECS codegen: fixed conversions Refactored how ECS component fetches are generated Call SetComponentData for written components Working on GetTouchingEcsBullets enumerable TouchingEcsBulletsEnumerable first pass Some more missing ECS bullet aliases Working through some final missing methods for ECS bullets Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components Disable ECS codegen while baking legacy stages Merge branch 'master' into ecs-affect-bullets PxcCollideable / PlayerCollideable aliases Added IgnorePlayerCollisionForKeyframe alias
3 Years Ago
Properly grabbing and transferring all relevant buffers now.
3 Years Ago
Added globalBillboard toggle to BushEntity
3 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
3 Years Ago
StagAd placeholder prefab with the new AI setup on
3 Years Ago
Codegen