198,679 Commits over 4,140 Days - 2.00cph!
More AnimatorLOD components added, removed some useless Animator components
added surfboard shop signs to scenes
Added AnimatorLOD to a bunch of prefabs
Optimized boat shop emblem prefab
Added LODs/Colliders and prefabs to the large walkway set
Updated prefab links in fishing village scenes
lowered surfboard_sign so pivot is on hanging part
Helicopters now disable global broadcast when turned off
Use gib overrides on kayak
Remove Screenshot Camera prefab
Revert previous commit, trying a different system
Screenshot cam initial work
Added effects.clearallgibs command to immediately clear all active gibs
Moved searchlight IO points to middle of its base
Overrides for:
Barricade varieties
Barbecue
CCTV
Computer Station
Composter
Ceiling Light
Chair
Fixed some serialised fields getting compiled out on the gib prefab
Allow read+write on color picker textures (and skip them in the import analyzer)
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
Fix more possible NREs in ForceUnderwear
surfboard static prop and sign with material variations
Fixed HL2 credits not working
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Fixed nextbots not respecting EF_NOSHADOW
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things.
+ S2P.
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cherrypick language files
Added some utilities to find prefabs etc. with animator components.
Moved GetBestRoamPosition from HumanNPC to AIInformationZone, optimised the loop checks.
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Fixed searchlight LOD distances
Merge from gib_pool (scale fixes)
Assigned overrides for Instruments and Summer DLC deployables
Add overrides to water catchers, vending machine, campfire water purifier, wooden box
Assigned overrides for:
Sign Varieties
Repair Bench
Research Table
Searchlight
Shelves
Spinner Wheel
Workbench (all versions)
Tool Cupboard
Added the new Focus Local Player option as a button in the Rust Editor window
Initial work on making road signs into destroyable entities
Gibs now look up their material on the root object if sourceMaterial is assigned (fixes skinned items not getting skin applied to gibs)
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
Set default Quality setting back to six (was zero)
Apply scale override to mesh override positions so gibs aren't spawned at the correct scale but at unscaled positions
Added overrides and disabled gib mesh r/w for:
Smart Alarm
Smart Switch
Medium rechargeable battery
Large rechargeable battery
Powered Water Purifier
Pressure Pad
Electric heater
Fluid Combiner
Fluid Splitter
Fluid Switch
RF Broadcaster
RF Receiver
Small Generator
Igniter
Sprinkler
Tesla Coil
Water Pump