240,690 Commits over 3,867 Days - 2.59cph!

3 Years Ago
map recompile
3 Years Ago
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3 Years Ago
remove stray debug.log
3 Years Ago
merge from main
3 Years Ago
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
3 Years Ago
Added mechanism for aborting tasks that persist between game sessions
3 Years Ago
UseLagCompensation instead of WithLagCompensation
3 Years Ago
Lag Compensation (#79) Implemented options for lag compensation
3 Years Ago
Rename to UseLagCompensation
3 Years Ago
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3 Years Ago
Fix for modded servers that have modified the maximum stack size, where players then load >12 rockets into an MLRS, and the MLRS tries to shoot rockets that it doesn't have tubes for, causing IndexOutOfRangeException in FireNextRocket.
3 Years Ago
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3 Years Ago
Update bootstrap map
3 Years Ago
Update .addon
3 Years Ago
Add Map.GetBlockPosInChunk
3 Years Ago
Added mechanism for aborting tasks that persist between game sessions
3 Years Ago
Add [Net] support for IDictionary<U, object> where U in unmanaged initially Add support for generic dictionaries where key/val both support unmanaged or class constraints
3 Years Ago
Add Map.GetBlockChunkIndex
3 Years Ago
Start using IntVector3 for everything
3 Years Ago
Beef up IntVector3
3 Years Ago
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3 Years Ago
Add Mesh.VertexCount and Mesh.IndexCount
3 Years Ago
Low wooden fence - adjusting collision sizing and removing unneeded beam Metal fence and gate - collision shape adjustments Merge branch 'master' of sbox
3 Years Ago
Add bloom for panels, make panels render with HDR for now
3 Years Ago
add back block removing
3 Years Ago
Allocate chunk vertex buffer as needed so we don't have to allocate a massive one upfront
3 Years Ago
Add Mesh.HasVertexBuffer, Mesh.HasIndexBuffer
3 Years Ago
Add Mesh.SetVertexBufferSize, essentially reallocating a new vertex buffer Add Mesh.SetIndexBufferSize
3 Years Ago
Cleanup and simplify replicated lists code gen, give better feedback if using List<T>
3 Years Ago
Added various ModelDoc markup attributes for ModelDoc GameData nodes ModelDoc.Axis ModelDoc.Box ModelDoc.Sphere ModelDoc.Capsule ModelDoc.Cylinder
3 Years Ago
Update Cylinder helper rendering in ModelDoc
3 Years Ago
Add List overload for CreateVertexBuffer, CreateIndexBuffer, SetVertexBufferData, SetIndexBufferData
3 Years Ago
Split up FFT job into steps
3 Years Ago
Fix tonemap scale and bloom for scene renders
3 Years Ago
split off lamp_post_pole_brachet_01 from its ring, made ring new model, set pivot on lamp_post_door to nearer the mesh, re-added to hammer lamp_post_combined file
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
First pass on physics setup
3 Years Ago
Added model tube
3 Years Ago
Additional golf hole + added hole 8 back with balance
3 Years Ago
merge from main RC
3 Years Ago
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3 Years Ago
▆▇▌▊▋▍▌ ▇▅▍▆▆▅▌▊▉▍█▆▅_▅▄█▍▉.▊▍▅ ▅▆ ▌▍▌▋ ▇▌ ▅▇▇▅▄▄▄█▄█ ▋▌█▍ █▇▅▌▍▅ ▍▍▄▄▄▊ ▅▍▅▇ █▇█▋█▉ ▄▄▄▄▄. ▍▍▄ ▍▅▊▆▋█▌▍ ▌▆ ▍▅▆ ▇▅█▌▄▇▊ ▄▇▇▋ █▌▇▄▋▌▄ ▍▍▄▄▌▍▍▅▊▉██▆_▋▇▇▋▍.▊▅▄ ▊▆ ▄▉ ▋▍▋▍▅▋▆▄ ▅▄▅▆ ▆▆█ ▍▍▊ ▅▉▍▄▍▅█.
3 Years Ago
Clean up and remove unused stuff
3 Years Ago
Don't start lag compensating if we're already doing it
3 Years Ago
merge from Desert_Military_bases
3 Years Ago
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3 Years Ago
Local addon browser, warn when unmounted addons exist
3 Years Ago
Remove obsolete crap Ball traces should collide with PLAYER_CLIP Special case hole in one text, split all scores onto seperate lines Stop freecam when in play or cupped, add UI indicator of free cam, experiment with limiting time to challenge users on tricky hole layouts Add a basic stencil mask to the ball so we can see it behind walls Remove more obsolete PhysicsBody code Track ball position before shot and reset to that on out of bounds
3 Years Ago
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