194,186 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Reduce growable health by deathRatePerQuality for each quality <= 0. This means plants will die, and die faster the more things it's lacking in.
5 Years Ago
Fixed wooden sign medium and small placement issues Renamed Wooden sign to Medium wooden sign for continuity
5 Years Ago
[D11] Fix for large furnace mesh going black at night + fix for rug being invisible from one side
5 Years Ago
Go back to DX11 on PC because DX12 is too flaky
5 Years Ago
reduce hide poncho to 30seconds craft
5 Years Ago
[D11] Fix for Z fighting at Satellite Dish
5 Years Ago
Tentative fix for double-animated vehicle mount sitting
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Camera shake commands [amplitude, frequency, duration]
5 Years Ago
Better lods, remove art from server
5 Years Ago
Fluid splitter model hookup + icon +gibs
5 Years Ago
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5 Years Ago
Fix presets, which had lost their item assignments
5 Years Ago
Sprinkler model hookup + gibs + icon
5 Years Ago
Set debug camera fov/zoom length to value (debugcamera_fov <value>)
5 Years Ago
Show a better error when attempting to play the same demo that is already playing
5 Years Ago
Setting emission colour to 1,1,1 instead of 0,0,0 so that the shader gets compiled with _EMISSION keyword, even though we want it non-emissive initially
5 Years Ago
Fix camera lerp bounce issue at lower values. Convar to enable/disable camera lerp 'locomotion'
5 Years Ago
Gauge lights
5 Years Ago
More lights work
5 Years Ago
Applied fixes
5 Years Ago
Tweaks and fixes
5 Years Ago
Added audio for lights toggle
5 Years Ago
Add env.cloudrotation convar
5 Years Ago
Allow lights use with engine off
5 Years Ago
Remove evil red glow
5 Years Ago
█▌▅ ▆▉▄▄▆▋▌▇▋▅▉, ▉▉▇▇▌▆▉▍, ▌▋▋▄█▍▌▊█, ▉▊█ █▍▇▊▇▌▊▉▉ ▇▇▆█▄▉▄ ▊▄ █▍▍▉ ▍██▉▉▄ █▄▇▋ ▅▊▅▉▆▊▍ ▍▊▄▇▉▇▉ (▉█▇▌▄█▅▋█ ▍▍▌▅▌) ▆▉▅ █▍ ▊ ▅▌▍▍▋ ▍▄█▆ ▍ ▆█ ▄ ▍▍ ▅▊▉▄▍▉█ ▅▅▊ █▉▅▋▄▍ ▌▊ ▋█, ▋█ █▄▄ █▋ -█ ▉▊ ▉▋▆ ▌▄▌ ▉▇▍▄▊▊▋ ▇▇▇▌ ▋▆▄▇▋
5 Years Ago
Merge from benchmark
5 Years Ago
Merge from main
5 Years Ago
Car lights initial work
5 Years Ago
Merge from main
5 Years Ago
Finished off the rest of the benchmark setup
5 Years Ago
Merge from cinematic_tools
5 Years Ago
A benchmark for FoliageGrid
5 Years Ago
Reworked fertilizer consumption and some optimisation.
5 Years Ago
DisableClipping now returns the previous state of Clipping Applied the above DFrame's Shadow, DNumberScratch's popup, Drag'n'drop rendering and Derma_DrawBackgroundBlur
5 Years Ago
All consolidated into one BRG, bug fixes etc.
5 Years Ago
[D11] 3D asset optimisations
5 Years Ago
buildcubemaps no longer crashes the game in main menu
5 Years Ago
[D11] Restart and return to frontend at end of demo [TEMP]
5 Years Ago
Added Fluid Splitter model and materials + gibs
5 Years Ago
Monuments HDRP upgrade (power sub stations)
5 Years Ago
merge from main
5 Years Ago
ProjectVersion.txt
5 Years Ago
Monuments HDRP upgrade (quarries)
5 Years Ago
▇▇▍▄█▋▄▋▅▅▍ ▅▅█▆█▅▇ ▄▄▋▋▍▉▍▇ ▉▍▌▆ ▋▍▍▋▇▊ ▆▌ ▇ ▇██▍▄▄▋▊▊ ▋▆▆▍▇▍▅▉ (▇▇▅▄▅ ▄▌▌█ ▍▅█▅▉▅▆▍ ▊▊▆▌▍▉▆▋)
5 Years Ago
automatically disable clientside entity caching for demo recording
5 Years Ago
gene bonus balance tweaks
5 Years Ago
Removed old lighting prefab used in monument scenes