240,584 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Add a new DemoTrack Timeline class Accepts a demo name and can auto size to the demo length When a demo is playing back the track will attempt to keep the demo in sync with the timeline Updated timeline package to 1.6.2
3 Years Ago
Don't delete asset preview directly
3 Years Ago
Add glowProperty.SetGlowMaterialOverride
3 Years Ago
Fixed scaling difference between dashboard and fullscreen map UI
3 Years Ago
Do some more stuff when the rockets are firing
3 Years Ago
UI and other changes for the new model
3 Years Ago
3 Years Ago
Minor texture edit - made the fire button brighter.
3 Years Ago
CraggyIsland timeline test scene
3 Years Ago
Colliders. Removed greybox model.
3 Years Ago
Moving hydraulics
3 Years Ago
High-poly model conversion WIP
3 Years Ago
Package fix
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Precache all loaded models after map is loaded, fixes map models being errors when reused across server restarts.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge MLRS_UI -> DMb
3 Years Ago
MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
3 Years Ago
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3 Years Ago
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3 Years Ago
Final tweak
3 Years Ago
Blend dot and nameplate for allies smoothly
3 Years Ago
Tweaks and always show team mate's nameplate dot above their head regardless of distance
3 Years Ago
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
3 Years Ago
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3 Years Ago
MLRS UI overhaul: Show markers in red, hide most other content.
3 Years Ago
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3 Years Ago
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3 Years Ago
Voice chat between team only
3 Years Ago
Reduced time that it is possible to jetpack with less than 5 energy
3 Years Ago
Fixed loadout cost + added announcer sounds for outposts
3 Years Ago
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3 Years Ago
Potential console error fix
3 Years Ago
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3 Years Ago
Messed up
3 Years Ago
Loadout upgrade text
3 Years Ago
Loadouts cost nothing to change but upgrades still cost
3 Years Ago
Tweaked radar idle sound and added force shield idle sound + fixed force field powering up immediately if generator is offline
3 Years Ago
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
3 Years Ago
Added capture sound loop
3 Years Ago
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3 Years Ago
Merge DMb -> Aux
3 Years Ago
Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
3 Years Ago
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3 Years Ago
Got rid of some leaderboard debug logging Easing helper tweak, simpler campaign menu animations Fixed main menu animation stutter on Switch
3 Years Ago
Merge DMb->Aux