240,584 Commits over 3,867 Days - 2.59cph!
Rebuild military bases, to get the updated MLRS changes
Updated Dune map with changes and outposts
▊█▋▌▍ ▅▅▌▉ ▌▌ ▌▇█ ▆▊▋▅▆ █▌ ▌▋▋ ▋▉▉▋▌▉▋ ▍▋▉▉▇▄▉▇ (▆█▄▌▌▄▋▅.. ▋█▇▊█▇▄▇)
▌▊▄▄█ ▉▇▍▄▅▍▄ ▌▌▌▉▅▋▍ ▍▌ ▍▌▊▍█ ▌▇▉
Dev material for outpost volume
▊▌▇▇▄█ ▆▌▇ ▅▇▆▍▇▌▇ ▍▌ ▅▊▊▇█▄ ▉▆▌ ▉▇▍▍█▍█ ▌▇█▅▄▅▍█▋ ▊▄▍█▋▆▄█▉▌▊
▍▆█▇▌ ▋▉▋█▇▅ ▍▇█▉▉▍▋▌ - ▍▊▅ ▊▋▄'▉ ▌▅▇▆██ ▉▇ █▉▌▄▇ ▆▉▆▍▇█▄ ▊▍'▅▋ ▅▋▊▌▍ ▌ ▊▊▇▆▍ ██▆▍▋█ ▍▍▍▊ ▌▇▊▇█▆
Light ShouldDraw checks nodraw effect in hierarchy, fixes base entities disabling child light rendering
Fixed force field blast protection
Implemented force shield damage sounds
Merge branch 'main' of sbox-hover
Fixed send.txt not being up to date
Fixed Force field particle b
Multiple class tags in fgd autogenerate correctly
Added Hammer.VisGroup which puts entities in given automatic visgroup
Also give auto visgroups to most c# entities
Improved weapon icons for visibility as the placeholder models can be confusing. Increased weapon icon size on Station Screen
▇▋▊▇▋▅▄▌▉▍▄▇ ▇▄▄▊▄ - ▅▋▆▋▍ ▄▅▅▆▌▌█▊ ▌▋▇▅▍▋ ▌▊▊▆
Fixed unable to pickup Force Shield
Added ent_nav_blocker, as replacement for func_nav_blocker
Remove func_nav_blocker from the fgd
Fixed deployable calculations
Nerfed Longshot, buffed Shotblast, force shield collision box
Force Field temp model
Merge branch 'main' of sbox-hover
Some main menu UI optimisation
Updated Jenkinsfile !switch !release
Fixed health on deployables
▊▄▇█▊▇▍▆ █▊█▇▅█ ▋▍▆ ▊▉▋▉▋▉▄
▇█▄▆▍██ ▇▋▌▌▇
▅▋▊▆▆ █▉▋▇▇▊▉█ ▌▄▇▌▍ █▇ ██▇▊▆
ModelDoc: Extra safety checks for multi-take support
Reduce fire rate slightly
Fusion charge up sound + effects
Add optimization switch to vfx compiler
merge from halloween2021 for initial testing
Force Shield effects and implementation (no model yet)
Merge branch 'main' of sbox-hover
▍█▄▉▊ █▍▋▇▇▌ ▇▍▋█ ▇█▄▆▆▇ ▉▍▌ █▊▇▋▉▅▅▍▅
█▅▇▇▅ ▉█▆▆ ▍▄▉▆▆▋▋▄█▆▌ ▆▆▌▉▇ ▄█▄ ▆▇▋▋▋▊ ▇▌▄ ▋▇█▊▆ ▌▌ ▊▍▅▆▍▋▊▊▌▌▇▅ ▇▌▄▅ ▄ ▇▄▌ ▅.
cherrypicking all /cloth2 commits to keep isolated from main
On-the-fly delta compositing for melee_punch
Additional Fusion particles
UseTemplate: preserve / prefix, fix menu hotloads
Make sure EntityComponent.OnDeactivate is called when the component's entity is removed
Added Heavy Gunner w/ Fusion and implemented Spin Up Time properly