240,584 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Rebuild military bases, to get the updated MLRS changes
3 Years Ago
Updated Dune map with changes and outposts
3 Years Ago
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3 Years Ago
Dev material for outpost volume
3 Years Ago
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3 Years Ago
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3 Years Ago
Light ShouldDraw checks nodraw effect in hierarchy, fixes base entities disabling child light rendering
3 Years Ago
Fixed force field blast protection
3 Years Ago
Finished up force field
3 Years Ago
Implemented force shield damage sounds Merge branch 'main' of sbox-hover
3 Years Ago
Fixed send.txt not being up to date
3 Years Ago
Fixed Force field particle b
3 Years Ago
Multiple class tags in fgd autogenerate correctly
3 Years Ago
Force Field Particle
3 Years Ago
Added Hammer.VisGroup which puts entities in given automatic visgroup Also give auto visgroups to most c# entities
3 Years Ago
Temp force shield icon
3 Years Ago
Improved weapon icons for visibility as the placeholder models can be confusing. Increased weapon icon size on Station Screen
3 Years Ago
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3 Years Ago
Fixed unable to pickup Force Shield
3 Years Ago
Added ent_nav_blocker, as replacement for func_nav_blocker Remove func_nav_blocker from the fgd
3 Years Ago
Fixed deployable calculations
3 Years Ago
Nerfed Longshot, buffed Shotblast, force shield collision box
3 Years Ago
Force Field temp model Merge branch 'main' of sbox-hover
3 Years Ago
Some main menu UI optimisation Updated Jenkinsfile !switch !release
3 Years Ago
Fixed health on deployables
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
ModelDoc: Extra safety checks for multi-take support
3 Years Ago
Reduce fire rate slightly
3 Years Ago
Fusion charge up sound + effects
3 Years Ago
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3 Years Ago
Add optimization switch to vfx compiler
3 Years Ago
merge from halloween2021 for initial testing
3 Years Ago
Force Shield effects and implementation (no model yet) Merge branch 'main' of sbox-hover
3 Years Ago
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3 Years Ago
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3 Years Ago
cherrypicking all /cloth2 commits to keep isolated from main
3 Years Ago
Lobby list fixes
3 Years Ago
MLRS source backup
3 Years Ago
On-the-fly delta compositing for melee_punch
3 Years Ago
Additional Fusion particles
3 Years Ago
UseTemplate: preserve / prefix, fix menu hotloads
3 Years Ago
Fusion particles
3 Years Ago
Make sure EntityComponent.OnDeactivate is called when the component's entity is removed
3 Years Ago
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3 Years Ago
Fix
3 Years Ago
Restock AmmoClip
3 Years Ago
Added Heavy Gunner w/ Fusion and implemented Spin Up Time properly