240,585 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Animgraph: Disable some functionality when live previewing
3 Years Ago
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3 Years Ago
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3 Years Ago
Client compile fix
3 Years Ago
General MLRS stuff
3 Years Ago
Always render animgraph scene widget
3 Years Ago
- MLRS rockets now show their explosion FX in the air, while still causing actual damage at the ground - Converted ServerProjectile's ProjectileImpact from using SendMessage to using an Interface and GetComponent. Done since I needed to pass an extra parameter, but might provide a ~10x performance speedup as a bonus. - MLRS fire button light now flashes - Spacebar closes MLRS targeting dialog
3 Years Ago
Added a new DemoTimelineController component that syncs the demo time to the timeline Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
3 Years Ago
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3 Years Ago
Moved the rear cam view position so the rear cam itself doesn't block the view from the rear cam
3 Years Ago
More
3 Years Ago
Rear camera UI adjustment
3 Years Ago
Visually show the loaded rockets in the MLRS
3 Years Ago
Rocket hinges are more physicsy
3 Years Ago
Keep rocket tube hinges hanging straight down
3 Years Ago
Setting up rocket launcher end caps
3 Years Ago
Flag particle for team base Updated Dune map Updated Dune VPK Tweaked idle flag particle
3 Years Ago
SendNetMessage: assert we're in the main thread, catch any potential fuck ups again
3 Years Ago
Only release particles in main thread, fixes disconnect errors caused by sending net messages from background GC thread
3 Years Ago
3 Years Ago
Initial support/proof of concept of previewing animgraphs used in game
3 Years Ago
Merge DMb -> Aux (fix server compile)
3 Years Ago
Fix server compile
3 Years Ago
Merge DMb -> Aux
3 Years Ago
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3 Years Ago
Merge MLRS_Model -> DMb
3 Years Ago
Lerp MLRS weapons rotation immediately if it's the initial load
3 Years Ago
Fix MLRS hydraulics
3 Years Ago
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3 Years Ago
Inspector assignments
3 Years Ago
Collider rotation
3 Years Ago
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3 Years Ago
MRLS prefab update to match new model changes
3 Years Ago
Citizen/animgraph: post-jump airborne state now has a 1D Blend based on vertical velocity (move_z). First pass
3 Years Ago
Apply split screen clipping to background Better player / camera movement update order (breaks replays) Made camera move force linear with target distance, fixing weird jitter
3 Years Ago
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3 Years Ago
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3 Years Ago
MLRS mesh update / made rocket caps separate
3 Years Ago
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3 Years Ago
Ensure sound events use vsnd before adding them to avoid having to do it every time the sound is used
3 Years Ago
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3 Years Ago
CNetChan: Use a mutex per buffer
3 Years Ago
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3 Years Ago
Make CNetChan::SendNetMessage thread safe, fixes network errors causing disconnects.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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