254,391 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Backup 2022/05/06 01:40:00 UTC
3 Years Ago
MudBlazor
3 Years Ago
Show api connection status in hud
3 Years Ago
Raised all train trigger parents to the height of the highest one, to help with jumping between wagons
3 Years Ago
Extended the parent trigger length further on all wagons and the above-ground work cart
3 Years Ago
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3 Years Ago
road signs - bug fixes road signs - mat
3 Years Ago
Fixed some alignment issues on answering machine UI
3 Years Ago
Fixed footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844). Cause: - uiPlayerPreview called RebuildWorldModel with a custom playerModel - RebuildWorldModel called SetDefaultFootstepEffects on the main player model, but then called OnDressModel on the inventory preview model Player model was now reset to default footstep sounds, while the preview model got assigned the boot sounds.
3 Years Ago
new ao texture mask
3 Years Ago
improved uv2 ao on main train updated mesh
3 Years Ago
Merge Main -> General QOL
3 Years Ago
Build !release
3 Years Ago
Fixed damage numbers on newer workshop stages
3 Years Ago
Updated train model Detailed cabin interior surroundings separated cabin interior entirely from train mesh, now has its own uv2 ao prepping for controls being modelled fixed some gaps in the mesh
3 Years Ago
Miltun surroundings desert conversion
3 Years Ago
Backup 2022/05/05 19:40:00 UTC
3 Years Ago
Login api call Map bump api call Keep a record of every login
3 Years Ago
FPArms: fixes/improvements + separated raise/holster into rightmost SM
3 Years Ago
Send player login on connect Send map bump on server creation Add map name to login
3 Years Ago
StageSubmission game model Data models Store stage submissions in db
3 Years Ago
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3 Years Ago
Fixed geometry around remaining cliffs
3 Years Ago
Add MSAA to video options
3 Years Ago
Hammer: Fix PhysicsTypeOverride_Mesh shit not getting set, fixes shatterglass
3 Years Ago
FPArms: punching attack anims are now composited dynamically When not idle, underlying animations can partially "leak through" for a more natural result
3 Years Ago
Summaries for constraints
3 Years Ago
Fix spazzing on structured buffers on unskinned meshes Some rework on structured transform buffers, pass correct offsets (in theory)
3 Years Ago
Set constraint veclines to empty string so their helper doesn't get set to zero
3 Years Ago
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3 Years Ago
Rename extension method Simplify replay data Generate and send over usable stage completion data, not just replays
3 Years Ago
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3 Years Ago
Delete rubat_test.vmap Add description to PhysicsConstraintAttribute Added LengthConstraint.OnBreak output and Break input
3 Years Ago
Tone down reverb
3 Years Ago
Fix crash when no steamaudio reverb file Try to use realtime reverb if none available Updated mixgraph
3 Years Ago
Properly integrated compute CheckPlacement into foliage grid
3 Years Ago
Fix hold type on Blowtorch Teleport players properly and run checks for portal grenade
3 Years Ago
Implement phys_slideconstraint in C#
3 Years Ago
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3 Years Ago
Backup 2022/05/05 13:40:00 UTC
3 Years Ago
View model blowtorch particle Merge branch 'main' of sbox-corewars
3 Years Ago
Reduces attack ranges
3 Years Ago
Remove ItemEntity on Reset Reset before game starts Don't generate items in generators if not in a game Add blowtorch particle effects
3 Years Ago
remove calc_audibility and all its bullshit Force SteamAudioEnabled Occlusion Remove snd_steamaudio_enable_pathing Fix vmix crash Changed spatialize, added occlusion
3 Years Ago
IsServer check in GameState.OnEnter
3 Years Ago
Add Team.GetPlayers Blowtorch uses Rust SMG model for now Move CanHearPlayersVoice to state and add valid team methods Add or remove valid team for TeamCore when it's reset or killed accordingly Remove portal grenades on death Better spawnpoint selection for players (choose any assigned to Team.None if no team spawnpoint is available) Use Team.None spawnpoints if the game state is lobby Do most simulation only if current state is GameState Only assign teams in GameState keep as teamless during the lobby Hide Hotbar UI if not GameState Merge branch 'main' of sbox-corewars
3 Years Ago
Blowtorch particle
3 Years Ago
Fixed pre settle affecting entities constrained by BaseConstraint derivatives Constrained entities are not meant to be pre-settled
3 Years Ago
Rubikon: Fixed crash when enabling joint collisions in OnBreak callback Re enable collisions on constraint break BaseConstraint creates the joint on map cleanup LengthConstraint works with world entity Remove useless spawnflag from LengthConstraint that does nothing
3 Years Ago
Animgraph: Change group input/output network mode when the group does