243,459 Commits over 3,898 Days - 2.60cph!

3 Years Ago
Remove trace assert when no ent or world hit, we allow bodies not tied to entities
3 Years Ago
Create convex collision for each half edge
3 Years Ago
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3 Years Ago
empty map
3 Years Ago
player 2 progress bar color
3 Years Ago
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3 Years Ago
Initial networking
3 Years Ago
camera
3 Years Ago
Fixed a positioning particle being rendered when it shouldn't.
3 Years Ago
3 Years Ago
turn off ready state effects for the table at the same time as triggering sparks.
3 Years Ago
frankenstein sounds
3 Years Ago
removed some int casts that were no longer needed but messed up pet health bar display
3 Years Ago
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3 Years Ago
Show a nametag when cursor is nearby Rename Game to CheckersGame (easier to find w/ ctrl + t) Move GameState to a component instead Fix namespace GameState changed event
3 Years Ago
Don't allow default maxplayers to exceed MAX_PLAYERS
3 Years Ago
Reduced all Halloween item crafting times to be inline with 2020 decor item crafting time changes
3 Years Ago
Skull trophy now needs building privilege to access container - prevents skull theft
3 Years Ago
MLRS source files backup
3 Years Ago
Rocket trails. New heat shimmer textures.
3 Years Ago
Fixed shockwave sometimes sorting blackness onto the sky
3 Years Ago
Jump hotkey focuses camera on selected primitive
3 Years Ago
Citizen/animgraph: skid experiment
3 Years Ago
Fix tool defaulting to select after hotload
3 Years Ago
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3 Years Ago
ModelDoc: Display a warning when duplicate genericgamedata nodes are present ModelDoc: Fixed warnings being treated as errors in edit mode
3 Years Ago
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3 Years Ago
Updated sideman icon
3 Years Ago
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3 Years Ago
Updated sideman world model
3 Years Ago
Updated blaster world model Merge branch 'main' of sbox-hover
3 Years Ago
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3 Years Ago
Updated Deployable blocker dev material Improved tracer on hitscan particles Updated Dune with deployable blocker + radar on outposts Merge branch 'main' of sbox-hover
3 Years Ago
Fixed panels making it hard for the garbage collector to collect them Added Panel.BindClass( "active", () => IsTrue() ); Added Panel.Bind( "value", () => GetValue() ); Get game categories from api
3 Years Ago
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3 Years Ago
Added option to disable in-game hints Removed unused telemetry stuff on Switch
3 Years Ago
3 Years Ago
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3 Years Ago
Removed silencer from sideman first-person model
3 Years Ago
Swapped scope on blaster first-person model + ran asset cleanup
3 Years Ago
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
3 Years Ago
fixed position of siren
3 Years Ago
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3 Years Ago
Siren light no longer has transparent backing
3 Years Ago
Some tweaks
3 Years Ago
Increase force output of Pulsar and Big Pulsar
3 Years Ago
React Navigation upgrade
3 Years Ago
Supply distance of trace as CP2 to muzzle tracers
3 Years Ago
Jetpack boost delta Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.
3 Years Ago
SDK 43