252,165 Commits over 3,990 Days - 2.63cph!
Add SimpleForm class with AddRowWithCallback
Update EditorEntityData to send an open request and receive current values for suitable properties. When Save is pressed, send a cmd with updates values
Add NetworkIdent to ISourceEntity
Expire entity task in delete
Improved UI of the Editor Entity List to match Editor Entity Data
Don't carry weapons from warmup round to live game
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Add Player/EditorPlayer.GetSpawnpoint and use that
Remove Game.MoveToSpawnpoint for CW
Update sbox-voxels
Better name for spawn positions
Don't try to create tripwire laser if destroyed before arm
fix storm quickLaser sfx timing
Slide & RailSlide use new skid animation
Merge from powerline_zipline
Merge from official_server_analytics
Track player deaths in monuments separately along with other info (weapon/npc/etc)
Moved friction into the total forces calculation as well
Group gravity and engine forces on the train cars together. Working on a coupled train class to sum them all together.
Compile fix
Added events for freeing underwater crates, using held entities
Merge from powerline_zipline
Move zipline movement from FixedUpdate to Update, make movement less jerky
Support two alt tracks, so we can have one from in front and one from behind.
Cleanup
100% tilt rotation
Reduce affect of tilt on rotation
Fall based on tilt rather than rotation
unicycle_balance_x/y are based on tilt
Adjust camera rotation clamp #42
Add better colliders to crouch planks on platforms
Added Deckard plugin, fixed errors.
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Moved overlay to commandbuffer
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
Citizen/animgraph: added crouch skid (powersliding) + IK-based noise when skidding
(Powersliding is north-only for now.)
Some more WIP train car coupling work
S2P launch site and excavator
Merge from monument_lighting_upgrade
Merge from powerline_zipline
Launchsite decal fixes
Replaced warehouse lights with a new setup
Added some new lights in space offices in areas that had none
Moved some office lights around to prevent bleeding across walls
road signs - complete speed limits for round sign
Merge branch 'master' of sbox
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Airfield lighting and material tweaks
Added new key lights to arctic base
Added fill lights to arctic base exteriors and interiors
Made arctic base environment volumes darker
Added environment volumes to snowmobile garages
Tweaked some materials
Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections
Fixed a flashing light in the stables