252,165 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Add SimpleForm class with AddRowWithCallback Update EditorEntityData to send an open request and receive current values for suitable properties. When Save is pressed, send a cmd with updates values
3 Years Ago
Add NetworkIdent to ISourceEntity
3 Years Ago
Expire entity task in delete
3 Years Ago
Improved UI of the Editor Entity List to match Editor Entity Data
3 Years Ago
Don't carry weapons from warmup round to live game
3 Years Ago
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3 Years Ago
phrases
3 Years Ago
Add Player/EditorPlayer.GetSpawnpoint and use that Remove Game.MoveToSpawnpoint for CW Update sbox-voxels
3 Years Ago
Better name for spawn positions
3 Years Ago
Don't try to create tripwire laser if destroyed before arm
3 Years Ago
merge from save223
3 Years Ago
Network++ Save++
3 Years Ago
fix storm quickLaser sfx timing
3 Years Ago
Slide & RailSlide use new skid animation
3 Years Ago
Merge from main
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from official_server_analytics
3 Years Ago
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3 Years Ago
Track player deaths in monuments separately along with other info (weapon/npc/etc)
3 Years Ago
Moved friction into the total forces calculation as well
3 Years Ago
Group gravity and engine forces on the train cars together. Working on a coupled train class to sum them all together.
3 Years Ago
Compile fix Added events for freeing underwater crates, using held entities
3 Years Ago
Merge from main
3 Years Ago
Fixed formatting
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Move zipline movement from FixedUpdate to Update, make movement less jerky
3 Years Ago
Support two alt tracks, so we can have one from in front and one from behind.
3 Years Ago
Cleanup 100% tilt rotation
3 Years Ago
Reduce affect of tilt on rotation Fall based on tilt rather than rotation unicycle_balance_x/y are based on tilt Adjust camera rotation clamp #42
3 Years Ago
Add better colliders to crouch planks on platforms
3 Years Ago
Added Deckard plugin, fixed errors.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Moved overlay to commandbuffer
3 Years Ago
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
3 Years Ago
Merge from save223
3 Years Ago
Citizen/animgraph: added crouch skid (powersliding) + IK-based noise when skidding (Powersliding is north-only for now.)
3 Years Ago
Merge from main
3 Years Ago
Some more WIP train car coupling work
3 Years Ago
S2P launch site and excavator
3 Years Ago
Merge from monument_lighting_upgrade
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Launchsite decal fixes Replaced warehouse lights with a new setup Added some new lights in space offices in areas that had none Moved some office lights around to prevent bleeding across walls
3 Years Ago
merge from loading_bg
3 Years Ago
road signs - complete speed limits for round sign Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Airfield lighting and material tweaks
3 Years Ago
Added new key lights to arctic base Added fill lights to arctic base exteriors and interiors Made arctic base environment volumes darker Added environment volumes to snowmobile garages Tweaked some materials Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections Fixed a flashing light in the stables