240,281 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Potentially fixed entity hud anchors jittering and bypass queue completely with rts_doitnow
3 Years Ago
Oak tree art backup
3 Years Ago
Add move confirmation marker to occupy command
3 Years Ago
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3 Years Ago
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3 Years Ago
Added OccupyCommand updated Occupy to use the new command system
3 Years Ago
Remove csproj
3 Years Ago
Fixed target alpha for buildings in your own local team group. Added `rts_doitnow` to enable skipping of wait times such as building and queuing items
3 Years Ago
Moved IsProxyOfBuilding methods to BuildingEntity and renamed to IsProxyOf
3 Years Ago
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3 Years Ago
Rename RadarJammerRange to RangeEntity and implement range display for tunnels Merge branch 'master' of sbox-rts
3 Years Ago
Ignore local files Added Deep Search for Proxies Revert Local Changes Remove Whitespace Merge pull request #114 from ZenBre4ker/Mega-command-centre Dependencies: Fix Proxies not counting for dependencies
3 Years Ago
resized bollard_bar and bollard_bar_connector to .65 of original size and set pivot to 0,0,0
3 Years Ago
Change PhysicsBody Merge pull request #116 from ZenBre4ker/Build-Preview Build Preview: Fix Physics Collider Update
3 Years Ago
Check for occupation Merge pull request #115 from ZenBre4ker/Non-Idle-Brewery Idle Workers: Check for occupation
3 Years Ago
Fix main camera exception when opening workshop scene
3 Years Ago
Target hit point calculation using chunky raycasts
3 Years Ago
3 Years Ago
MLRS basic range calculation. Assumes a flat world though
3 Years Ago
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3 Years Ago
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3 Years Ago
Coding standards, add private keywords
3 Years Ago
build !redux_all !ecs
3 Years Ago
Client-side smoothing for the rotator position and other tweaks
3 Years Ago
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3 Years Ago
▋▍▋█▊ ▊▉▉▌ █▅▋▌
3 Years Ago
Removed a method from BaseMagnet that wasn't really doing anything
3 Years Ago
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++
3 Years Ago
▆▄▊'▋ ▆▄▅▄ █▇▍█▌▄ ▆▆▅▉▉▊▌ ▉█ ▅▇▇█▆▆▇ ▍▉▋▉▇▋ ▌▍▋ █▌▋▋ ▉▄▉▆█▍▇ ▌▍▉█▋ ▊▉▉ ▇▍▉▌▌ ▄▇█▊ ▆▋ ▉▇▆▋▅ ▋▄▌▌ ▄▌▄▄▇▍ █▍▍▇ ▌▊▅▆▉▌
3 Years Ago
Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
3 Years Ago
▅█▆ ▇▇▆ ▆▄▅▉ █ ▌█▄▌▍ ▆▆▉▌▉▄▅█ ▅▄ ▋▄▊▋▆▍ ▍▉▊▊▅▉ (▇▆▇▆▉▇▍▋▉ ▇▋▄▊▄▅▄)
3 Years Ago
▇▉▅▆▉▊▄▇ ▉▆ ▉▅▊▌▌▇▅ ▄▇▄▅█▋ ▇▍▅ ▄▋ ▇▉▌ ▌▆▄ ▉▋▅▍▇▋ ▌▅▊▆▋▄▆ ▉█ ▉ ▍▅▌▉▇ ▍▋▌ ▇█▉▆ ▍▄▇▋, ▍▊▇ ▅▆ ▅▋▉▆ ▄▋▉▉▌▌▉ ▇▋▉▋▍▊-▊▊▍▇▊▌▆▊ ▅▊▌▄▅▉▆▆▇, ▋█▇▇▆▅▅, ▆█▉ ▄▌▅█ ▉▋▆ ▄▊▅▌▉ ▌▇▉ ▍▄▊█▊▇▆ ▅█▌ ▇▊▇▇█▋▄▆ ▇▅▌▍▆▇▇▍▉ ▉▄█▆ ▉▍ ▋▇▄▉▋▋ ▆▋▋▋▉▆▅▌▊, ▅▇▋▇▉▅ ▋▄▌▇▅▋▋▊▄▄▊▋▊ ▉▄ █▆▆█▄▇▄▆▊▄ ▅▄▍▇▊▊▍ ▄▌▄▇▆ ▅▊▄ █▄▊▊▍▉█ ▇▉ ▋▅▉▍ █▋▊▋▅ ▇▍▊▌ ▇▇█▋▊▌▉▋ ▆▅▊▇▊ ▇█▉▋▉▋▊ ▇▊▉▅ ▍▊▄▇▉ ▄▋▊▇▉ ▋▇ ▆▆▌▊ ▌▌▉ ▍▌▉▌█▆▅█▌ ▆▍▉▊ ▋▇▋ ▄▋▆▆▅▇▄ (▍▄▉ ▄▇█▊ ▅▌▉▅ ▊▇█▋▊▄▇ ▉▍▇█▄▅▉▌ ▉▌▌▊▉▇▉▋) ▊▌▍▅ ▌▄ ▆▅▅ ▄▉▅▄ ▆▆ ▅▅▌▊ █▋▉▍ █▉█▍▋▆▆▍▋ ▄▉▌▍▊▌▉ ▉▋ ▆▆▄ ▉█▌ ▆▉▊ █ ▋▊▅▄▄ ▌▉ ▊▇▄█▌▌▄ ▋▄ █ █▇▉▆▇ ▄▋ █▆▍▌▄▊▊ ▆▉ ▋▆▅▍▉▋▅▅▆▆, █▆▇ █▍▋▇█▋▆ ▅▆▇▊█ ▉▌ ▌▋▉▋▇▆▇ ▄▋▊ ▅▍▋▆▇▍▅▊█▅ ▌▍▄▋▅▍▍█▉ ▍▉▉ ▍▍ ▆█▋█ ▄▄▄▇▆▅▆█▄ ▍▋▆▆▍▍▇ ▍▌▊ ▌ ▉█▆▌, █▌▅▉ ▄▌▄▍▆▊▉█▅█ ▋▌█▋▍▍ ▊▇▊▉▉ ▉▍▇▋▌▍▊▋▅ ▌▇▄ ▋█ ▅▍▋ ▍▉█ ▉▆█▅▋▇▋ █▆▆ ▅ ▅▊▍█▌ ▊▆█▋▌▊▄▊▇ ▌▋▇▋▍, ▌█▅▄▄▇ ▉▆▍█▅, ▅█▍ ▋▅▇▋▍▇▇▉▉ ▌▊▌ ▅▌ ▋▌▊ █▋ ▇▇▊ ▄▉▍▅▇█ ▆▍▊▊ ▅▅▌▆▉▍▇▇▊ ▇▍▇█▅ ▅▊█▅▌▊ █▅▊▄'▄▋ ▋▌▄▌▇▉▆▍ ▋▄ ▍▉▇ ▊▅ ▇▊▍ ▋▋ "▅▌▍▊▍" ▅ ▅▍▆▄█▋ ▅▋ ▅█▇▋▄▇ ▅▉█▄ ▊▍▋▅▉ ▄▉ ▊▇▇ ▊▍ ▍▇▍ ▅█ ▆▊▋ ▉▅ ▇▉▉ ▊▍▌▍█▊▊▇▌ ▍▄▇ ▍ █▆█▌ (█▌▅ ▅▉▄ ▌▌▌▌▍), ▋▉▉▊▅▊▍▄▊▊ ▍▊▄▊ ▄▇▍▌█▌█ ▆▋▋▉█▇▄▍▄ ▄▉▌▋ ▊▇█▇ ▅▇█▅ ▌▅▉▅▄▉█▊ ▌▄▇▍█ █ ▋▌▅▊▇ ▌▄▉▊▇▌▆▍▋ ▍▉▊▅▇▆ ▇▉▅ ▇▇▋▊ ▇▅▄▆▌▆▅▉▊ ▆█▄▊▄▇▉▅▇ ▌▊ ▊▊▇▇▆▊▅ ▅▆▊▋▆ ▉▅▋▇ ▉▅▍ ▄▋▆▆ ▆▅▄▊▆▄▄▄ ▄▉▄▍▊▌▋▍▆ ▄▄▇▄▉▅██▇ ▍▄▄▇ ▋▌ █▇▄▅▆▍▍▅▆▊ ▋▋█▆▄▉▋▅▋▄▋▍ ▆▋▍▉▅▌▄ ▍▍▊▌▆▉▇ ▋▊▋▆▄ ▍▅▇▋█ ▄▆▇█▆▌▉, ▋▅▉ ▄▇▅ ▊▋▄▄▆▊'▄ ▌▆▋▋▋▅██ ▍▋▋▍ ▍▉▉▍ ▉▊▊▅▄▅▄▍▆ ██▄▉▄▌▌▋ ▊▊▋▉▊▊ ▅█▅ ▋▇▋▅ ▇▊▅▌▉█▉▉ ▄▋▆ - ▋█▇▊ ▇▌▍▌ ▍▆▆▍ ▌▇▍▍▉▋▍▇▊▆▄▄▌ ▍▋ ██▆▅▊▌█▌ ▅▇█▄ ▆▌▉▌ ▍▄▋▇█ ▊█▄ ▌▄█▉██▆▌ █▅ ██▊ ▄▉▄ ▇▉▋▊▄ ▋▋█▅█▅▄ ! ▄▊▇ ▌▍▆▇▊█▍ ▇▋▄▉▉▄█▄ ▅▍█▊▍▌▌▌ ▄▅▇ ▍█▄▆▆▋▌▌▉█ ! █▊▍ ▉█▆▍▉█▅▊▍ ▄▆▆▉█▊█▍▅ ▅▆▆█ █ ▆█▌▌▊▆▍▊▋ ▆▉▅▉▉▌ ! ▇▉▍▋▍█▌▄▋ ▇▆▇▉, ▇▆█▋ ▄▍▄▉▊▊█▇ ▄▇▉ ▍▄▆▄▍▅ ▋▊ ▇▉█ ▄█▇▄██ ▍▇▇▉ ▋▋▄▊▉▇▊ ▍█ ▇▍▄▆▄▋▄▅ ██▉▊▅▅ ▊▍▉▅ ▉▅▄ █▋▄▄▆▆▆█▇ ! ▋▄▊▌▅▉ ▄▅▆▇▇▆▉▌ ▋▌ ▊▊█▊▍▅, ▄▋▇▍▆▍▆▌█▌ ▋▄▊█ ▍▆▍▄ ▌█▌▆▌▌▍▌ ▆▅ ▉ ▉▌▋█▊▄ ▍█▆▇▄ ▌▇▌▉▉ █ ▅▇▍▇▊▇▌█ ! ▆▌▍▉▄▇▋▅▇ ▌▍▍▊▄█▄ ! ▌▋▋▌▉▉▇▆▇█▊▍▆ ▅▍▉▍▍▇ ▅▍▌▅▍▇ ! ▋▄▍▊▉ ▌▅▌▌ ▉▌▊ ▄▍▋▉▊▆ ▉▋▌▍▅▍▇▄▋ ▊▆▄▍▊ ! ▋▉▌ █▇▊▋ ▊▉▄▇▊▅▍▍ ▍▊▊▇▊▉▆█ ▋▌▄ ▆█▄█▊▋▊▆ ▌▉▄▇ ! ▆▍█▍▆▋ ▉▉▌ █▅▋▄ ▊▋▆▄▉▄ ▄▉▆ ! ▇▆▉▄█ ▊▍▌ ▄█▍▇ ▇▇▅▊▄ ▋▆▇▆▋▇▇ ▇▍▍▇▅▇ ▉▄▋▍▉▅▇▅▇ ▌▉▍ █▋▌▋▆▇▅ ▇█ ▆▋▅▄▊ ▍▆ ▊▉▊ ▊▋▊▍▌▉ █▋ ▍▇▌▇▇▌▆ ▇▉ ▉▉▊▉▅▋ ▌▆▆ ▉▌▍▆▅█▌▆ ▌▆▋▌▍▆▌▊▆ ! ▄▊▍█▇▌ "▆▇▊▅▌▄ █▍▌ ▊▊▍▉ ▋▊▆▇▉▅ ▍▍▉" ▋▉▇▋ ▍▍▋▆▇▌▆ ▄▊▌█▇▍ ▅▇▇▍▅▇▆▇▌▉▌▆▇▆▇▌▊▊▅▋▄▅▉▆▉▇▋▋█▅▌▌▄▉▄▉▊▊▉▆. ! ▄█▄▇▌▍▍▊▌ ▆▍▆ ▇▉▌▍ ▌▄▇▋▉▉ ▍▋▋ ▄▆ ▋▅▌ ▅▄▄ ▌▋▊▄▅▇▊ █▅▍▆ ! ▅▉█ █▋▄▋▊ ▆▌▋▉▉ ▇▊▌▊▆█▍▄▍▆ █▌▆▍ ▊▊▋▇▇▊▊ ▊▅▉ ▌▄▅▅▉▋▅▅▆ ▅▊ █▉▍▅▋▍▅▅ ▇▄▊█▄▄▍▉ █▇▌▌▋▉▆ ▌▅▆▌█▅▄▇▊▄ ▆▆▅▋▅▊▋ ▉█ ▌▉ ▆▉▄ (▄▊▆▋ ▌ ▇▆▍)
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Minor icon edit
3 Years Ago
merge from main
3 Years Ago
merge from mission_improvements
3 Years Ago
compile fixes
3 Years Ago
bugfixes, longer time limits on missions
3 Years Ago
mission points
3 Years Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
3 Years Ago
▍▉▆ ▆▌▉▋▄▍▍▄▄▉▌▌▋▄▄▆▍ ▆▊█▍ ▆▊▅▌▌ ▋▉▇▍▆▅▆▍ ▋▊▉▊ █▌▆▊▍▅▆▋▋▉ (▉▌ ▄▇▇▄'▇ ▍▆█% ▍▅▆▇▋▅▇▊)
3 Years Ago
apply mission conversation to MissionProviderOutpost A/B
3 Years Ago
Hunter conversation NREs and bugfixes new missions
3 Years Ago
More oak tree polish and custom normals on the leaves Merge branch 'master' of sbox-game
3 Years Ago
▌▇█▇▄▄▄ ▄██▅▍▌▋ ▄▆█▉ ▅█ ▋▊▋▉▌▄ ▊▇▋█▄▆▇▅ ▋▄ `▉▄▍▇▊▇▉▋▉█▌()` ▅▇▅▄▋▍▆▉ ▆▉ ▍▉▍ ▇▊▆▍▇▌▊▊ ▍▄ ▊▇▊▌ ▌█▄▍▍▇▆ ▉▄▊ █▇▇▅▊▉ █▊█▍▍▍ ▄▉▇▋ `[▌▅▅]`
3 Years Ago
Add blendable softness and fix normals
3 Years Ago
Flag old blend shader as deprecated
3 Years Ago
Flag old blend shader as deprecated
3 Years Ago
Add lightcookie to point light fgd add wip blendable Make blendable layer attributes appear correctly on hammer 2, color paint support Cleanup Blendable and push shader objects