243,459 Commits over 3,898 Days - 2.60cph!
Remove trace assert when no ent or world hit, we allow bodies not tied to entities
Create convex collision for each half edge
player 2 progress bar color
███▆▉█▄▅▄ ▄▅█▅▅ ▅▅▊ ▉▆▌▍▍▆▇▄▋█▊▇ ▌█▌▊▌ ▍▋▍▆ ▍▅ ▆▊▋▌█▆▆▆▆█▌ ▌▍▅▊█▅ ▄▆▋▍▇▌▅ ▉▇ ▋▆▆█ ▆█▉▅▊ ▆▆▇ ▍▋▉▆▇ ▌▄ ▊▌▉ ▅█▊▌▄▅▆▌▋ ▉▆▄█▍▍▌▅█ ▇▌█ █▅▋-▅█ ▆▋▍▍▅▍▉▅▅ ▋▋█ █▇▌ ▌█▊ ▅▌▆▉▆▉▋▊▆▍▅▋. ▆ ▍▋▉▍ ▉▌ ▌█▆▉ ▇▌▆▄ ▋▍▄▍▊▍█▊ ▆▅▋██.
Fixed a positioning particle being rendered when it shouldn't.
turn off ready state effects for the table at the same time as triggering sparks.
removed some int casts that were no longer needed but messed up pet health bar display
Show a nametag when cursor is nearby
Rename Game to CheckersGame (easier to find w/ ctrl + t)
Move GameState to a component instead
Fix namespace
GameState changed event
Don't allow default maxplayers to exceed MAX_PLAYERS
Reduced all Halloween item crafting times to be inline with 2020 decor item crafting time changes
Skull trophy now needs building privilege to access container - prevents skull theft
Rocket trails.
New heat shimmer textures.
Fixed shockwave sometimes sorting blackness onto the sky
Jump hotkey focuses camera on selected primitive
Citizen/animgraph: skid experiment
Fix tool defaulting to select after hotload
█▌▅▅▍▌ █▊▋▄▅ ▊▄ ▆▌▇▊ ▋▋▉▇▇▄ ▋▅█▅▌▄▉█▌.
ModelDoc: Display a warning when duplicate genericgamedata nodes are present
ModelDoc: Fixed warnings being treated as errors in edit mode
█▆▋▋▄ ▄▉▊█▇ ▋▄ ▊▆█▄▌█▋▋, ▅▌▋▄ ▍▆▇▊▉▍ ▋▆▆ ▇▉▌▉▍ ▇▆▄▋▋▉, ▇▋▄▌▅ ▊█ █▋▌█▊▉ ▋▋ ▌▊▍▅█▊, █▋▇▊ ▊▉▍▅█
Updated sideman world model
Updated blaster world model
Merge branch 'main' of sbox-hover
▌▋▆▊▋▊▇ ▅▌ ▉▄▅▆▊▍▍, ▋▇▉▌█▉ ▌▆█▍▄▉▅▍ ▌▍▆▆▌▊▇█▉█ ▆█▌ ▍▋▇ (▇▌▋▍ ▌▅▄▌) , █▆▌▍▆▋▉▌▍▌ ▊▄▍▄▋ ▇▉▆ ▌▅, ▉▄▋▍▉▅▊▆ ▌▅▅▋▌ █▋▊▋█▆▋▌█ █▍▇▊ █▇ ▄▇▇, ▊▇▍▆ ██▍▇
Updated Deployable blocker dev material
Improved tracer on hitscan particles
Updated Dune with deployable blocker + radar on outposts
Merge branch 'main' of sbox-hover
Fixed panels making it hard for the garbage collector to collect them
Added Panel.BindClass( "active", () => IsTrue() );
Added Panel.Bind( "value", () => GetValue() );
Get game categories from api
▆▌▅ ▄█▄ ▄▉█-▇▌▋▅▄▌ ▄█▉▉▊▄▌▇▆▅ ▄▉▊ ▆▉▋▅▄ ▅▋-▉▌█▄▋▍▉▅▊▅▊ ▇▋ █ ▉█▌▍▆▌ █▉ ▍▌▇▉▇▆▍ ▊▊▋▄▆▇
Added option to disable in-game hints
Removed unused telemetry stuff on Switch
▊▄▄▇▄ █▊▄▄▆▉█-▅▉▋▆▅▊██▊▅▌▅▌
Removed silencer from sideman first-person model
Swapped scope on blaster first-person model + ran asset cleanup
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
▄▉▉▇▋ ▄█▉█ █▍▉▊ ▍▆▄▄▉▆▉▄ ▌▄█▇▍▊▋ ▄▄▌ ▄▌▍▍▅▆▍, ▊▅▌▇▉ ▋▍▊ ▊▊▊▉▉▆▄, ▉▆▅▉ ▅▍▌█▋█▇▊ ▌▋▋▍ ▅▌▄▍▅▋▊ ▇▇▉ ▋▇▄▄▉▉▊▍ ▆▊ ▌▊▅▄▋▋ ▅▌▅▄▄▍ ▌▋ ▉▊ █▆▍▌▊, ▌▅▉▅▉█▊ ▍▌▍▌▉▅▅ █▊▄▅▇▊▋▅ ▆█ ▌█▆▉▌▄.
Siren light no longer has transparent backing
Increase force output of Pulsar and Big Pulsar
Supply distance of trace as CP2 to muzzle tracers
Jetpack boost delta
Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.