240,274 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Generic fabric texture sets for military tents
3 Years Ago
Military tent macro textures, mask and tent materials
3 Years Ago
Bring the max lua files down to 32k for singleplayer
3 Years Ago
Bump MAX_LUA_FILES to 65000 for singleplayer only
3 Years Ago
Fixed flickering ECS bullets !redux_all !ecs
3 Years Ago
Fixed invalid bullet archetype code gen related to bullet aliases
3 Years Ago
Display warnings and prevent a crash when an NPC's memory is about to overflow
3 Years Ago
Setup skin groups for the oak trees and renamed them for the sake of clarity Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Some additional cleanup
3 Years Ago
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
3 Years Ago
More directory changes
3 Years Ago
Revert the revert of 64459. Doesn't seem like the Screenshot Camera changes were the real issue
3 Years Ago
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3 Years Ago
Don't accept change tab input (tab) on developer tools if the developer tools aren't open
3 Years Ago
Added font auto sizing to item description in crafting menu
3 Years Ago
Remove IPhysicsUpdate, unlikely anyone is using this obsolete interface now
3 Years Ago
Merge from main
3 Years Ago
Fix assert unmounting vpk
3 Years Ago
Attempt to fix CWorldRendererMgr::GetWorldVPKFullPath by checking symlinks, fixes joining servers that use local maps
3 Years Ago
optional autocomplete objective optional progression of objective if inactive
3 Years Ago
double vision is now double vision
3 Years Ago
Fix VR spectator viewport being messed up
3 Years Ago
More work on water clipping plane.
3 Years Ago
Terrain work around new western twin lakes
3 Years Ago
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3 Years Ago
Fixed possible access violation in generated bullet jobs
3 Years Ago
Create stale.yml
3 Years Ago
Precalculate map for WorldPositionGenerators listed in the MissionManifest Auto calculate map for WorldPositionGenerators that haven't been calculated yet Allow using WorldPositionGenerators as a position type in missions
3 Years Ago
Create a fake joint between player and held body to disable collision
3 Years Ago
GravGun: offset held distance by closest point to avoid larger objects from getting too close to player
3 Years Ago
Hammer: Fix grid dots rendering incorrectly when using workplane
3 Years Ago
update ddraw for worldpositiongenerator
3 Years Ago
checks for mission repeatable on fail/success show mission time remaining on HUD always fail mission upon death
3 Years Ago
Fix warnings on entities using physics post step event
3 Years Ago
Update base.fgd
3 Years Ago
Revert accidental change to launchSettings.json
3 Years Ago
add SceneMonitorObject
3 Years Ago
Initial point_camera and func_monitor entities
3 Years Ago
Add frustum_boundless hammer attribute
3 Years Ago
json serialize color the same as vector4
3 Years Ago
Allow SetModel with empty string to set model with invalid handle
3 Years Ago
Fix spritemodel crash Add Trace.Ray that accepts a Ray Don't send VR controllers as tracked objects Merge branch 'master' of sbox
3 Years Ago
Add json converter for Color type
3 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
3 Years Ago
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