252,165 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Added temp viewmodel for Tripmine + world hold position. https://files.facepunch.com/louie/1b3011b1/sbox-dev_yFnbC6H6mY.png
3 Years Ago
Map Problems tab also checks path and path node entities Removed duplicate break command tool code
3 Years Ago
Merge from easter2022
3 Years Ago
Always include the UVRender shader
3 Years Ago
Backup 2022/03/30 19:05:34
3 Years Ago
Use local replays to fix leaderboards !release !skip-replay-tests
3 Years Ago
Fixed percentiles not showing Fixed campaign medals showing incorrectly Fixed whole level select refreshing when stage unlocks Fixed alpha of extended characters in usernames !skip-replay-tests Use locally cached replays to fix missing leaderboard entries !release
3 Years Ago
Backup 2022/03/30 18:13:46 Added old WIP replay downloading and replay fetching scripts
3 Years Ago
Tripmine model
3 Years Ago
Backup 2022/03/30 16:39:19 Backup 2022/03/30 17:31:43 Keep best score seen for each player
3 Years Ago
Fixed underwater sorting
3 Years Ago
Initial leaderboards Added manifest Backup 2022/03/30 16:37:04 Leaderboard backup script
3 Years Ago
Add MetaData for classes, turn it into native KV3 Add PropertyTypeOverride for MapVariable for some shit we really just can't derive from a C# Type [Hammer.CanBeClientsideOnly] adds its variable
3 Years Ago
Added SimpleForms.scss for global import Add popup-container to EditorHud for use with form popups Add attributes for entity data editor and add team property to PlayerSpawnpoint EditorEntityPropertyAttribute Simple entity data menu
3 Years Ago
Swapped guns the ammo packs
3 Years Ago
Armour works
3 Years Ago
Rail branching fix
3 Years Ago
Added more spawn points
3 Years Ago
Merge from main
3 Years Ago
Fixed specular version of the decal mesh shader
3 Years Ago
Add icon for state machine, show node icons in context menu
3 Years Ago
Ammo entities (non functioning)
3 Years Ago
Added battery and armour station (included some extra ones for testing)
3 Years Ago
Added battery and armour charge stations
3 Years Ago
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3 Years Ago
Update .addon Added pickups + uploaded to s&works (no nuke yet)
3 Years Ago
Fix chargerstation logic
3 Years Ago
Reduce grenade timer dm_healthcharger can be used for armour chargers too
3 Years Ago
Convert CAddAnimNode to use output ids
3 Years Ago
Add dm_battery
3 Years Ago
Tracer, Grenade particles
3 Years Ago
Initial commit
3 Years Ago
Make EditorAction static vars private Add EditorEntityData dialog stub Update sbox-voxels KillTrigger -> TriggerHurt and add DamagePerSecond property and serialize/deserialize it properly Open EditorEntityData when in DataEdit mode of the Entity Tool
3 Years Ago
Add WorldSpaceBounds to ISourceEntity interface
3 Years Ago
Lighting + cubemap light probes
3 Years Ago
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3 Years Ago
Cleanup Fix output nodes sometimes not secondary highlighting
3 Years Ago
Further normal / tangent fixes on road, rail and river meshes
3 Years Ago
Manifest
3 Years Ago
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3 Years Ago
Sort out the C++ side of fgdlib so we know wtf is going on, organize our C# interop nicer because of it. * Split fgd file parsing away so we have more ownership of GameData and it's way less confusing. * Classes, variables, globals are named properly e.g pGD -> g_pGameData (it got very confusing when pGD is a parameter name everywhere too) * Document what GameData is & how we use it in s&box. * Sort out code stink, unnecessary long compile times and remove some headers that haven't been used in the past couple of decades. Add "point" and "solid" tags to applicable managed gamedata classes, Hammer likes to use these over the type for some things Don't mix AssemblyLoadContexts, I've one this part all pretty wank need to revisit this bit later. Implement Inputs and Outputs, the parameter types make more sense now and entity parameters should work now too. Remove map entity related stuff we've already ported to our tools from FGDWriter
3 Years Ago
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3 Years Ago
Don't award kills for killing yourself Right click particle create option Merge branch 'master' of sbox
3 Years Ago
Tracers
3 Years Ago
S2P arctic research base
3 Years Ago
Merge from new_achievements (arctic base monument change)
3 Years Ago
S2P fishing villages
3 Years Ago
Add fishing village zipline prefabs