193,296 Commits over 4,079 Days - 1.97cph!
cherrypick jumpsuit art from jumpsuit branch
[D11] fix some prefabs which had lost the m_ReceiveShadows fix due to the previous merge
[D11] Merge from Art Optimisation branch
[D11] Fix for change height (#1964)
Removed CustomTimerSwitch debug spam
merge from chat_improvments
Fixed Savas broken prefabs
Fixed Savas broken repair / research tables
Deleted removed objects
merge from vending_rotation_fix
merge from streamer_mode_team_invite
[D11] PS4 BETA correct package name
[D11] PS4 BETA name corrected
Added a full keyboard input mode
Enabled by default for mounted instruments, can be toggled with Reload on held instruments
When this mode is active on a held instrument the player can't move
By default binds z-m as well as s,d,f,h,j as sharp notes
Fixed fuel system now syncing the fuel system instance ID to clients.
Fixed MiniCopter showing fuel interaction slightly further than actual usable distance.
Acoustic guitar note setup
SFX Importer now auto assigns animation slots
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Merge from Main->Vehicles
Added support for chassis repair and finished chassis repair UI. Added chassis item instance and container so we can see the chassis health, repair it etc using the standard item UI.
Some additional module health bug fixes.
export some globals used by the serversecure module
Fixed note importer not assigning sharp notes properly
Added an instrument dropdown for faster assigning
Terrain sampler SFs optional outut NormalTS
Terrain shader LODs (wip)
Fix jerry can guitar not appearing when switching from a non viewmodel
first pass at acoustic guitar audio files + sound defs
Fix PlayNote NRE if a note is played out of listening range
Raise head slightly when crouching and looking down
Fixed Legs.ModelRotation not applying
[D11] initial merge from D11 2019.1 branch
Only ever try and getcomponent an item projectile mod once per item when trying to cache it, as it seems to be called on loads of items, regardless of type, so it'll still call GetComponent every time just to return null, otherwise.
[D11] Particle system optimisations
Fixed terrain texturing base pyramid generation
Fixed multiple terrain shader quality paths
Item ItemModProjectile caching
trumpet and cowbell updates
[D11][UI][#3026] Fixed issue with droping items while using a campfire/workbench/recycler.
Rotated instrument deployments 180
Updated de_cache icon to match the updated version of the map