252,173 Commits over 3,990 Days - 2.63cph!

3 Years Ago
FPArms: Hold adj. pos layer translation source is now performed in parent space + condensed in one sequence
3 Years Ago
Updated ladder tileset: vis exclude on parts + no collision on curve top
3 Years Ago
Players collide with tripmine after arming Decreased AirAcceleration
3 Years Ago
Updated docs
3 Years Ago
Backup 2022/04/01 16:25:00 UTC
3 Years Ago
Updated Facepunch.ExpressionStrings DocGen fix
3 Years Ago
Better exceptions
3 Years Ago
Required python packages Updated copyright line Updated .gitignore
3 Years Ago
New outfit piece! - Office Blazer We have a new top piece to finish off the week! The skinning will need some work, aswell as on a few pieces that combine with it, since we want pieces to fit all together, so that'll take some time to get right! For now, some clothes combined with the blazer work, and some not so much. Fixes coming ASAP! LODs for this asset for come aswell. Small adjustments to a few clothing files to work together with other clothing.
3 Years Ago
FPArms: fixed hold_L incorrect default orientation, and added XYZ gizmo teapot tester while animgraph doesn't support bonemerging models yet
3 Years Ago
Backup 2022/04/01 15:25:00 UTC
3 Years Ago
sewage updates
3 Years Ago
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
3 Years Ago
updated files
3 Years Ago
Looks cleaner like this
3 Years Ago
Forgot this one too
3 Years Ago
Push after committing a new backup
3 Years Ago
Updated .gitignore Backup 2022/04/01 14:22:45 UTC
3 Years Ago
FPArms: HoldAdjustment layer params + PosXYZ for RH hold FPArms: changed PosX range to ±10 instead of ±5
3 Years Ago
Extra fixes for pix
3 Years Ago
Fix pix labelling
3 Years Ago
wall frame / floor frames base prep
3 Years Ago
Backup 2022/03/31 18:09:59 UTC Backup 2022/04/01 12:16:22 UTC Discord bot working again
3 Years Ago
manifest
3 Years Ago
progress backup - various fixes
3 Years Ago
Energy & food consumption basics
3 Years Ago
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3 Years Ago
Unfuck the collision groups and interacts for glass shards so player can pass through broken panels
3 Years Ago
merge from main
3 Years Ago
Crossbow clip size 5
3 Years Ago
Crossbow shoot sound
3 Years Ago
rust_crossbow.shoot
3 Years Ago
Change grenade surface property for better sfx
3 Years Ago
Make tripmine non solid, avoids getting stuck in it while planting
3 Years Ago
Throw grenade sound effect Crowbar sounds
3 Years Ago
Tripmine sound effects
3 Years Ago
Fix tripmine killfeed icon
3 Years Ago
Force deploy animation on viewmodel created
3 Years Ago
Potential (untested) proc gen improvements -make the first powerline in a sequence a platform -don't spawn any platforms if the sequence is less than 3 positions long
3 Years Ago
Fire to stop shotgun reload early
3 Years Ago
Merge Main ->Coupling
3 Years Ago
Uncouple train cars if destroyed. Removed CoupledTrain class. Client/server compilation changes.
3 Years Ago
Train coupling WIP
3 Years Ago
Add RailPathEntity for rail sliding Update test map Find nearest point on rail path, slide it if close enough
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Handlebar icon
3 Years Ago
Missing file
3 Years Ago
Improved play area of SE coastal cliffs Surrounding polish
3 Years Ago
Finish up new layout of the clan UI Improve the log entry added when renaming a rank
3 Years Ago
Merge from main