252,173 Commits over 3,990 Days - 2.63cph!
FPArms: Hold adj. pos layer translation source is now performed in parent space + condensed in one sequence
Updated ladder tileset: vis exclude on parts + no collision on curve top
Players collide with tripmine after arming
Decreased AirAcceleration
Backup 2022/04/01 16:25:00 UTC
Updated Facepunch.ExpressionStrings
DocGen fix
Required python packages
Updated copyright line
Updated .gitignore
New outfit piece! - Office Blazer
We have a new top piece to finish off the week! The skinning will need some work, aswell as on a few pieces that combine with it, since we want pieces to fit all together, so that'll take some time to get right! For now, some clothes combined with the blazer work, and some not so much. Fixes coming ASAP! LODs for this asset for come aswell. Small adjustments to a few clothing files to work together with other clothing.
FPArms: fixed hold_L incorrect default orientation, and added XYZ gizmo teapot tester while animgraph doesn't support bonemerging models yet
Backup 2022/04/01 15:25:00 UTC
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
Push after committing a new backup
Updated .gitignore
Backup 2022/04/01 14:22:45 UTC
FPArms: HoldAdjustment layer params + PosXYZ for RH hold
FPArms: changed PosX range to ±10 instead of ±5
wall frame / floor frames base prep
Backup 2022/03/31 18:09:59 UTC
Backup 2022/04/01 12:16:22 UTC
Discord bot working again
progress backup - various fixes
Energy & food consumption basics
Unfuck the collision groups and interacts for glass shards so player can pass through broken panels
Change grenade surface property for better sfx
Make tripmine non solid, avoids getting stuck in it while planting
Throw grenade sound effect
Crowbar sounds
Fix tripmine killfeed icon
Force deploy animation on viewmodel created
Potential (untested) proc gen improvements
-make the first powerline in a sequence a platform
-don't spawn any platforms if the sequence is less than 3 positions long
Fire to stop shotgun reload early
Uncouple train cars if destroyed. Removed CoupledTrain class. Client/server compilation changes.
Add RailPathEntity for rail sliding
Update test map
Find nearest point on rail path, slide it if close enough
Merge from powerline_zipline
Improved play area of SE coastal cliffs
Surrounding polish
Finish up new layout of the clan UI
Improve the log entry added when renaming a rank