240,282 Commits over 3,867 Days - 2.59cph!

3 Years Ago
MLRS fires rockets
3 Years Ago
Added MLRS rocket
3 Years Ago
- Removed colliders on all the rocket types, they're unlikely to ever be used and removing them may improve performance slightly. - Removed DontBecomeSolidWithPlayerInside on all the rocket types, it's no longer used.
3 Years Ago
Doubled speed of fade in when using binoculars Binoculars now start at smallest zoom level instead of maximum zoom level
3 Years Ago
Added a text search box to skin selection on repair panel and crafting menu
3 Years Ago
Merge from main
3 Years Ago
BaseCrane missing base.InitShared added
3 Years Ago
build !redux_all !ecs
3 Years Ago
Add 64582 back and merge from rgb
3 Years Ago
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3 Years Ago
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3 Years Ago
network++
3 Years Ago
subtracting missions 64497, 64477, 64506, 64473 - mission failed better luck next time
3 Years Ago
Adjusted lighting on Flatgrass and other minor tweaks.
3 Years Ago
subtracting 64582
3 Years Ago
Merge from rgb
3 Years Ago
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3 Years Ago
deer hunt objective text only allow acceptance of mission if no active missions
3 Years Ago
update treasure loot
3 Years Ago
client only effects
3 Years Ago
adjust hunter conversation
3 Years Ago
merge from main
3 Years Ago
merge from mission_improvements
3 Years Ago
Just Unity Things (may fix mission NRE in standalone)
3 Years Ago
merge from mission_improvements
3 Years Ago
Added Hammer.SphereAttribute and Hammer.TextAttribute Also documented some of the other properties with c# comments
3 Years Ago
military tents macro texture polish
3 Years Ago
debug logs
3 Years Ago
Star Bin - New bin now lodded Merge branch 'master' of sbox-game
3 Years Ago
NRE checks
3 Years Ago
More west terrain
3 Years Ago
Fixed embedded button prompt icon size
3 Years Ago
Added support for a custom mouse cursor but the operating system cursor doesn't hide yet Merge branch 'master' of sbox-rts
3 Years Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
3 Years Ago
Add Irradiance Color Scale to FGD Update construct vmap with irradiance color scale and energy conservation settings Merge branch 'master' of sbox-game
3 Years Ago
Updated Jenkinsfile
3 Years Ago
3 Years Ago
military tents progress backup
3 Years Ago
Add support for Irradiance Color Scale on hammer
3 Years Ago
Moved IsProxyOf to Basebuildings The ported code compared the wrong entities. Now the code is directly implemented in basebuildings and fixes the old bug again, that building a mega-command-centre removes dependencies of the comman-centre. Also why not allow CCs to be demolished? Sometimes you need the place (also its easier to test :stuck_out_tongue_closed_eyes: Merge pull request #120 from ZenBre4ker/proxy-fix Bugfix: Moved IsProxyOf to Basebuildings and fixed the Moved Code
3 Years Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
3 Years Ago
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3 Years Ago
Allow multiple DescriptionAttributes and use the first one where necessary
3 Years Ago
Hopefully fixed the game overwriting S&box.sln unnecessarily Also fixed auto generated launchSettings.json having a malformed launch parameter
3 Years Ago
Fixed FGDWriter setting default value to first flag if one isn't given Remove leftover debug output
3 Years Ago
Rename FuncButton to ButtonEntity (func_button => ent_button)
3 Years Ago
Invert tint mask in MaterialParameters_t Merge branch 'master' of sbox-game
3 Years Ago
MotionEditor plugin assets
3 Years Ago
Merge from rgb
3 Years Ago
Exported ambient sounds as mp3 to save on space