252,172 Commits over 3,990 Days - 2.63cph!
Updated TrainIsland test scene. Now working again, and now includes an underground rail loop as well as the above-ground one.
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Do a plane trace to glass plane when taking explosion damage, fixes glass not shattering from explosions in dm98
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Fixed nvidia bug with RgbToHsv
fixes weird purple near the red light due to saturation on crossfire on nvidia cards
Backup 2022/03/31 13:52:13
Backup 2022/03/31 14:00:49 UTC
Backup 2022/03/31 16:30:44 UTC
Fixed replay test log path
Default speed is 270, Shift is now walk
Citizen/animgraph: added Idle SM to melee punch
Currently fades to a static pose if you haven't attacked/moved/crouched in the last 5 seconds. (This will change)
Fixed percentiles not showing
Fixed campaign medals showing incorrectly
Fixed whole level select refreshing when stage unlocks
Fixed alpha of extended characters in usernames !skip-replay-tests
Use local replays to fix leaderboards !release !skip-replay-tests
Run replay tests on built standalone player
Fixed possible CollectionModified exception in StatusEffect
Archive replay validation log
Don't run replay tests when doing a switch build
Use locally cached replays to fix missing leaderboard entries
Fixed exception when loading old replays
Merge branch 'leaderboard-fix'
Always transmit child entities to owner
Fix exception when iterating asset locations
Fix tripmine laser not deleting
Increase pistol fire rate
Fix tripmine ammo fuckup
Run replay tests on built standalone player
Fixed possible CollectionModified exception in StatusEffect
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Use GameTask here so the task stops automatically
Fix missing summary tag close on ScenePortal
Better way to do ripples for moving water surfaces
https://i.imgur.com/xWvwdAg.mp4
Footstep boost
Pickup feed show weapon icons
Temp viewmodel for crowbar and grenade
Citizen: separated some animation groups into their own prefabs
Nuke Particle
Nuke Sounds
Added Nuke https://files.facepunch.com/louie/1b3111b1/2022-03-31%2015-18-01.mp4
Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month)
Fixed another edge case of giant excavator overlapping rail
default_fov not a cheat (lets you have it set on servers) and also saves, games can force a fov still if they care
SE finalization progress/backup
Reset armour on spawn
Ammo pickups work
Show HUD info when collectin armour
Fix tripmine giving grenades
Tweaks
Remove device_dsound and device_xaudio2
Set SDL_AUDIODRIVER to directsound for pre windows 10 (dota does this so we probably should too)
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disable egg suit test sign
Update SDL2 to v2.0.20 - Fixes dodgy audio with some sounds
Merge from main. Proto conflicts fixed & rebuilt.
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Backup 2022/03/30 21:32:06
Backup 2022/03/31 11:50:29
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Added ammo pickups + dm_chargerstation