243,459 Commits over 3,898 Days - 2.60cph!

3 Years Ago
Update redistributables
3 Years Ago
Make CameraModifier.Apply public Specifically for people who derive from GameBase instead of Game so they can call it
3 Years Ago
Update active tool in tool list UI
3 Years Ago
Added Event.Render.PostProcess attribute
3 Years Ago
Fix template hotload when SetTemplate doesn't start with /
3 Years Ago
pan with middle mouse
3 Years Ago
Plane trace returns null if greater than max distance Fix WorldPanel's MaxInteractionDistance not able to exceed 1000 units
3 Years Ago
Updated Checker model
3 Years Ago
Checker piece model, spawn dummies on board
3 Years Ago
Pick team and progress game state Dress the player Fix exception dressing bot Remove debug code
3 Years Ago
Adjusted how the MLRS determines the rocket trajectories. More chance of hitting close to the central targeted point
3 Years Ago
Tweaked switch JoyCon button icons
3 Years Ago
hooked up Frankenstein attack vocal SFX
3 Years Ago
update construct map, adding texture, cable attachment props, updating prefabs, fixing some gap and missing collider
3 Years Ago
Carbine mag 30
3 Years Ago
Various balance
3 Years Ago
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3 Years Ago
Improvements to ski mechanic to prevent crazy buildups of speed when spamming ski
3 Years Ago
Frankenstein/pet sound setup for when a new order is given.
3 Years Ago
Fixed Heavy Gunner and Medium Pillager upgrading to the wrong loadouts
3 Years Ago
Fixed Cluster being able to heal you
3 Years Ago
Fixed flag disappearing when a player who is carrying it disconnects
3 Years Ago
Revert tick rate for now because move controller kinda sucks at 30hz
3 Years Ago
testy
3 Years Ago
Don't clear ground entity is skiing
3 Years Ago
Further move controller changes
3 Years Ago
Sort env map data by cubemap array index
3 Years Ago
Tests
3 Years Ago
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3 Years Ago
Better IME input, better multicharacter handling in textarea Completely strip out unused IIMEManager Fix NRE when setting label to null
3 Years Ago
Added a "scroll to bottom" button in the console
3 Years Ago
Fixed prediction on the Burst and use Simulate for bullets properly
3 Years Ago
It's an int, dummy
3 Years Ago
Experimental lower tick rate temp
3 Years Ago
Skid lerp tweaks
3 Years Ago
added petrbrain.controldistance convar, pet returns to idle state outside of this distance from owner
3 Years Ago
merge from targetting fixes
3 Years Ago
Some sound improvements
3 Years Ago
Citizen/animgraph: changed skid bounds from 400 to 650
3 Years Ago
Implemented skid param for animator
3 Years Ago
Basic IME support
3 Years Ago
add ease.lua
3 Years Ago
Add ease.lua
3 Years Ago
Shader build
3 Years Ago
Fix NRE in PhysicsBody.RemoveShape
3 Years Ago
Fix AddMeshShape
3 Years Ago
Generate mesh collision instead of convex shapes, faster
3 Years Ago
send client the edge and not the steps, avoids having to rebuild each step, server already confirmed the edge is valid
3 Years Ago
Remove body when we're done with it
3 Years Ago
Add TraceResult.Triangle to get triangle index hit