252,159 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Fix exception when generating thumbnails Added RealTime.GlobalNow - like Now but should be in sync globally (and is a double) RealTimeSince uses GlobalNow - so should stay in sync between server and clients Merge branch 'master' of sbox
3 Years Ago
Fixed edge case where large excavator would overlap rail system
3 Years Ago
road signs - updated retro map and normals and added extra sign designs Merge branch 'master' of sbox
3 Years Ago
Refactor water, allow for moveable surfaces Add ripples simulation forces for moveable water https://cdn.discordapp.com/attachments/834319259458994216/958656107813941258/sbox_0054.mp4
3 Years Ago
abandon pet command
3 Years Ago
█▌▌▇▍▅▊ ▊▊▅▇▉ ▋▄▄▅▅ ▄▅ ▍▊▌▄▇█▄. ▆▊▆▌█▆ ▋▉▍▇█▌. ▌██▆▇▅▆ ▅█▌▅ ▄▄▆█▉.
3 Years Ago
Fixed several edge cases in rail ring / road ring corner postprocessing (some regressions from 69726, some older issues)
3 Years Ago
Fix more build errors
3 Years Ago
Railroad track procgen uses alpha dithering on the sides to better fade into terrain Updated World Setup prefab
3 Years Ago
Fix build errors
3 Years Ago
Allow base scoreboards to decide whether they should be open or not
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from rail_network/branching (not enabled in world generation yet, needs more work)
3 Years Ago
Tweak placement logic for standardised platform placement sequence (there will always be two non platforms between platforms)
3 Years Ago
Merge from new_achievements
3 Years Ago
Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good").
3 Years Ago
Formatting
3 Years Ago
Remove a log Lower the mid point during line setup raycasts to try and prevent lines getting caught on terrain
3 Years Ago
Fixed autoturret idle animation moving more slowly at higher server framerates
3 Years Ago
Move scope overlay layer from 44 to 2 to have it play nice with the helmet slit overlay
3 Years Ago
Changed GameUI.Hud.HelmetSlitOverlay sort order override from 11 to 3. Fixes status information (wet, cold, straving etc) being hidden by the helmet. Will need to keep an eye on whether anything else ends up showing over the top of it that shouldn't be.
3 Years Ago
Merge Main -> General QOL
3 Years Ago
S2P arctic research base
3 Years Ago
▄▊▆█▌ ▇▊▊█ █▄▉█▊█
3 Years Ago
Merge from main
3 Years Ago
▄▄▌▄▍▊▋▊ ▅▋▉▍▄▊▄▊▋▊ ▊▅▄ ▍▊▇▉▆▄▆▋
3 Years Ago
Minor spelling fix
3 Years Ago
Fixed FuncPhysbox health being reset to 0
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Don't move player eye position while using first person with arms on the zipline
3 Years Ago
Merge from powerline_zipline/ease_in
3 Years Ago
VM setup
3 Years Ago
Compile fixes
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Increase range of potential ziplines Slightly reduce height of collision sweep while ziplining
3 Years Ago
▋▄▍▍▇ ▍▆▊▍▄▆ ▅▅ █ ▄█▉█▇▆▊▉▍ ▌▉▋ █▄▍▊█▇ ▊▌▉▄▉█▊▇▇ ▍▅▋█▋▆█▅ ▄▉▊ ▊█▉▆▄▄▇▊█
3 Years Ago
Use a random image from the manifest as the loading screen background
3 Years Ago
This isn't going to work, but committing what I've got in case I need some of it back later. Initial work on the physics of coupled trains.
3 Years Ago
BaseEditor copy/paste options Implement copy/paste for graph nodes Copy/paste also copies node outputs
3 Years Ago
Road signs - road sign parts, skins, and prefab Merge branch 'master' of sbox
3 Years Ago
▊▇▋ ▊ ▊▊▉ ▊▆▌▋█▄▇▌ ▊▍▋▆▍ ▍▄ ▍▋▍ ▍▇▇▇▌▅▋▆, ▊█▋▊▇▊▍▋▆▋▄▆ █▅▇▉ ▆▌▍ ▆▅▇▉▇ ▍▊▋▇
3 Years Ago
Clamp water xRes and yRes to not overflow dynamic vertex buffers, allows for water bodies of any size, revisit for env_sea Fix reflection vector on simple reflections
3 Years Ago
Add system for EditorActions to keep track of objects and give them unique ids Update Place/Remove entity actions to use object id system so that references to "entities" can be kept and updated between undos and redos
3 Years Ago
Have ISourceEntity extend IValid
3 Years Ago
Fixed alpha of extended characters in usernames !skip-replay-tests
3 Years Ago
Fixed action perform being called client-side when removing an entity
3 Years Ago
Improve display for entities tool to show whether or not an entity will be deleted, but also show its name
3 Years Ago
Added PlaceVolumeAction for undoable/redoable volume placement Added RemoveEntityAction for undoable/redoable removal of entities Add EditorEntityLibraryAttribute.VolumeMaterial and IsVolume Update place_block.vmat to use TintColor instead of GhostColor Update sbox-voxels submodule Update LobbyState to only wait for VoxelWorld to initialize, not for spawnpoints and prevent task cancelled exception Update MoveToSpawnpoint to handle PlayerSpawnpoint entities added to voxel worlds Setup collisions with AABB for PlayerSpawnpoint but only when in editor mode Added BaseTrigger and KillTrigger which implement ISourceEntity and IVolumeEntity for use with voxel worlds Added VolumeEntity render entity type to display in editor mode Can now place and remove volumes such as triggers for voxel worlds Merge branch 'main' of sbox-corewars
3 Years Ago
Added ISourceEntity.Transform
3 Years Ago
Add source files for Gauss https://i.imgur.com/zMD4T9I.jpg