198,617 Commits over 4,140 Days - 2.00cph!
Merge from main
Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
Fix the igniter not igniting candles
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
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Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
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Fix ClientOnly GameObject positioning on modules
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engine audio implementation cleanup
UpperCamelCase for key names in GetFrictionSnapshot()
Added PhysObj.GetFrictionSnapshot()
Added GM:PlayerChangedTeam( ply, old, new ) - serverside
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
Made Vehicle.GetDriver, Vehicle.GetPassenger, Vehicle.GetVehicleViewPosition shared
changing RT no longer sometimes clamps viewport bounds to backbuffer bounds
[D11][UI] Bug fixes to UI changes
[D11] Updated Credits file
[D11] Warning as error fix
[D11] [UI] Vending Machine Name Localisation Fix.
[D11] Junk and Clutter LOD distances tweaked
Pooling and pre allocating the temporary instance list buffers to save memory
merged from /main/SteamNetworking
[D11] Fixed Define issue in FootstepEffects
Use Raknet unless -swnet set
removed clone entry in foliage.v3
[D11] Changed LOD Distances on PlantPotSet + Sentry - Fixed see through gap in vending machine + Fixed bollard_c_rope
fixed filters of underwater rock formations (spawned over the water line)
[D11][UI] Changes to the ingameMenu
Up demo version to 2 to add length of demo to the end of file
Better riversource placement
[D11][#3631] Fixed pixellated light cookie for flashlight, weapon light, and miners hat.
[D11] Custom pass outline shader
[D11] Fixed incorrect rotation at the abandoned cabins
[D11] Footstep optimisations, no longer spawns prefabs, uses a footstep definition to play correct sound clip