198,617 Commits over 4,140 Days - 2.00cph!

5 Years Ago
missed some of the baked hair assets from the last check in
5 Years Ago
Experiments with AnimatorUtility.OptimizeTransformHierarchy
5 Years Ago
Plant material colour scale is now based on health, not water.
5 Years Ago
cherrypicking 47147
5 Years Ago
Fixed a typo making horses poo every 10 minutes
5 Years Ago
Reapplied 46942 terrain map resolution clamping to prepare for 2019.3
5 Years Ago
Removed ring road from maps smaller than 4k since it takes away too much space Roadside monuments can spawn next to both main roads and side roads Place roadside monuments after all other monuments
5 Years Ago
[D11] Updated road material working on PS4
5 Years Ago
Show plant condition resiliences on seed info panel.
5 Years Ago
[D11] Enabled Bilinear Filtering on Icons.
5 Years Ago
merge from main
5 Years Ago
Adjusted player position in seats as there was some clipping through seats
5 Years Ago
Adjusting bumpers
5 Years Ago
[D11] Don't return to frontend at end of demo
5 Years Ago
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5 Years Ago
Tweaked sizing of some elements
5 Years Ago
Visual pass on Demo playback UI
5 Years Ago
Fixed demo.skip not working after a demo reaches the final frame
5 Years Ago
Better format demo.playernames and add column for steam id
5 Years Ago
Better debug.debugcamera_list display and zoom formatting
5 Years Ago
Made DemoHUD a standalone prefab (for future iteration) DemoHUD automatically hides if the menu or developer tools are open
5 Years Ago
Adjusting colliders
5 Years Ago
Add demo.playernames to print all players in the currently playing demo
5 Years Ago
Make chassis colliders more rounded so they'll handle rough terrain more nicely (similar to sedantest "boat" style)
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Chassis visuals performance further improvement
5 Years Ago
Client performance: Don't animate chassis visuals if it's behind the camera
5 Years Ago
Client performance: ModularCarAudio
5 Years Ago
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
5 Years Ago
Fix missing speed parameter on windmill animation controller
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Stack trace for "[ParticleEmitter:Add] Material Handle is invalid!" Added CLuaParticle.Set/GetMaterial Added File.EndOfFile Added Entity.RemoveInternalConstraint( num = -1 )
5 Years Ago
wip seed info UI update
5 Years Ago
[D11] 3D asset optimisations
5 Years Ago
Vehicle.SetVehicleParams doesn't unexpectedly change maxSpeed, boostMaxSpeed and maxRevSpeed when not given new values for those fields
5 Years Ago
[D11] + SLOD Distance redone on Bandit Camp (Wasn't working for some people) + cloth_c LOD group adjusted
5 Years Ago
Fixed stepLeftSound and stepRightSound missiing from util.GetSurfaceData
5 Years Ago
merge from benchmark
5 Years Ago
Removed TerrainPath.RingRoad reference
5 Years Ago
[D11] + Overhauled all the awning_900's in the game, should now work correctly
5 Years Ago
Fixed foliage being black in build.