240,208 Commits over 3,837 Days - 2.61cph!

3 Years Ago
post box - slight adjustment of sizing
3 Years Ago
Sfm: Fix export window not closing when finished
3 Years Ago
hesco_barrier_tall greybox model/prefab
3 Years Ago
Hammer: Apply map entity render color down to any map mesh children
3 Years Ago
Post box - blockout Merge branch 'master' of sbox-game
3 Years Ago
Texture refresh concrete barrier Added a new taller variant of concrete barrier (not a deployable)
3 Years Ago
Fix shot power line rendering due to render entity changes
3 Years Ago
Add inaccuracy when firing torpedoes near the surface
3 Years Ago
Revert rubikon "fix" for TOI bodies getting stuck, would rather they get stuck than completely fail collision
3 Years Ago
Don't render viewmodel layers in tool scenes. Fixes #687
3 Years Ago
More work on torpedo movement
3 Years Ago
More error and timeout handling
3 Years Ago
Merge Main -> SubmarineSeptember
3 Years Ago
Refactoring how torpedoes stay level now that there's only one type
3 Years Ago
SFM: Fix - SFM stops functioning if you cancel mid movie render #202
3 Years Ago
Initial support for NPC's calling players
3 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level
3 Years Ago
Fix duo sub losing its water culling in the previous commit
3 Years Ago
Added actual support for long distance phone conversations with NPC's
3 Years Ago
Add a little visual mist when torpedos fire (both sub types), to help the lack of feedback to anyone who has audio muted
3 Years Ago
▋▅▉▍█ ▅▆▅▇▆▅ ▆▉▇▉▋▊▌▅▍▅ ▄▋▇█▍ ▌▆▋▍▅▄▉▉ ▌█▄▌▅▅▄▉▄
3 Years Ago
Raycast the whole drink water button, instead of just the cup, in the water catcher UI
3 Years Ago
Southern mid spawns
3 Years Ago
▆▆█▆▄▉▌▊▄▅▍ ▍█▌█▍▇▍▅ ▋▋▇ ▆▆▅▄▆█▍▉▄▆▇ ▉▌▇▉▋▊█▋
3 Years Ago
▊▍▋▄▊ ▊█▅▌▌▆▅▋▆▋ ▆▍ ▇▄█ ▉▄▅▍ ~▄▇▇▌▊▋▊▍, ▍██▆ ▋▅▉ ▍▍█▋ ▅▆ ▊▋▉▄▆▆▊ ▄█▋▊▌ ▌▄▆▇▊█▅ ▅▆▆▆▌ █▉▌▌ ▅█▅▇ ▍▊█▉▌ ▋██▄▍█▋▌ █▌▄▆▊▇▍ ▊▄▍▇█ ▊▊▊█ ▋▌▄▊▇ ▍▅▊▊ █▌▄▊▄▆▋▉▍ ▍▊▌ ▉▉▄▅ ▊ ▌▋▄▅▅▄▋ ▄▆ ▄█▅▉ ▉▋█▉▅█▍▍ ▍▋▉▍▋ ▊▄▊▆ ▇▄█▊▄ █▉▉▆▌ ▇▊▌ ▆▇█ ██▍▇ <▍█▉▆▋▌▍█▅> █▇▋ ▇▄▋▇▊▍█▆▌ ▄▌▊▉▇▅ ▉▆ ▉▆▆▄▆▆▍ ▉▆▍▅█ ▅▇▌█▉ ▆▋█ ▄▋▉▍▋ ▉▍▉▌▊▇▋█▆▊ ▅▅ ▊▅▌▌▌█ ▍▇▋▊ ▊▄▅▄▄▇▄▅▌▋ ▆▇▊▆▇ ▊▉▉ █▍▌▋▋ ▆▍▄ ▍▉▅▆▉ ▊▍▍▇▉▋ ▊▇▇█▄▌▇▍▇█▉█▆ ▍█▌▋▋▌ ▆▍▄ ▍██▄▉▆▉ ▇▋▍▌▍▍▅▅▉ ▌▍▇▇▉▉▇ ▄▍▇ ▄▌▅▅█▆▋ ~▉▇▌▍▄▆ ▅▇▍ ▋▊▊▆▍▆ ▊▆▍▍▍▉, ▉▇▄█▅ ▆▆▋▆▊█▉ ▅▇▌▇▊ ▌▊▆ ▍▊▌▊█ ▊▇▋▅▍▅▉▇▆▄▍ ▋▉ ~▍▄▍▊▋▅: ▆▄▅ ▉ █▇▊▅▆▋, ▊▌▉█ ▄█▌█▉▇▉▍ ▆▍ ▇▍ ▉▅▌▊▇▇ ▍▋█▇ █▋▇▌ ▆▍▆▉▊▅▇▇█ █▆█▄▇▉▇▋▆▆
3 Years Ago
Shifted snow biome boundaries further north away from new desert
3 Years Ago
Citizen source updates
3 Years Ago
Citizen/animgraph: added Shotgun draw anim
3 Years Ago
Street bin - adjusted physics shape and made it look black rather than light grey
3 Years Ago
Splat cleanup facing new desert
3 Years Ago
Cleaned up Hammer rts entities Added tool tips. Entity groups for FlowField stuff. Updated material on FlowField Blocker.
3 Years Ago
Added AI state name DDraw debug option to rust editor tools.
3 Years Ago
Sort event and state lists alphabetically.
3 Years Ago
Can now clear the output of an event in the AI designer.
3 Years Ago
Street bin - updated based on thai feedback Merge branch 'master' of sbox-game
3 Years Ago
Plywood walls set
3 Years Ago
NRE fix for animal AttackState.GetAimDirection
3 Years Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
3 Years Ago
South into mountains transition area WIP
3 Years Ago
Military hangar set greybox models/prefabs
3 Years Ago
▇▆▊▊ ▇▊▆▅▍▍█ ▊▋▍▉ ▆▆█▊▆█▅█ ▇█▄▊▌▆▌ ▋▋█▄▌▊ █▅▋▌▋ ▄▊▇▋ ▉▇ ▆▉▅██▇▆▉
3 Years Ago
Citizen: updated Pistol/SMG draw animations
3 Years Ago
Desert military base scenes backup
3 Years Ago
countryside checkpoint models/prefab and material variants
3 Years Ago
Correct prefab, underwater dweller.
3 Years Ago
Increase tunnel dweller listen range so they react to nearby rooms
3 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
3 Years Ago
old bench - gib adjustment
3 Years Ago
Old bench - now has full set of gibs Merge branch 'master' of sbox-game
3 Years Ago
Desert military base scenes, road layout and perimeter walls placement