240,208 Commits over 3,837 Days - 2.61cph!
post box - slight adjustment of sizing
Sfm: Fix export window not closing when finished
hesco_barrier_tall greybox model/prefab
Hammer: Apply map entity render color down to any map mesh children
Post box - blockout
Merge branch 'master' of sbox-game
Texture refresh concrete barrier
Added a new taller variant of concrete barrier (not a deployable)
Fix shot power line rendering due to render entity changes
Add inaccuracy when firing torpedoes near the surface
Revert rubikon "fix" for TOI bodies getting stuck, would rather they get stuck than completely fail collision
Don't render viewmodel layers in tool scenes. Fixes #687
More work on torpedo movement
More error and timeout handling
Merge Main -> SubmarineSeptember
Refactoring how torpedoes stay level now that there's only one type
SFM: Fix - SFM stops functioning if you cancel mid movie render #202
Initial support for NPC's calling players
Fixed several cases where the call wouldn't end when the NPC dialogue ended
Add the option to block incoming calls at the prefab level
Fix duo sub losing its water culling in the previous commit
Added actual support for long distance phone conversations with NPC's
Add a little visual mist when torpedos fire (both sub types), to help the lack of feedback to anyone who has audio muted
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Raycast the whole drink water button, instead of just the cup, in the water catcher UI
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Shifted snow biome boundaries further north away from new desert
Citizen/animgraph: added Shotgun draw anim
Street bin - adjusted physics shape and made it look black rather than light grey
Splat cleanup facing new desert
Cleaned up Hammer rts entities
Added tool tips.
Entity groups for FlowField stuff.
Updated material on FlowField Blocker.
Added AI state name DDraw debug option to rust editor tools.
Sort event and state lists alphabetically.
Can now clear the output of an event in the AI designer.
Street bin - updated based on thai feedback
Merge branch 'master' of sbox-game
NRE fix for animal AttackState.GetAimDirection
AI designer now uses a 2 column popup for selections, so that everything is visible.
South into mountains transition area WIP
Military hangar set greybox models/prefabs
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Citizen: updated Pistol/SMG draw animations
Desert military base scenes backup
countryside checkpoint models/prefab and material variants
Correct prefab, underwater dweller.
Increase tunnel dweller listen range so they react to nearby rooms
Added BaseAIBrain.OnStateChanged().
ScientistBrain now sets correct relaxed flags based on state.
old bench - gib adjustment
Old bench - now has full set of gibs
Merge branch 'master' of sbox-game
Desert military base scenes, road layout and perimeter walls placement