252,057 Commits over 3,959 Days - 2.65cph!
▇█▆▋▍▍▌▄▇▌▅▍▊ ▇▋▌▇▊▊ ▊█▊ ▇▊▌▊ ▇█▄▅ ▌▇▋▇ ▇▅▌ ▉▊▍▅ ▍▄▊▄▊▊▋ ▋▆▊▋▋▇▊▋▄▉▌▆
Add `mix-blend-mode: multiply`, color picker works again
Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
Fix missing key binds on asset inspector tool
Remove debug texture
Fix incorrect alpha cutoff on default spray can decal
Merge from spraycan_restore
Cherry pick
69424 ignoring tracking (let's try this again)
Merge from spraycan_restore
Cherry pick
69431 ignoring tracking
▊▌▍▌ ▌ ▅▌▉▆█ ▉▌█▋ █▆▉▄▇▅▆ █▌▉▄▌▉▍ ▉ ▍▉▍▅ ▄▆▌▇█▅▌▆█▌
▊▇▊▉ ▉▌▄▊▊▆█▌▆ ▍█▌▄/▉▍▄▇▍/▉▋▇█▊▌ ▄▍▉▌▋ ▊▅ ▅▇▇▍▄█▆▍▋▊▆▍▌▍▉ ▅▆▇█▉ ▋ ▋▍▅ ▄▅▆▉▋
Move platforms to bundled assets for proc gen placement
Shift probability of standard pylons down (8 -> 2)
Hook up platform B and C variants
ServerLog global now obeys sv_logecho convar
Delete Windows steam binaries (used by dedicated servers) as they are now shipped automatically by Steam
Fixed mesh decal ambient lighting issues
menu_cleanupgmas Problem will now tell you which files it recommends deleting. Also removed "Finished! Run menu_cleanupgmas to clean up said files" console messages since they duplicate what's in Problems menu.
Updated Jenkinsfile !skip-replay-tests
Cherry pick steam_api.dll fix, "Too many voice packets in a single frame!" fix, vehicle driver NPC crash fix
Move potentially conflicting addons detection to Problems menu - potentially conflicting means two addons have the same Lua file with different file sizes
Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests
Disabled Win32 builds for now
Fixed some glitches with the interpolator when magnet crane yaw passed through zero. Still hitches at zero - TODO.
Disco ball skin https://files.facepunch.com/louie/1b1711b1/sbox-dev_tqnIiPOlwM.png
Office chair - moved vmdls to correct folder
Merge branch 'master' of sbox
You can now search maps by the name of the Workshop Addon they come from in Start New Game screen
Fixed Facepunch.Steamworks dll meta !skip-replay-tests
Updated Facepunch.Steamworks
Show floating text input on steam deck on comment input select
Default to controller input on steam deck !skip-replay-tests
Almost fully finalized east side
Camera & movement improvements
Viewmodel rotates camera with camera bone rotation.
Remove perlin viewshake from fists weapon
▊██ ▉▉▆▊▄▅▆▅▇▆▋ ▍▉▄▉▋█▍▇▊ ▋▉▋▄█▊▋ ▇▇ ▄█▉▋ ▊█▌▊▄
New outfit piece! - Dirty Trainers
Some new dirty trainers, so more shoe options! Will be adding LODs in my next push asap.
Trainers - Quick fix
Quick fix to naming of files before initial push to git.
Remove redundent footer-space on game edit screen
Add remaining css transforms
If Steam Input gives us no motion state use Quaternion.Identity instead of an invalid quat
Make Input.MotionData.Rotation match our S2 world space
Don't open load dialog on editor load. Let the user select it from the radial menu (they may wanna just be editing a new map)
Add ActionHistory (wrapped LinkedList) to use instead of Stack to have a limited redo/undo capacity
Added Duplicate Blocks Action and implemented support to make duplicating blocks undoable and redoable
Removed missing component
Hover ball skin https://files.facepunch.com/louie/1b1711b1/sbox-dev_bU11rcwpEi.png
Added Area Blocks Action and made placing blocks in an area able to be undone or redone
Fixed global around user leaderboard fetching
Added a simple Undo / Redo functionality using actions. Only works for Place Blocks at the moment until other actions are implemented. Controls are a little funky... Duck + Drop to Undo, Duck + Reload to Redo.
Fixed fetching usernames / avatars
Updated Facepunch.Steamworks
Fixed legacy shared file downloads
Don't list replays in the workshop menu
Fixed game constantly pausing
Working on using Switch UI proportions on Steam Deck
Fixed shadow proxy issues in airfield