252,057 Commits over 3,959 Days - 2.65cph!
Fix new player overlay buttons not clickable
Disable wall run for now
Platformer camera
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Simulate jigglebones in modelspace so that only animation influences it, looks shit in worldspace. Todo: make this an option
emoji balls (art by howie) https://files.facepunch.com/louie/1b1811b1/Photoshop_ltXXefa4n4.png
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Prevent crashes in DynamicShadowMgr due to light entity respawns
Fixed global top leaderboard fetching !skip-replay-tests
Reverted decal materials to use transparency instead of cutout
Color corrected some materials
Lighthouse interior lighting and environment volumes
Material tweaks
Added some additional dressing
Cloth sim on frame, don't flush cloth updates on frame, as comments suggest. Seems to make jiggle bones more stable?
Water entity deletes its water scene object when it is removed
Fixes Map.Reset lowering FPS every time a map with water is cleaned up
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Include "Success" field in LeaderboardUpdate struct
leaderboard admin tweaks
Hacky fix for leaderboard upload !skip-replay-tests
updated prefab, added material vartionns/decals
Use name from path if exists
Remove unused
Automatically add existing node types
Fix undo/redo when creating nodes from context menu
Node takes a path to display in nested context menu
Clean up drop target and preview on rebuild
Reopen currently open graph after hotload
+vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
Fixed crash on srcds when potentially conflicting addons are detected
Football skin https://files.facepunch.com/louie/1b1811b1/sbox-dev_v6qtVBUjTd.png
Fix wrong blend mode happening in shader somehow
Re-enabled ShowFloatingGamepadTextInput
Possible fix for win32 builds !skip-replay-tests
Basketball skin https://files.facepunch.com/louie/1b1811b1/sbox-dev_Az1kVFbfvq.png
mo splats & related sculpts
Added customise menu hint to hud
Updated steamworks dlls
Fixed Facepunch.Integration
PluginData fixes
Removed RconManager
Updated Facepunch.Steamworks
Part way through fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Finished fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Misc remaining fixes
Updated Facepunch.Steamworks
Fixes from testing
Fixed fetching usernames / avatars
Updated Facepunch.Steamworks
Fixed legacy shared file downloads
Don't list replays in the workshop menu
Fixed game constantly pausing
Working on using Switch UI proportions on Steam Deck
Fixed global around user leaderboard fetching
Removed missing component
Updated Facepunch.Steamworks
Show floating text input on steam deck on comment input select
Default to controller input on steam deck !skip-replay-tests
Fixed Facepunch.Steamworks dll meta !skip-replay-tests
Disabled Win32 builds for now
Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests
Updated Jenkinsfile !skip-replay-tests
Tennis ball skin https://files.facepunch.com/louie/1b1811b1/sbox-dev_OsSnPvVtsw.png
8ball skin https://files.facepunch.com/louie/1b1811b1/sbox-dev_VkWRij6QAA.png
Invalid drag border color should be red
Add IDroppable and IDraggable
Add Block List texture
Add ActiveDraggable
byte -> int for servercmd for setting hotbar block id in editor
Add EditorBlockItem
Add EditorBlockList
Update EditorHotbarSlot to implement IDroppable
CSS perspective-origin
Make SetDebugBits behave as expected
Fix calculate procedural bones jittering, use bone accessor code path that's meant to be used when model is scaled, works better
Improved saving and loading of editor worlds (hide direction and extension from user)
Add AutoCompleteInput and AutoCompleteList classes
Implement autocomplete for save and load dialog
Wrap around widget that makes it easy to do save/load/undo/redo/etc
Note
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
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Merge MagnetCraneUpdates -> Main
Added debug method for magnet crane interpolation
Don't report camera frame times (only an issue in listen servers)
Remove SceneObject.SetMaterialGroup, it was already on SceneModel
Whitelist System.WeakReference
Whitelist System.ValueType
Whitelist System.IConvertible
Whitelist System.TypeCode
Whitelist System.TimeZoneInfo