240,226 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Added the Suicide Drone entity implementation and fixed some looping attack sounds
3 Years Ago
Desert camo netting generic texture set
3 Years Ago
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
3 Years Ago
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
3 Years Ago
Using KokkuGames/PostProcessing
3 Years Ago
Using KokkuGames/PostProcessing
3 Years Ago
Prefab updates to enable the small secondary moonpools
3 Years Ago
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
3 Years Ago
Better secondary moonpool code
3 Years Ago
Item tooltips for resource entities once again show the remaining stock
3 Years Ago
Increased Pathfinder step-up height to 60 units (test.) Added sounds for Drone movement and selection. Added support for Resource Generator looping and finish sounds and implemented them for all generator types. Added Drone mining laser looping sound.
3 Years Ago
Scene backup
3 Years Ago
Fixed speech bubbles overlapping, movement tweaks
3 Years Ago
Underwater lab min distance changes Reduced underwater lab count
3 Years Ago
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
3 Years Ago
merge from SubmarineSeptember
3 Years Ago
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3 Years Ago
Rebuild faceposer for the steam version
3 Years Ago
Merge from main/Underwater_labs_September
3 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
3 Years Ago
AI can now listen for player movement and at varying volumes.
3 Years Ago
wip push/advance state
3 Years Ago
Desert helipad model/prefab
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Manifest rebuild
3 Years Ago
Merge SubmarineSeptember -> Main
3 Years Ago
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3 Years Ago
Assign the sub parent triggers
3 Years Ago
Merge Main -> SubmarineSeptember
3 Years Ago
Merge sub_parenting -> SubmarineSeptember
3 Years Ago
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
3 Years Ago
More fixes, more specific error codes for when a call fails
3 Years Ago
ModelDoc: Fix @ name stripping incorrectly working
3 Years Ago
Some cleanup
3 Years Ago
Compile fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
Use resource for lightcookie in fgd rather than string
3 Years Ago
Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
3 Years Ago
Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance TMP sprites can now use a Texture2DArray atlas Can now embed button prompts in TMP text Fixed bleed between sprites in pc-back.png Fixed some issues with button prompts embedded in TMP text Replace hint text with TMP_Text Speech bubbles now use TMP_Text Some fixes for button prompts embedded in TMP_Text Support for embedded button prompts in world-space text First pass at making speech bubbles world space Replaced a bunch of old button prompts with the new prefab New speech bubbles are mostly working Fixed Switch build error Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
3 Years Ago
Make lightcookie preview on hammer work properly
3 Years Ago
Added default light cookies.
3 Years Ago
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3 Years Ago
Movement Confirmation Marker Particle with colour cp1
3 Years Ago
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
3 Years Ago
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