193,212 Commits over 4,049 Days - 1.99cph!

5 Years Ago
Fix compile error in client builds Switch to custom domain Document some functions and classes Switch lastCleanup to RealTimeSince Move some classes to their own files
5 Years Ago
Tidied up the KDTree classes
5 Years Ago
[D11] Switching to broken items no longer plays equip animation.
5 Years Ago
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
5 Years Ago
[D11] some more Assets\Prefabs\Deployable LODs
5 Years Ago
[D11] updated foliage billboard shader
5 Years Ago
merge from tree_game
5 Years Ago
[D11] workaround for transparent rocks - disable an optimization in the HDRP package whilst the investigation continues on the support ticket.
5 Years Ago
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5 Years Ago
Tweaked default tree marker size range Generated oak tree marker data Generated beech tree marker data Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
5 Years Ago
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle. Converted BaseNetworkable child events to virtual methods.
5 Years Ago
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
5 Years Ago
Big Rig WIP
5 Years Ago
Fixed sharp notes not being stopped properly on remote clients
5 Years Ago
CBitRead::ReadUBitVar no longer screws up bigly when input is > 4095
5 Years Ago
More
5 Years Ago
skin approval
5 Years Ago
battery logic
5 Years Ago
Backup
5 Years Ago
merge from main
5 Years Ago
batteries now store energy in rustWattHours instead of a static output amount and time less drain on batteries results in less energy usage so they last longer
5 Years Ago
metas...
5 Years Ago
Adding a KDTree system to split up monument into consistently sized chunks, also some utilities for batching.
6 Years Ago
Added teleportlos console command
6 Years Ago
Finally fixed the duplicate team chat log
6 Years Ago
[D11] Assets\Prefabs\Deployable LODs
6 Years Ago
D11][UI][#2772] Fixed prefab pre-process on glass decals
6 Years Ago
[D11] upgrade the foliage shaders again. Need to do this for the billboards as well, but this was just an attempt to fix the wind animation, but it doesn't fix it. Deleted some of the legacy cginc files but some of the others are still being included so will delete them as other stuff is updated.
6 Years Ago
[D11][UI][#2918] Fixed issue with crafting screen navigation, [#2939] fixed issue with crafting icons not refreshing after running out of ingredients. Fixed issues with selected item colour
6 Years Ago
[D11][UI] Added crafting category icons and added them to the crafting screen. Added missing translation in crafting screen
6 Years Ago
Fixed missing dune meshes at water_well_a water_well_a S2P
6 Years Ago
[D11] [UI] WIP fixing up the construction/planner rotate issues.
6 Years Ago
Merge from main
6 Years Ago
[D11] + Fences_Walls - Adjusted all sections of walls so that in theory they should transition through LOD's at the same time
6 Years Ago
Fixed sedan_a_wrecked broken prefab
6 Years Ago
[D11] + Crate_normal_2 LOD server fix
6 Years Ago
network++ save++
6 Years Ago
[D11][UI] Fixed issue with navbar displaying queue. Compile Fix
6 Years Ago
[D11][UI] Changes to the big wheel loot panel
6 Years Ago
merge from CampFireFix
6 Years Ago
network++
6 Years Ago
merge from tree_game
6 Years Ago
merge from map_improvments
6 Years Ago
Only scale from Spine_4 up when equipping an instrument Reset scale of instrument to one on deploy Realigned guitars
6 Years Ago
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6 Years Ago
Big Rig WIP & mat stuff
6 Years Ago
Doubled minimum note fade out time (0.05s - 0.1s)
6 Years Ago
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
6 Years Ago
Campfire fire and smoke FX now always go straight up, even when placed on slopes
6 Years Ago
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