252,069 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Track all items that are consumed by players
3 Years Ago
Fix shark categorize string for analytics Sharks are now considered NPC's Record deaths via NPC as a sub category so we can differentiate players dying from weapons (ie. getting killed by an mp5 wielded by a player or a scientist)
3 Years Ago
Removed the the map snowmobile
3 Years Ago
Merge Main -> MagnetCraneUpdates
3 Years Ago
Cleanup Give graph context access to the node manager Give group anim node its own graph context so nodes always know who their node manager is
3 Years Ago
Fix SERVER compile
3 Years Ago
Move custom demo systems to a new partial script to reduce conflicts when merging from main
3 Years Ago
Removed orphan DebugEx timer
3 Years Ago
Save settings
3 Years Ago
Enabled saving on y temp train and carriage entities
3 Years Ago
Make sure the wheels start at zero rotation
3 Years Ago
Update changed wheel bogie positions when received even if the train is off
3 Years Ago
Fix rear bogie jitter from using world instead of local rotation
3 Years Ago
Merge from main
3 Years Ago
Added missing time parameter info
3 Years Ago
Smoothed out train bogie rotation using the new generic interpolator
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
Try reducing magnet crane interp snapshot count from 32 to 8
3 Years Ago
Removed temp debug code
3 Years Ago
Create empty graph by default on startup
3 Years Ago
Updated test map
3 Years Ago
Merge Main -> rail_network
3 Years Ago
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3 Years Ago
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3 Years Ago
VS 17.2 fix
3 Years Ago
Faster, much better water caustics Simulate wind ripples on water, increase offset, make underwater fog blend seamless with edges and view
3 Years Ago
Lets try this
3 Years Ago
Revert "Pre init streaming bootstrap buffers" This reverts commit 2cf3859d687a7901d7fdc6dfb40a6f751349cd17. Revert "Shut visual studio up v2 electric boogaloo" This reverts commit 961e4ffbe6e7b0fbb2b5dfc4b9f6af6752f7224f. Revert "Assert to make sure we're not a nullptr to shut vs up" This reverts commit 7c230cf07fc22872c597bce184701564edd71612.
3 Years Ago
Pre init streaming bootstrap buffers
3 Years Ago
Shut visual studio up v2 electric boogaloo
3 Years Ago
Assert to make sure we're not a nullptr to shut vs up
3 Years Ago
fix assertion
3 Years Ago
Fix mod list in assetbrowsers being too tall
3 Years Ago
FocusOnLocation and OnAttributeModified goes through node manager
3 Years Ago
Same deal for copy graph nodes
3 Years Ago
Fix paste graph nodes not using the correct node manager
3 Years Ago
Enable stack drawing on node items for group nodes
3 Years Ago
Copy CAnimGraphEditorWidget for CQGroupEditorWidget, cut down on code duplication later Group editor widget saves group node id so we can get the new node ptr on animgraph change, fixes undo crash Remove OnUpdateVisualization from IAnimGraphVisualization, don't need to do this now
3 Years Ago
Remove m_rootNodeID in format conversion
3 Years Ago
Add IAnimNodeManager, we're gonna need this Allow animgraph to grab the node manager Create a node manager in group anim node instead of a whole new animgraph Allow node manager to be grabbed through graph editor widget so we can yoink the manager that the group node is using Send the node manager down to the visualization container widget instead of an animgraph Pass the node manager to editable graph
3 Years Ago
Keep track of the animgraph in path entry so that the correct anim node can be got when updating visualization
3 Years Ago
Let anim node manager deal with removing invalid nodes and setting context post load Move all handling of nodes into node manager Move root node id into node manager, find it on post load so we don't have to save it
3 Years Ago
Immediately dispose scene textures if requested for ScenePanel
3 Years Ago
Add CGroupInputAnimNode and CGroupOuputAnimNode stubs
3 Years Ago
Add group anim node Add group editor widget Add anim node manager Add KV3_FORMAT_ANIMGRAPH2 and converter for migrating to node manager
3 Years Ago
include more workshop assets in build adjust description changed some invasion powerups
3 Years Ago
Use New camera for only controller input + use input actions
3 Years Ago
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3 Years Ago
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3 Years Ago
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