252,052 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Legacy RemoteStorage based shared file downloading
3 Years Ago
Meshing / tessellation improvements
3 Years Ago
Fix NRE on Game Setup screen Restore game setup description editing functionality Can set control mode / single/multiplayer tags on game setup page Add controller/vr information the same way as "Mouse & Keyboard Supported" is Fix exception from Package.UpdateValue
3 Years Ago
Merge from SteamNetworking_MultiLane_4
3 Years Ago
Reapplying
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
▍▊█▅▄▄▆▍█▆▄ ▍▊▄_▍▌█ ▍▌▌ ▍▍ ▉▆▊█▆▌▇▊▆█ / ▄▊▄█ ▌▍▋▉▄▅ ▇█▇▆▌▋█ ▌▆▌▆▆▋ (▍▅▆▉▉▋ ▇▊ ▌▍▉▍ ▍▄ ▉▄█▆▇ ▋▋▉▅▍ ▇▊▉▇▉ ▇▇▅ ▋▍▄▇▊█▅▌)
3 Years Ago
Show the player who recorded the demo's nametag when in a demo and in debug cam
3 Years Ago
Removed debug print
3 Years Ago
Remove old script Prevent some achievement processing happening on non official servers
3 Years Ago
LoadMapFile terrain textures
3 Years Ago
Merge from main
3 Years Ago
Update cargo achievement
3 Years Ago
Created GenericLerp mostly based on the existing PositionLerp. Simpler than PositionLerp overall, but can interpolate anything. Implemented it for magnet crane animation - cabin yaw + the two arm movements. This makes the magnet crane visual movement smooth instead of jittery (the existing code did a simple Lerp, but couldn't really be timed right on its own). GenericLerp may be useful any time the server sends regular data which needs to appear smooth on the client despite only coming 10 or 16 times a second. For instance I plan to use it for the train bogie rotation as well.
3 Years Ago
Use smooth delta time for less jerky zipline movement
3 Years Ago
Add seamless entry to water, fix splash and ripple height Iterate underwater fog Water cleanup
3 Years Ago
Fixed playground depth
3 Years Ago
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3 Years Ago
Fixed some guid issues, reapplied prefabs on Playground and craggy
3 Years Ago
Woops BaseCollectible - handles client only pickups, converted all pickups to this
3 Years Ago
Fixed sprays getting doubled up (pooling issue)
3 Years Ago
Nametags match player color Fix authority exception iv_view locks view rotation
3 Years Ago
Disable vault for now
3 Years Ago
Actually load the right file
3 Years Ago
Always include raycast depth shader, fixes it being stripped in builds
3 Years Ago
Various UI improvements to Save / Load dialogs and the Loading Screen
3 Years Ago
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3 Years Ago
Fix crashing with npc_apcdriver when it doesn't have its vehicle Added console warnings when npc_apcdriver/npc_vehicledriver is removing due to it not having its vehicle
3 Years Ago
Update steam_api.dll to the correct version (1.50)
3 Years Ago
Added missing methods needed by Chippy
3 Years Ago
Updated Facepunch.Steamworks Fixes from testing
3 Years Ago
Fixed "Client integrity violation" when connecting to staging server
3 Years Ago
Added crude Editor Save Dialog and Editor Load Dialog Increased default editor camera FOV Have loading screen properly re-appear when it should do Merge branch 'main' of sbox-corewars
3 Years Ago
Properly clean up worlds and chunks when destroyed. Properly send and refresh worlds when changed on clients.
3 Years Ago
Voxel World Loader icon
3 Years Ago
Updated Facepunch.Steamworks Finished fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Misc remaining fixes
3 Years Ago
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3 Years Ago
Cleanup "Would you like to save" dialog before opening new, closing, etc
3 Years Ago
Show recently opened in file menu
3 Years Ago
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3 Years Ago
Airfield polish Fixed shadow proxy issues on hangar doors Manually fixed alpha on watchtower and offices LOD textures to help with shadows Reduced glossiness of the shipping containers Other small fixes
3 Years Ago
Make E snap instead of Shift
3 Years Ago
Some changes to the bounds
3 Years Ago
Automatically switch to editor mode if loading facepunch.cw_editor_map
3 Years Ago
Update sbox-voxels
3 Years Ago
Fix stupidity
3 Years Ago
Update sbox-voxels