240,167 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Models/Colliders/Shadowproxies for module_900x900_2way_moonpool - Moonpool alternate entrance module to enter the labs without a submarine
3 Years Ago
Added normal crate spawners to 1/5th of dwellers prefabs Added a normal crate in each moonpool Moved about some of the normal crates added in T2 puzzles
3 Years Ago
Fixed 45 degree corner underwater lab modules sometimes overlapping each other
3 Years Ago
Update steam_api64.dll Merge branch 'master' of sbox-game
3 Years Ago
Update steamworks sdk to latest Steamworks fixes Tweak default send rates
3 Years Ago
Lit bollard - material adjustment
3 Years Ago
merge from main
3 Years Ago
Lit bollard - top and base and gib, includes cracked light skins for base and on/off light skins Lit bollard - fixed normal issue and made tweaks to model names
3 Years Ago
cherrypicking confirmed fixes 64004, 63991, 63985 from /july_bugfixes
3 Years Ago
SendRateMin, SendRateMax documentation was wrong, lets try the other extreme
3 Years Ago
Added raw fish to shark corpse harvest Removed flies from shark corpse
3 Years Ago
Let's not have ff_ground. Let's just use the world as it is, and support displacements and stuff. ff_ground will still be required as a trigger to define the bounds of the map :+1:
3 Years Ago
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3 Years Ago
Fixed submarine water culling volume exterior visual issues
3 Years Ago
Fixed techtree progression after harpoon gun addition
3 Years Ago
Reliable network buffer supports split packets Don't change k_ESteamNetworkingConfig_SendRateMin, k_ESteamNetworkingConfig_SendRateMax Increase SendBufferSize, Make sure SendRateMin, SendRateMax are unlimited Increase network stringtable max data size Update version.h Merge branch 'master' of sbox
3 Years Ago
Merge from main
3 Years Ago
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
3 Years Ago
Added improved experimental support for height map generation for flow fields, with automatic cliff / edge detection
3 Years Ago
Different sound for submarine seat swap + code fix
3 Years Ago
Fixed not being able to hot swap fishing rod (will only work on fishing rods created after this commit, had to modify the item container settings)
3 Years Ago
Move swapseats UI to the duo sub code
3 Years Ago
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
3 Years Ago
Play a sound when user presses the fire button but a torpedo can't be fired
3 Years Ago
torpedo sounds
3 Years Ago
Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
3 Years Ago
Fix duo sub ammo flag flipping down only as the player mounts
3 Years Ago
Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
3 Years Ago
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3 Years Ago
Merge SubPerformance->Main
3 Years Ago
More performance work. Some in SubmarineAudio
3 Years Ago
Don't show external FX while subs are sleeping
3 Years Ago
Changing water quality via UI bypasses time cooldown
3 Years Ago
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3 Years Ago
Update items and translations
3 Years Ago
Update items and translations
3 Years Ago
Can use LMB as well as S to reel in fish
3 Years Ago
Subs can't fully sleep right away while floating - trying to disable as much as possible anyway. Eventually CheckSleepState in Buoyancy will sleep us though.
3 Years Ago
Refactored how / when sprites get loaded / unloaded from atlases
3 Years Ago
Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
3 Years Ago
Minor light intensity tweak on underwater explosion fx.
3 Years Ago
Potential fix for eyes being in the wrong position (no repro so can't say for sure)
3 Years Ago
Temporarily re-enabled height check (slow) Merge branch 'master' of sbox-rts
3 Years Ago
Minor sonar blip bugfix
3 Years Ago
Fixed batteries not showing batter specific information in crafting menu
3 Years Ago
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
3 Years Ago
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time Line will now snap if player moves too far from their starting position when they threw out the lure
3 Years Ago
fix for errant environment fish protocol++
3 Years Ago
speargun balance speargun added to tech tree speargun ammo no longer has collision shark spawns shark ragdoll shark AI shark obstacle avoidance spawngroup chance to spawn nothing protocol++
3 Years Ago
Lit bollard base & top Merge branch 'master' of sbox-game