240,167 Commits over 3,837 Days - 2.61cph!
Models/Colliders/Shadowproxies for module_900x900_2way_moonpool - Moonpool alternate entrance module to enter the labs without a submarine
Added normal crate spawners to 1/5th of dwellers prefabs
Added a normal crate in each moonpool
Moved about some of the normal crates added in T2 puzzles
Fixed 45 degree corner underwater lab modules sometimes overlapping each other
Update steam_api64.dll
Merge branch 'master' of sbox-game
Update steamworks sdk to latest
Steamworks fixes
Tweak default send rates
Lit bollard - material adjustment
Lit bollard - top and base and gib, includes cracked light skins for base and on/off light skins
Lit bollard - fixed normal issue and made tweaks to model names
SendRateMin, SendRateMax documentation was wrong, lets try the other extreme
Added raw fish to shark corpse harvest
Removed flies from shark corpse
Let's not have ff_ground. Let's just use the world as it is, and support displacements and stuff. ff_ground will still be required as a trigger to define the bounds of the map :+1:
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Fixed submarine water culling volume exterior visual issues
Fixed techtree progression after harpoon gun addition
Reliable network buffer supports split packets
Don't change k_ESteamNetworkingConfig_SendRateMin, k_ESteamNetworkingConfig_SendRateMax
Increase SendBufferSize, Make sure SendRateMin, SendRateMax are unlimited
Increase network stringtable max data size
Update version.h
Merge branch 'master' of sbox
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
Added improved experimental support for height map generation for flow fields, with automatic cliff / edge detection
Different sound for submarine seat swap + code fix
Fixed not being able to hot swap fishing rod (will only work on fishing rods created after this commit, had to modify the item container settings)
Move swapseats UI to the duo sub code
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
Play a sound when user presses the fire button but a torpedo can't be fired
Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
Fix duo sub ammo flag flipping down only as the player mounts
Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
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Merge SubPerformance->Main
More performance work. Some in SubmarineAudio
Don't show external FX while subs are sleeping
Changing water quality via UI bypasses time cooldown
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Update items and translations
Update items and translations
Can use LMB as well as S to reel in fish
Subs can't fully sleep right away while floating - trying to disable as much as possible anyway. Eventually CheckSleepState in Buoyancy will sleep us though.
Refactored how / when sprites get loaded / unloaded from atlases
Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
Minor light intensity tweak on underwater explosion fx.
Potential fix for eyes being in the wrong position (no repro so can't say for sure)
Temporarily re-enabled height check (slow)
Merge branch 'master' of sbox-rts
Fixed batteries not showing batter specific information in crafting menu
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
fix for errant environment fish
protocol++
speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance
spawngroup chance to spawn nothing
protocol++
Lit bollard base & top
Merge branch 'master' of sbox-game