251,883 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Consolidate LODs
3 Years Ago
Merge GMLights -> Snowmobile
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Simplification test
3 Years Ago
Hammer: Fixed particle effects control points resetting to world origin when hidden and then shown
3 Years Ago
East side finalization progress
3 Years Ago
Update sbox-voxels submodule
3 Years Ago
Added LiquidState. Have each queued tick have its own delay. Add queued ticks to a list(?) then process ready ones into a queue. Sort of kind of maybe somewhat happy with liquid for now.
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread Fixed errors after rebase
3 Years Ago
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3 Years Ago
Fixed ent_fire saying it failed when it didn't Fixed Open()ing an open door that rotates away from player behaving incorrectly
3 Years Ago
Added key collecting system Cleaned up hud FGD + updated test map
3 Years Ago
Minor changes Implement EntityIO matching classes for outputs Merge branch 'master' of sbox Replace MapIO with EntityIO where applicable for consistency Added Entity.ClassName (internal for now) and used it where needed Reimplemented ent_fire in c#
3 Years Ago
Added all speedrun categories Speedrun text tweaks Fixed case where pause time was counted for speedruns Speedrun game over time display tweaks
3 Years Ago
Add high quality light preview option Regular: https://files.facepunch.com/ognik/1b0911b1/2022-03-03_28-33-1674ea0f-eecb-4339-b8cc-43c9e6aa8ff0-9UpQLZBP.png High: https://files.facepunch.com/ognik/1b0911b1/2022-03-03_29-19-ae614fac-8e1d-42ae-a3bb-96aa694b8724-cM6BdVtZ.png
3 Years Ago
Fixed not precaching all models
3 Years Ago
traffic cone - compiled to remove unused material
3 Years Ago
traffic cone - removed edgeloop traffic cone - adjusted retro reflective material Merge branch 'master' of sbox
3 Years Ago
EntityIO API extensions Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion Added Entity.FireInput( string input, Entity activator, object value = null ) Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME ) Rename Entity.AddOutput to Entity.AddConnection Added c# docs Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct Merge branch 'master' into entityio-api Merge pull request #200 from Facepunch/entityio-api EntityIO API extensions
3 Years Ago
Fix warning Optimize Input.UpdateMouse Throw an error if map isn't a map Update steamworks dedicated server binaries Fix Input Don't add map models to the precache table Fix server package adding to stringpool table Fix Package network table not being set up Fix EntityList NRE Ignore Package is listen server client
3 Years Ago
Typography, Grid, achievements and styling achievement tab
3 Years Ago
Added "Clear recent files" button to Hammer/ModelDoc/etc Traffic Cone - feedback adjustments Merge branch 'master' of sbox RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash Initial support for displaying textures in RT lighting preview for hammer No displacement or tex parameters yet, coming soon™️ https://files.facepunch.com/ognik/1b0811b1/2022-03-20_12-42-8cfa28ae-0416-4027-b08d-52c9dc9c0af9-etL2SPeV.png Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now Rebuild text shader cause I stomped it before Merge pull request #183 from Facepunch/fog Move env_gradient_fog to managed Don't apply fog strength on alpha Merge branch 'master' into entityio-api
3 Years Ago
hammer materials updated test map Create FredokaOne.ttf Renamed fall trigger to kill trigger Display the area of the map you are in on the hud. Updated fgd
3 Years Ago
Beginnings of a grid system Custom buttons
3 Years Ago
Don't apply fog strength on alpha
3 Years Ago
fix health panel
3 Years Ago
Airfield lighting progress
3 Years Ago
Update block data -> block state and update liquid block usage
3 Years Ago
Rename Block Data to Block State Added LiquidBlock Refactor and add queued ticks system
3 Years Ago
Applied updated landmine model, icon and desc Phrases
3 Years Ago
Merge from main
3 Years Ago
Merge from precompute
3 Years Ago
Cleanup
3 Years Ago
Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now Rebuild text shader cause I stomped it before Merge pull request #183 from Facepunch/fog Move env_gradient_fog to managed
3 Years Ago
Baked data is now saved as a file
3 Years Ago
Rebuild text shader cause I stomped it before
3 Years Ago
Achievements Tab
3 Years Ago
East side height fixes/polish
3 Years Ago
Fix first chat message cutting off Kill feed, course timer styling Coursetimer title, chatbox positioning, killfeed animation
3 Years Ago
Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
3 Years Ago
Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct
3 Years Ago
Initial support for displaying textures in RT lighting preview for hammer No displacement or tex parameters yet, coming soon™️ https://files.facepunch.com/ognik/1b0811b1/2022-03-20_12-42-8cfa28ae-0416-4027-b08d-52c9dc9c0af9-etL2SPeV.png
3 Years Ago
Namespace Hammer/MapDoc under Tools.MapEditor Add a simple MapMesh API for creating simple n-gon polygons programatically in tools addon layer Move Hammer Block tool to C# addon layer, developers can implement any geometry shapes using the simple polygon mesh API and full hotloading. Ported the following shapes to C# so far: Quad, Block, Cylinder
3 Years Ago
Merge from main
3 Years Ago
debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
3 Years Ago
Added support for train track splines to connect to themselves when collating, making one continuous loop
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
Update .gitignore
3 Years Ago
Clean up + effect when pick up items
3 Years Ago
Refactor/simplify zipline serialisation and hookup process to accommodate monument connections Added a monumentZiplineDismountPoint prefab that will automatically connect to a nearby valid zipline (added to gas station for testing)