193,156 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Added dummy standard override shaders
6 Years Ago
Merge from main
6 Years Ago
Black foliage fix
6 Years Ago
Subtractive merge on PlayerLoot distance change. I don't need it anymore, so reverting to the previous code.
6 Years Ago
Vehicle lift interaction work
6 Years Ago
Merge from main
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
▆▅▍▍▇█▄ ▊▋ ▉▍▄█▆█▅ ▌▊ █▅▇▊█▉▇ █▅▉▍. █▆▊█▆▍ ▌▇▋▋▋▆▋ ▉▄▋▅▄▅▅ ▅▌█▉▍▆▉▋█▊▍ ▆█ ▊▇▆ ▇▉▆▇▊▌, ▅▌▊▌▊▄ ▇▋▅▇ ▄▇▌ ▉▋▅▉▍▇▄. ▌▄▋█ ▌▄▆▌█ ▊▋▋ ▉▆▋▊▌ ▅▊▉ █▋█▉▆▄ ▌▋ █▅▄▇▍▉ ▍ ▄▄▅ ▄▉▌▉▇▉▊ ▇▌▉▌ ▅▇▇▆▌'▊ ▅▊ ▆▆▋▆█▇▇ ▊▇▋▍▆▊▉.
6 Years Ago
Scene
6 Years Ago
New sidebar on MenuUI.prefab
6 Years Ago
Merge from /main/accountalerts
6 Years Ago
Moved diffusion profile script to packages/ASE Renamed ASE package folder to match other packages
6 Years Ago
Show read messages half alpha
6 Years Ago
Fixed reflective/refractive glass rendering in the main view, resulting in PixVis working from main view too causing Lamp Tool's glow (and others) to hide unexpectedly
6 Years Ago
position change on jerrycan guitar prefab
6 Years Ago
Fixed reflections on brushes in Hammer having the checkerboard pattern
6 Years Ago
[D11] Added vertex shaded LODs to assets from Structures\Train_crane and Prefabs\Clothes
6 Years Ago
ENTITY:SetPreventTransmit can override transmit state of TRANSMIT_ALWAYS
6 Years Ago
[D11] + Majority of \structures\timber_mines LODs' adjusted
6 Years Ago
[D11] Added dialog close method - updated ps4 plugin
6 Years Ago
Clothing items use correct avatar (RustPlayerAvatar) Read/write off on all clothing items, index format set to 16.
6 Years Ago
[D11] LOD's Remnant Container, most of Tunnels
6 Years Ago
[D11] PS4 Common Dialog source SDK 6.5
6 Years Ago
[D11] [UI] Fixed missing function call to open settings menu.
6 Years Ago
[D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
6 Years Ago
fixed every item showing candy vision fixed cursed cauldron being able to be placed too close to walls
6 Years Ago
Show unread messages, mark as read when viewing
6 Years Ago
DynamicMouseCursor: don't change to finger if button is disabled
6 Years Ago
RustLayout as a MaxHeight Added Bottom mode to RustLayout RustLayout calls parent RustLayout if size changes
6 Years Ago
Fix sun glow sprite disappearing when looking at it
6 Years Ago
[D11] Assets\Content\Structures\wooden_walkway LODs
6 Years Ago
Skin bundle update
6 Years Ago
take out frontend sound precache because it's crashing and it shouldn't really be necessary with the sound template prefabs in the startup bundle
6 Years Ago
[D11] [UI] PS4 Quick Menu no longer allows game input to carry through. Game is now paused whenever a system menu is opened.
6 Years Ago
Scene
6 Years Ago
Skin update
6 Years Ago
Hair part removal
6 Years Ago
[D11] Assets\Prefabs\Tools LODs
6 Years Ago
null check just incase
6 Years Ago
Part removal.
6 Years Ago
team member connection list tweak
6 Years Ago
merge from main
6 Years Ago
Bridge LOD models with vertex shader on furthest LOD mesh.
6 Years Ago
skin approval
6 Years Ago
Scene backup. Exca engine prefab conversion.
6 Years Ago
Added hdrp material alpha clipping to blendlayer and blend4way shaders
6 Years Ago
Regen litbase and foliage shaders
6 Years Ago
Updated ASE Lit template to use hdrp internal alpha cutoff properties
6 Years Ago
horse armour world models
6 Years Ago
Fixed litbase-spec inspector