240,169 Commits over 3,837 Days - 2.61cph!
Match submarine decay times to rowboat times, reducing them a little. With the 45 minute grace period, and the infinite life when indoors in shallow water, there's no reason they shouldn't match.
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Added global.usersinrange admin convar (identical to sleepingusersinrange but for non-sleepers)
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Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
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Fixed visual clipping in solo sub on very widescreen monitors when moving the view around
Hide all submarine interior renderers if the local player isn't inside (performance)
Merge Torpedo_Hole -> SubmarineSeptember
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Added CrouchWalkLow N & S
speargun can only be fired underwater
shark disable convar
Building Blocker Material
shark protection and auto heal
improved underwater crate loot
submarine dryfire, ammo flag, and seat swap sounds
adjusted shark collision avoidance
fixed speargun using arrow worldmodel
shark abandons attack if player unreachable
code cleanup
reduced crate untie time to 6 ( was 8 )
merge from SubmarineEnvironmentVolume
missing files
fixed unanimated trout
added yellow perch environment fish
shark aggression fixes, flee when out of range
Fixed dedicated server crash on startup
actions.json
VR anchor default is at the pawn's location
Merge branch 'master' of sbox-game
extra shark vehicle attacks
much improved shark attack (animations, effects )
shark sounds
speargun balance
shark corpse no longer sinks like a rock
Updated CrouchWalkS & related processing prefab
bin - blockout for scale
Merge branch 'master' of sbox-game
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Improved behavior of sounds in PlatformEntity
Start/Stop sounds now play when expected with the TimeToHold option, etc.
Make Platform/DoorEntity moving sounds stop when entity gets deleted
"Unknown move type" warnings include the entity name
combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set.
updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures.
updated prefabs.
Force sprite atlases to be unloaded when changing stage
Switch performance summary
Fixed clearing SpriteAtlas
Fixed add SpriteAtlasesInvalidated too many times / not removing
Refactored how / when sprites get loaded / unloaded from atlases
Avoiding duplicate textures being loaded
NEX: periodically attempt to reconnect when connection lost
Added HostLogFileTraceListener for Switch
Avoiding duplicate textures being loaded
NEX: periodically attempt to reconnect when connection lost
Added HostLogFileTraceListener for Switch
bloodcloud now obeys showblood convar
Added AlignToSurface option for BaseUnit definitions that will dictate whether units rotate to the normal of the ground they are standing on
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Disable saving on tunnel/underwater dweller prefabs.
EquipWeapon null check.
PlatformEntity improvements
Added TimeToHold setting
Added MovingSound setting
Moved all sounds to a category in Hammer
Improved how inputs interact with rotating platforms
Platforms can now rotate more than 180 degrees
Fixed key binds not working in VR mode