134,587 Commits over 4,293 Days - 1.31cph!

6 Years Ago
Added simple debug util timing functions
6 Years Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
6 Years Ago
reduce modular vehicle horn volume
6 Years Ago
▋▍▊▍▉▍ ▇▌▄▅ ▉▇▉▅▇ ▅▊▋ ▍▉▆▋▍▄▄█▊▊▄ ▅▌▊ ▄█▆▄▍▇▌ ▋▅▄▌▅██▌█▌ ▄▅ ▉▉ ▄▋▄▍▉
6 Years Ago
additional skins
6 Years Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
6 Years Ago
moving active belt item holsters it
6 Years Ago
updated hostile icon
6 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
6 Years Ago
vm water gun - Added anims tweaked shape of cable clip in model added bone for animation re-positioned viewmodel animator changes
6 Years Ago
6 Years Ago
Added 30 degree concave corner support
6 Years Ago
Yet another waterjet candidate
6 Years Ago
audio.printenginesounds debug console command
6 Years Ago
More layer fixes Baked billboards for mormon tea bushes Tweaked LOD distances
6 Years Ago
Fixed layers on ocotillo and snow willow bushes Optimized draw distances
6 Years Ago
shifted pivot on triangle roof pieces to the center
6 Years Ago
180 transform rotation on roof triangle up and cie
6 Years Ago
Baked billboards for all arctic pine saplings Correctly set pine sapling layers
6 Years Ago
Transforms adjustments on set of greybox roof models
6 Years Ago
Removed cases where I was doing specific mutable state checks in trigger InterestedInObject calls, not realising that InterestedInObject is also checked to see if we should allow a collider to detect that it LEFT a trigger. Fixes spawning a car on top of yourself and then noclipping out of it causing the game to consider you still in the triggers.
6 Years Ago
Triangular wall fixes
6 Years Ago
Triangle roof neighbour socket fixes Removed redundant roof neighbour sockets
6 Years Ago
6 Years Ago
Triangular wall conditional models support triangular roofs
6 Years Ago
Simplified the scripts some more
6 Years Ago
Triangle roof deploy volume adjustments
6 Years Ago
Triangle roof socket adjustments
6 Years Ago
6 Years Ago
Added conditional corner pieces to the prefabs of all tiers
6 Years Ago
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
6 Years Ago
▍▌▄▌▇▋ ▇▋▇▅▉▊█ █▋▇▊▆▌ ▌▅ ▇▉▋▇▄ ▍▅▉▉ ▌▊▌▉▍███▇▅▍█▄▌█ ▍▌▌▅▄▋█▍ ▆▅▉▆▇▉ ▇▋▆▆▌▇▍▌▍█▇
6 Years Ago
Merge from building_blocks_2020
6 Years Ago
Merge from main
6 Years Ago
Tube and board set WaterFactor to 0 for riders
6 Years Ago
Manifest, codegen, protobuf
6 Years Ago
Merge from main
6 Years Ago
Reduced average collision damage a bit re staging user complaints
6 Years Ago
Fixed broken physics behaviour on the most important object in Rust: ball.entity
6 Years Ago
Adjust car steering lerp values
6 Years Ago
▆▅▋▍▇▌▆▆▆▌ ▍▊▆▋█ ▋▌▊▊▇▍▅▄▊█ ▆▆▉▄▆ █▆▅▆▋▄▄▇▌▄▄ ▍▍▋▊▄ ▌▊▆▌▊ ▇██▇
6 Years Ago
Fixed steering right being slower than steering left
6 Years Ago
▅▊▇▉█▅ ▇▆▄▅ █▄▍▊
6 Years Ago
Improvements for flatbed parent triggers
6 Years Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
6 Years Ago
Instead of polling for the contents of a vehicle trigger, use a new TriggerNotify that notifies an object when a trigger encounters something Only check for blockages while opening on doors that swing (not the garage door)
6 Years Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
6 Years Ago
Merge from main
6 Years Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
6 Years Ago
Calculate velocity on client for audio sfx Move out of water check to shared space