240,169 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Match submarine decay times to rowboat times, reducing them a little. With the 45 minute grace period, and the infinite life when indoors in shallow water, there's no reason they shouldn't match.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Added global.usersinrange admin convar (identical to sleepingusersinrange but for non-sleepers)
3 Years Ago
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3 Years Ago
Sub ambiance +10%
3 Years Ago
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3 Years Ago
Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
3 Years Ago
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
3 Years Ago
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3 Years Ago
Fixed visual clipping in solo sub on very widescreen monitors when moving the view around
3 Years Ago
Hide all submarine interior renderers if the local player isn't inside (performance)
3 Years Ago
Merge Torpedo_Hole -> SubmarineSeptember
3 Years Ago
merge from main
3 Years Ago
codegen + phrases checks
3 Years Ago
Fix SimpleShark compile
3 Years Ago
LookRotation spam fix
3 Years Ago
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3 Years Ago
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3 Years Ago
Added CrouchWalkLow N & S
3 Years Ago
speargun can only be fired underwater shark disable convar
3 Years Ago
Building Blocker Material
3 Years Ago
shark protection and auto heal
3 Years Ago
improved underwater crate loot
3 Years Ago
submarine dryfire, ammo flag, and seat swap sounds
3 Years Ago
adjusted shark collision avoidance fixed speargun using arrow worldmodel shark abandons attack if player unreachable
3 Years Ago
NRE fix final
3 Years Ago
main camera merge fix
3 Years Ago
code cleanup reduced crate untie time to 6 ( was 8 )
3 Years Ago
merge from SubmarineEnvironmentVolume
3 Years Ago
missing files fixed unanimated trout added yellow perch environment fish shark aggression fixes, flee when out of range
3 Years Ago
Fixed dedicated server crash on startup
3 Years Ago
actions.json VR anchor default is at the pawn's location Merge branch 'master' of sbox-game
3 Years Ago
extra shark vehicle attacks much improved shark attack (animations, effects ) shark sounds speargun balance shark corpse no longer sinks like a rock
3 Years Ago
Updated CrouchWalkS & related processing prefab
3 Years Ago
bin - blockout for scale Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
Reflex fix
3 Years Ago
Improved behavior of sounds in PlatformEntity Start/Stop sounds now play when expected with the TimeToHold option, etc. Make Platform/DoorEntity moving sounds stop when entity gets deleted "Unknown move type" warnings include the entity name
3 Years Ago
add combined textures.
3 Years Ago
combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set. updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures. updated prefabs.
3 Years Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary Fixed clearing SpriteAtlas Fixed add SpriteAtlasesInvalidated too many times / not removing Refactored how / when sprites get loaded / unloaded from atlases Avoiding duplicate textures being loaded NEX: periodically attempt to reconnect when connection lost Added HostLogFileTraceListener for Switch
3 Years Ago
Avoiding duplicate textures being loaded NEX: periodically attempt to reconnect when connection lost Added HostLogFileTraceListener for Switch
3 Years Ago
bloodcloud now obeys showblood convar
3 Years Ago
Added AlignToSurface option for BaseUnit definitions that will dictate whether units rotate to the normal of the ground they are standing on
3 Years Ago
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3 Years Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
3 Years Ago
PlatformEntity improvements Added TimeToHold setting Added MovingSound setting Moved all sounds to a category in Hammer Improved how inputs interact with rotating platforms Platforms can now rotate more than 180 degrees
3 Years Ago
Fixed key binds not working in VR mode