253,894 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Fill in the rest of the data for the clan info mock Deserialize int64 timestamps to JS Dates Render the motd timestamp on the clan tab
3 Years Ago
Update react-class-model and other stuff
3 Years Ago
3 Years Ago
Bump to version 0.0.3 Updated dependencies to make more sense for people using the package Add in some TSDoc documentation for most public things because I've forgotten what some things did over time
3 Years Ago
Fill in player names for clan motd and the member list
3 Years Ago
Replace the API we use to retrieve avatars with a hook-based one which provides the avatar URL and their profile name Should also fix the avatars not refreshing in the app
3 Years Ago
Updated EditorEntityList to fix overflow scroll and styling in some places
3 Years Ago
Backup 2022/04/09 00:30:00 UTC
3 Years Ago
Add IEditorCallbacks interface. Add ModelProp (implements IEditorCallback). Allow placing of model props to voxel worlds (static).
3 Years Ago
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3 Years Ago
Fixed up styles in Hammer Status bar and Input/Output window
3 Years Ago
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3 Years Ago
Update .addon
3 Years Ago
Add BinaryHelper to simply some stuff Vastly improve serialization and deserialization of worlds so that if any one component fucks up (such as an entity, or block state) it should not prevent the whole map loading. This is useful because if an entity is later removed, or a block state changes the way it serializes, entire worlds won't be lost. Maybe just switch to JSON in future but files could get super large.
3 Years Ago
Have the loading screen logo and spinner opacity transition separately from the parent so it doesn't look weird
3 Years Ago
Updated the loading screen to use the Core Wars logo and have it spin to indicate it's doing something
3 Years Ago
small tweak
3 Years Ago
3 more holes, complete course, rough lighting
3 Years Ago
Temp hack to stop trains being able to spawn on the above-ground rails, since performance will be poor with this old code. WorkCart reimport fix.
3 Years Ago
Revert all train changes to last month's code
3 Years Ago
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3 Years Ago
Remaining cleanup. Magnet Crane continues to use the new interpolation, but players are reverted.
3 Years Ago
Revert BaseEntity.Client
3 Years Ago
Revert PositionLerp to last month's version
3 Years Ago
merge from main
3 Years Ago
backup
3 Years Ago
merge from main
3 Years Ago
added view mode test auto equip weapon options
3 Years Ago
Tidied up interaction generation.
3 Years Ago
Add multi select combo box, use it for enum flags in property editor https://files.facepunch.com/layla/1b0511b1/sbox-dev_bxdOgE3sui.png Remake multi select combo box for enum flags in pure C# (needs styling) Adjust input settings layout to scroll Input settings style tweaks Fix out of range exception Fix map & resource path lists shrinking in addon editor Fix CheckBox not pulling package meta bool binds Fix up/down arrow caret navigation on multiline inputs Fix caret position on newline characters Previous fix missed an edge case and did not work with emojis, hope this way isn't shit Documentation and other minor code adjustments Prop gibs now inherit material group Delete engine break commands, and replace some useful ones with c# implementations ModelDoc: Give the user a chance to copy a model into an addon dir if they try to import a model from outside an addon dir Remove engine break commands code Citizen: updated unicycle pedaling animation Switch to new api urls Tools doesn't need its own package query function Force CBasePlayer transmit always Fix NRE when deserializing a dictionary that ends up with a null key Citizen/unicycle: added sequences for fast pedaling and leaning Citizen/unicycle: updated pedaling animations so that feet are always flat relative to pedals Citizen/unicycle: updated balance sequences Citizen/unicycle: fixed a couple mistakes Recompile sbox_glass Remove usage of PropertyAttribute in Decal asset Get rid of Alpha/RenderFX properties from base.fgd in favor of RGBA color properties Removed Hammer inputs/outputs from all engine entities to stop confusion, since they do not work anyway Theme consistency Fix StartLobby errors Upgrade "Use IDictionary<{1}, {2}> instead of Dictionary<{1}, {2}>" to an error instead of a warning Ignore ResetLatched in IV_PHASE_RENDERING Populate main menu screen with trending games SceneSystem - ignore objects with invalid bounds if it ain't in this spawn group, how can it be in the pvs? Fast return if setting model but model didn't change Fix menu exception when gameicon doesn't have info yet ContainsInterpolationVarsForPhase return false if rendering Package Updated/Created is DateTimeOffset Icon showing updated within last day Simplify switching to local api Fixed client not knowing particle names Add class and interface language support to VFX Compiler
3 Years Ago
merge from main
3 Years Ago
reapplying 69969 - NRE fix
3 Years Ago
Backup 2022/04/08 18:30:00 UTC
3 Years Ago
Animation style properties (unimplemented)
3 Years Ago
Style keyframe parser
3 Years Ago
Fixed pressing enter while changing campaign re-selecting old campaign Don't vibrate controllers when watching replays Disable word wrapping on usernames in leaderboards Fixed visual elements sometimes persisting between incorrectly !release Particularly visible on the credits stage
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Updating method for interaction foam
3 Years Ago
Fix tripmine hitting triggers Shouldn't need PrecacheParticles any more Spawnpoint selection
3 Years Ago
Fixed possible error when submitting workshop scores Store submit queue in a user-specific place Handle submit queue containing missing stages
3 Years Ago
Fixed client not knowing particle names
3 Years Ago
Art drop - building skin and older sources
3 Years Ago
Adobe skin - final art LODs/Colliders/Gibs and prefab setup
3 Years Ago
Try to spawn players as far away from other players as possible
3 Years Ago
Inventory bucket order is consistent
3 Years Ago
Fixed background colour when no background layers are specified
3 Years Ago
Gibbing Health effect tweaks Check whether entity was deleted when checking List
3 Years Ago
Backup 2022/04/08 12:30:00 UTC
3 Years Ago
Fixed being able to throw grenades into the skybox