193,098 Commits over 4,049 Days - 1.99cph!
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Revert tool cupboard and MenuUI changes
Fixed some rotation math issues in the new camera offset
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Rate limit pairing and alarms
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Collision damage now routes to the appropriate module, not just the chassis
Offset camera while in third person and moving based on current movement
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Overgrowth material tweaks
Tree color tweaks
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Added particle accum SF (wip)
Updated LitBase-spec (wip)
Updated triplanar.hlsl and added normals.hlsl
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[D11] Vertex shader LODs added to Nature\Rocks assets
player source anim update
transition blend timing on instrument playing section of player controller tweaked
player tambourine updates
drumkit ik target updates
Added a more descriptive error message for failed GUIDToObject lookups
[D11] \Warehouses\Warehouse converted to new LOD System + Vertex materials added to a few objects
Created a benchmark that will load in monuments, and record performance from various vantage points.
[D11] \structures\residential_buildings converted to new LOD system + Added vertex material to each LOD 3.
[D11] Updated shareplayblocker plugin to PS4 SDK 6.5
[D11] Updated common dialog plugin to PS4 SDK 6.5
GMod enables the Workshop addon the player unsubscribed or subscribed to
[D11][UI][#2670] Fixed issue where blur would remain on screen
[D11] Fix issue with rock first-person idle animation not looping cleanly, and remove textured font from disclaimer screen.
[D11] Assets\Content\Vehicles\Boat LODs
Road and pavement LOD's with a vertex material on final LOD mesh
[D11][UI][#2846] Fixed issue with dropping items from the inventory
Fix for chat popup menu elements getting input blocked by the team panel if you click the lowest chat message
Fix for scene to prefab creating nested prefabs which was preventing instancing working on some objects
Added "HDRP/Custom/Lit Base" shader
Added "HDRP/Custom/Lit Base (Specular)" shader
[D11] Scale fix on 3 assets