240,163 Commits over 3,837 Days - 2.61cph!

3 Years Ago
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3 Years Ago
Fixed Render.Color not thread safe PanelSceneObject constructor takes a RootPanel RootPanel refactoring for world panels Added Transform.WithPosition/Rotation/Scale
3 Years Ago
Hide the submarine items
3 Years Ago
Added a collider to dweller spawngroups so they reset as expected
3 Years Ago
Refactored some status data stuff and implemented the Ice Bomb Ability for the Grenadier. Fixed an NRE in BaseGrenadeAbility that errored when starting the ability.
3 Years Ago
Added BaseUnit.IdleLoopSound and updated Apache and Chinook to use it
3 Years Ago
Fixed a blocker due to dweller spawn in moonpool 1 way
3 Years Ago
fixed a hole in some partition wall meshes
3 Years Ago
Only show sub health info when health is under 75% (match boats).
3 Years Ago
- Fixed solo sub exterior always showing lights on - Fixed solo sub not adjusting headlight volumetrics
3 Years Ago
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
3 Years Ago
Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
3 Years Ago
Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
3 Years Ago
Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
3 Years Ago
Added slight randomisation to underwater drag of gibs
3 Years Ago
Merge from main
3 Years Ago
Fix sonar ping sound using the wrong audio
3 Years Ago
Added global.underwater_cinematic convar that keeps select particle systems and screen effects enabled but disables others for underwater footage capture
3 Years Ago
ModelDoc: Add manipulator under mouse flag when there's a body under cursor, fixes grabbing not working when physics simulation is enabled
3 Years Ago
Comment edit only
3 Years Ago
Some lerping for moon pool blips
3 Years Ago
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
3 Years Ago
Fix all blips getting big after the while blip gets big
3 Years Ago
Give the sonar a big white blip if the sub is lined up just right with a moon pool
3 Years Ago
Test map edit
3 Years Ago
Sonar improvements +pragma disable fix server compile
3 Years Ago
Merge from main
3 Years Ago
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
3 Years Ago
ModelDoc: Add all common node wizards to default archetype, we always want to see all of them regardless of archetype selected
3 Years Ago
Updated small fish descriptions Tweaked physics settings on bobber to bounce less when first cast
3 Years Ago
Remove entries from modeldoc_editor_presets.txt that either don't work/don't care about
3 Years Ago
Switch subs to use green sonar dots instead of yellow
3 Years Ago
Duo sub functional sonar, detects moon pools and other subs
3 Years Ago
ModelDoc: Fix "shoot" tool, just do a simple trace + impulse instead of going through CBaseCombatCharacter
3 Years Ago
AmbienceZone uses TriggerBase ReverbZoneTrigger will toggle AmbienceZone if they share a trigger
3 Years Ago
Phrases for rod desc fix
3 Years Ago
shark work 3p speargun spear
3 Years Ago
Discourage players living on a diet of worms and grubs
3 Years Ago
moved 150x200_05_90bend away from wall a little
3 Years Ago
merge from save215
3 Years Ago
Fishing vendor exchange sell order tweaks and NPC S2P Fishing village
3 Years Ago
Continuing to add new sounds to bring the game to life a little
3 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
3 Years Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary
3 Years Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
3 Years Ago
Replaced pipe materials on all greeble prefabs
3 Years Ago
Rotating PlatformEntity types Merge branch 'master' of sbox-game
3 Years Ago
Allow instanced drawing in the default vertex format Remove Transform.Pos, Transform.Rot (they've been obsolete for a while) Make panel rendering thread safe Add RootPanel.RenderedManually CustomSceneObject rendering is instanced (breaking change, drawing is now in object space) Update renderingmanager.def Fix FullConnect "handle this address" crash Render.Layer is a property Add PanelSceneObject (wip)
3 Years Ago
ui shader refactor Merge branch 'master' of sbox-game
3 Years Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main