251,415 Commits over 3,959 Days - 2.65cph!
Fixed all Texture.Load calls to pass in FileSystem.Mounted
Updated RTS for Pain Day 2 (commented out glow stuff until there is an alternative)
LootProp
Lootable ui
Tint player arms
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
Save when changing character, ending game, and every x seconds
Save character's position and rotation
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GameData binding ( fgd stuff )
Bind MapDoc, MapNode, MapWorld w/ new handles, frame out how internal child nodes are handled
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Pain Day 2 (except ZBufferMode / comment out for now)
Sun color adjustments
Character can be saved to file
Merge MagnetCraneUpdates -> Main
Merge MagnetCraneUpdates -> Main
Fixed magnet crane steering the wrong way when reversing
Asset compile
Update .addon
Refactor fixes
Game category list uses engine version too so we don't end up with empty categories saying they have games
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Update .addon
Refactor fixes
Adjusted driving feel, trying to mostly match old behaviour
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Minor tweaks
Refactor fixes
Aircon - fix for rust appearing on the AO
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Merge branch 'master' of sbox
park bin - lods and gibs
Merge branch 'master' of sbox
Merge Main -> MagnetCraneUpdates
Delete CameraComponent, game ships with CameraMode component now
Add .editorconfig so the code stops auto-formatting in shit ways
Switch from jank camera system to camera components and other refactor fixes
Compiled resources
Remove FoW from CGameParticleManager and protobufs
PrecipitationEntity: don't set control points to Local.Pawn if it's invalid
Coastline finalization WIP
Merge Buoyancy_fix2 -> Main
Added [Editor.EnableColorAlpha] to show alpha editor on color properties
Fixed color properties in assets not loading correctly
This will require recompile of assets
Make white the default for Color properties in editors
Make FGDWriter emit warnings when encounters types it cannot convert to fgdtypes
Added buoyancy wake code to BaseSubmarine and to WaterInflatable. Removed buoyancy wake code from WakeUp method.
Refactor fixes
Asset compile
Reverting: Lets start a new branch for new breaking changes
Fixed accidental BaseCombatEntity debug log commit
Move some Hammer attributes to Editor namespace
Hammer.MetaDataAttribute -> Editor.MetaDataAttribute
Hammer.FieldMetaDataAttribute -> Editor.FieldMetaDataAttribute
Hammer.MinMax -> Editor.MinMax
Fix crash when trying to register handle when no coreclr