251,415 Commits over 3,959 Days - 2.65cph!

3 Years Ago
LODs
3 Years Ago
Fixed all Texture.Load calls to pass in FileSystem.Mounted
3 Years Ago
Updated for Pain Day 2
3 Years Ago
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3 Years Ago
Updated RTS for Pain Day 2 (commented out glow stuff until there is an alternative)
3 Years Ago
LootProp Lootable ui Tint player arms
3 Years Ago
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
3 Years Ago
Finish rebase
3 Years Ago
Managed fog Squash
3 Years Ago
Save when changing character, ending game, and every x seconds Save character's position and rotation
3 Years Ago
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3 Years Ago
GameData binding ( fgd stuff ) Bind MapDoc, MapNode, MapWorld w/ new handles, frame out how internal child nodes are handled
3 Years Ago
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3 Years Ago
Fix missing textures
3 Years Ago
Pain Day 2 (except ZBufferMode / comment out for now)
3 Years Ago
Sun color adjustments Character can be saved to file
3 Years Ago
Merge MagnetCraneUpdates -> Main
3 Years Ago
Minor fix
3 Years Ago
Merge MagnetCraneUpdates -> Main
3 Years Ago
Fixed magnet crane steering the wrong way when reversing
3 Years Ago
Painn Day 2
3 Years Ago
disable filmgrain
3 Years Ago
Asset compile Update .addon Refactor fixes
3 Years Ago
Refactor fixes
3 Years Ago
Update .addon
3 Years Ago
Game category list uses engine version too so we don't end up with empty categories saying they have games
3 Years Ago
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3 Years Ago
Update .addon Refactor fixes
3 Years Ago
Adjusted driving feel, trying to mostly match old behaviour
3 Years Ago
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3 Years Ago
Minor tweaks Refactor fixes
3 Years Ago
Aircon - fix for rust appearing on the AO Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox park bin - lods and gibs Merge branch 'master' of sbox
3 Years Ago
Merge Main -> MagnetCraneUpdates
3 Years Ago
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3 Years Ago
Delete CameraComponent, game ships with CameraMode component now Add .editorconfig so the code stops auto-formatting in shit ways Switch from jank camera system to camera components and other refactor fixes Compiled resources
3 Years Ago
Remove FoW from CGameParticleManager and protobufs PrecipitationEntity: don't set control points to Local.Pawn if it's invalid
3 Years Ago
Coastline finalization WIP
3 Years Ago
Merge Buoyancy_fix2 -> Main
3 Years Ago
More WIP refactor
3 Years Ago
3 Years Ago
Added [Editor.EnableColorAlpha] to show alpha editor on color properties Fixed color properties in assets not loading correctly This will require recompile of assets Make white the default for Color properties in editors Make FGDWriter emit warnings when encounters types it cannot convert to fgdtypes
3 Years Ago
Refactor fixes
3 Years Ago
Added buoyancy wake code to BaseSubmarine and to WaterInflatable. Removed buoyancy wake code from WakeUp method.
3 Years Ago
Scale fixes
3 Years Ago
Refactor fixes Asset compile
3 Years Ago
WIP refactor
3 Years Ago
Reverting: Lets start a new branch for new breaking changes
3 Years Ago
Fixed accidental BaseCombatEntity debug log commit
3 Years Ago
Move some Hammer attributes to Editor namespace Hammer.MetaDataAttribute -> Editor.MetaDataAttribute Hammer.FieldMetaDataAttribute -> Editor.FieldMetaDataAttribute Hammer.MinMax -> Editor.MinMax
3 Years Ago
Fix crash when trying to register handle when no coreclr