198,617 Commits over 4,140 Days - 2.00cph!
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Fixed steering wheel interaction issues in vehicles with multiple steering wheels/drivers
Explosion 3 high/low renders & scene backup
Adjusted seating position on all seats
Fixed everyone in any seat trying to hold the steering wheel
Fixed damage tex not being set correctly on initial connection for modules at 0 health
Merge from Main -> Vehicles
Don't show health on static vehicle lift
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[D11] Sewers SLOD Distance tweaked
Fixed missing references for skin
[D11] Specular fix for Wooden Door
[D11] More Z fighting Fixes
[D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
[D11] Changed default Rustworks env from dev to internal
[D11] Free memory reporting oncreen/in performance counter top right.
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
Turn off rowboat caustics effect as the Projector component is not supported on HDRP
material -> sharedMaterial
Enable occlusion culling for d3d12
Compile fixes for undefining D11_PLAYER_SAVE (because my xbox connected storage is refusing to work and it's driving me insane)
Added clientmanifest to buildassetbundles
[D11] Updated projectile fx and mats
Fixed an optimisation messing up gene display in some situations
Ignore the input from sticks for a short period after closing Pie Menus.
Exposed as a ClientVar: pieMenuSticksBlockingSec
RichText: Fixed clickable text becoming unclickable if the currently rendering text ranges start with a clickable text
RichText: Use clickable text font height for clickable text overlay panels
Added Panel.SetUnderlineFont( font ), sets the clickable text font for RichText panels
RichText: Fixed selection being offset from cursor with clickable text using a different font to the rest of the text
RichText: Skip newline as first character when copying text (from GO branch)
[D11] More Fixes for Z fighting Materials
lowered L96 turret damage
[D11] Applying missing scripts to the rocks.
More gene encoding/transfer work.
Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)
[D11] Fix for Hemp Plant LOD2
[D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
Fixed some loading issues
[D11] Added a distance check to rowboats.
Subtracting
46562 (ring road once again on 3k maps)