193,098 Commits over 4,049 Days - 1.99cph!
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
Stop ASE from loading every imported asset to check if it might possibly be a shader template
env_explosion sparks work as intended
Re-linking antena prefab within military tunnels
LOD models for the roads with vertex paint material on final LOD model
Drag'n'drop to open .vmf files in Hammer
Taunt cam hides quick info HUD
[D11] [PS4] Added background audio for PS4 Activity page.
[D11] reduce building block pool
[D11] Assets\Content\Structures\Train_Tracks LODs
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
Turned off shadow casting for some of the lower LOD renderers
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
Cleanup for pairing rate limiting
▋▄▄█▇ █▌▆▆▋▋ ▍▇▆▆▉█ ▅▋▌ ▊▇▌▉▆▅▊ ▅▄▆█▌▉ ▄▄▅ ▉▄▊▄█▇ ▌▆ ▄▉▇▆ ▅▉ ▆▊▋▌ ▄█▅█▆▅▋▊▆▍▇ ▌▇▇▆▅▍
▋█▊▄█▋▍ ▆▄▄▆▇▍ ▆▌▆▊▌ ▋▄█▌█▌
Fixes to trailer_a prefab
baked LOD kicks in sooner on launchsite warehouses
LS Scene changes to support new lods
24 more models in Launch site baked LODs
[D11] Merge FP changes for the pump shotgun viewmodel
Some clean up, switched all the console commands to use ReplyWith and stringbuilder
[D11][UI][#2754] Fixed issue with player ducking state changing when switching weapons
[D11] Rocket Crane, Abandoned Lighthouse and Vehicle folders
Biome tint mask fix in foliage shader
[D11] Replaced skinned mesh renderers on all cabin_lift prefabs
Can now also unmute players using their mutelist index
[D11] + structures\rocket\rocket_a - LOD group component set up correctly
[D11][UI][#2746] Fixed issue with using items with the inventory open. Switched drop all and drop one controls in the inventory
Updated ignores for flzma2 build
Map can now be interacted with while spectating
Add OpenBrowserToDLC method for new UI
Subtract all of the new entities on this branch (moving to subbranch)
Some cleanup
Fixed notes still playing when instrument is put away/dismounted
Lock interact crosshair to centre of screen in third person