251,653 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Create inherited map node types MapEntity, MapMesh, etc. Can remove map nodes from managed document Add PolygonMesh for creating map mesh nodes from polygons in C# Add a simple perlin noise mesh generator to Hammer using PolygonMesh Fix a few small bugs with feeding polygon meshes into map meshes Add a window with noise parameters, update map mesh on change
3 Years Ago
Fixed Always Sprint affecting sprint-key input on things other than player movement
3 Years Ago
New Clothing - Balaclava Mask! A new simple balaclava mask, perfect for keeping you warm and anonymous. Will be needing to sort out potential blendshapes, which will be sorted soon. Will need abit of development of sorting out blendshapes for clothing to work alongside the already existing face blendshapes. Potential coloured variations soon. Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Added physicmaterials to the magnet crane base colliders
3 Years Ago
Fix Vector3.LerpTo change breaking addons
3 Years Ago
Magnet crane now using Continuous instead of Continuous Speculative
3 Years Ago
Fixed magnet crane jitter following recent wheel changes
3 Years Ago
GameServices.SubmitScore - push individual score to leaderboard GameServices.SubmitScore Push individual score to leaderboard
3 Years Ago
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3 Years Ago
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3 Years Ago
Cleaned up - not tested in game
3 Years Ago
FPArms: more work on the finger adjustment layer feature
3 Years Ago
Hooked up height sampling better, interpolation between states and frames.
3 Years Ago
Breaking up logic
3 Years Ago
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
3 Years Ago
Swap BC7 encoder and multithread it
3 Years Ago
North splat backup & related.
3 Years Ago
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3 Years Ago
Add Editor > Help > Widget Debugger Add Layout.Clear() Changed where custom inspectors are created so they can take over the whole inspector Cache GetLargestMonitorDimensions Minimal SceneWidget, widget that renders a SceneWorld
3 Years Ago
Use FinalLayoutChildren and remove backdrop blur for now (I think it broke)
3 Years Ago
Scale the radial menu items nicely as the virtual mouse approaches them
3 Years Ago
FPArms: initial commit for base/template animgraph + adding new parameters to punching animgraph
3 Years Ago
Added stubs for AreaBlockTool and DuplicateBlocksTool and EditBlockDataTool Added icon for place block tool and other tools Added EditorPlayer.ChangeToolTo Implemented first version of the radial menu for editor tools
3 Years Ago
Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
3 Years Ago
Lowered contrast in temperate biome post process Enabled high definition range on temperate and arid profiles
3 Years Ago
Updates to warehouse
3 Years Ago
Clear Attack1 and Attack2 from input if tab is being held down
3 Years Ago
Added UpdateHotbarSlotKeys Update them to make sense... Add EditorToolLibraryAttribute Start working on Editor Tool radial menu
3 Years Ago
Spawn editor players in the very center of the world bounds Use Input.Down( InputButton.Duck ) and Input.Pressed( InputButton.Back ) as a hotkey for saving the editor map
3 Years Ago
Basic Editor Hud / Editor Block Hotbar Editor Hotbar Classes Place Block Tool / Tool System Fixed load error due to type name wrong Fix loading client data for hotbar blocks if not set Fixed loading of cw_hotbarblocks data (can't deserialize to byte[]) Fix errors when EditorHotbar is ticking before the voxel world has loaded LoadingScreen from RootPanel to Panel Add [Net] IsEditorMode to game and use that client-side Fill editor hotbar blocks with random blocks if they aren't set Fix icon for editor block slots Add z-index to LoadingScreen Update sbox-voxels submodule
3 Years Ago
Add BlockType.BlockId
3 Years Ago
Allow left/right mouse button magnet crane arm movement while driving it
3 Years Ago
More magnet crane driving changes. Adjusted speed and much improved steering ability, based on tests in the junkyard
3 Years Ago
Some adjustments to magnet crane driving/physics behaviour/feel
3 Years Ago
Fixed startup errors after asset is removed
3 Years Ago
moved background to skybox, switch white room to static light, vis pass
3 Years Ago
adding decal/ material color variation. tweaked prefab vis contribution
3 Years Ago
Implement new mesh raycast system, remove old super raycast package Uses commandbuffers instead of a full camera render for improved performance with the same result
3 Years Ago
Suspension edit
3 Years Ago
Lower magnet crane COM to make sure it never spawns and falls over
3 Years Ago
More Thread -> Tread renaming
3 Years Ago
Magnet crane suspension edit. Less wobbly, more stable.
3 Years Ago
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
3 Years Ago
bInMonitorLayer no longer used, calculation of what was used for it is now in rendergamesystem Fix non-viewmodel entities being invisible
3 Years Ago
FPArms: sequences & weightlists for finger adjustment layers + more prefabbing
3 Years Ago
Don't auto select the held item when opening a loot container
3 Years Ago
Release MouseCapture on delete
3 Years Ago
Remove a log