193,098 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
6 Years Ago
Stop ASE from loading every imported asset to check if it might possibly be a shader template
6 Years Ago
env_explosion sparks work as intended
6 Years Ago
MT S2P
6 Years Ago
Re-linking antena prefab within military tunnels
6 Years Ago
LOD models for the roads with vertex paint material on final LOD model
6 Years Ago
Drag'n'drop to open .vmf files in Hammer
6 Years Ago
merge from main
6 Years Ago
Taunt cam hides quick info HUD
6 Years Ago
[D11] [PS4] Added background audio for PS4 Activity page.
6 Years Ago
[D11] reduce building block pool
6 Years Ago
[D11] Assets\Content\Structures\Train_Tracks LODs
6 Years Ago
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
6 Years Ago
Turned off shadow casting for some of the lower LOD renderers
6 Years Ago
Scene2Prefab
6 Years Ago
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
6 Years Ago
Backup
6 Years Ago
Cleanup for pairing rate limiting
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixes to trailer_a prefab baked LOD kicks in sooner on launchsite warehouses
6 Years Ago
LS Scene changes to support new lods
6 Years Ago
24 more models in Launch site baked LODs
6 Years Ago
merge from main
6 Years Ago
[D11] Merge FP changes for the pump shotgun viewmodel
6 Years Ago
Instagram link
6 Years Ago
Some clean up, switched all the console commands to use ReplyWith and stringbuilder
6 Years Ago
[D11] New mastered audio
6 Years Ago
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6 Years Ago
[D11][UI][#2754] Fixed issue with player ducking state changing when switching weapons
6 Years Ago
Fix buildinfo script
6 Years Ago
[D11] Rocket Crane, Abandoned Lighthouse and Vehicle folders
6 Years Ago
Biome tint mask fix in foliage shader
6 Years Ago
Fix buildinfo script
6 Years Ago
[D11] Replaced skinned mesh renderers on all cabin_lift prefabs
6 Years Ago
oops
6 Years Ago
Can now also unmute players using their mutelist index
6 Years Ago
[D11] + structures\rocket\rocket_a - LOD group component set up correctly
6 Years Ago
[D11][UI][#2746] Fixed issue with using items with the inventory open. Switched drop all and drop one controls in the inventory
6 Years Ago
Added TeamCity scripts
6 Years Ago
Updated ignores for flzma2 build
6 Years Ago
private cleansing script
6 Years Ago
Map can now be interacted with while spectating
6 Years Ago
Merge from main
6 Years Ago
Add OpenBrowserToDLC method for new UI
6 Years Ago
Add the entities back
6 Years Ago
Subtract all of the new entities on this branch (moving to subbranch)
6 Years Ago
Unsaved
6 Years Ago
Some cleanup Fixed notes still playing when instrument is put away/dismounted
6 Years Ago
Lock interact crosshair to centre of screen in third person