240,163 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Change default prop explosion particle to new one
3 Years Ago
Implement door_sounds modeldata to ent_door, so models can specify their own sounds (Hammer KVs take precedence)
3 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
3 Years Ago
Running "Asset Cleanup" on sbox-rts
3 Years Ago
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3 Years Ago
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3 Years Ago
Added metallic greeble texture variants Polished the pipes textures
3 Years Ago
Loot pass on T2 / 3 puzzles
3 Years Ago
Added dynamic expression to bubble material
3 Years Ago
New Explosive Barrel Particle New explosion particle plus scorch decals. (particles/explosion/barrel_explosion/explosion_barrel.vpcf) https://files.facepunch.com/louie/1b0211b1/s%26box%202021-08-02%2016-20-26.mp4 Merge branch 'master' of sbox-game
3 Years Ago
Fix applying decals on world from server side
3 Years Ago
Add sharedassets to .addon so assets are sent to clients Remove [Library] from Game class, not required anymore Remove reference to GenerateProjects in readme, just run the game Merge pull request #6 from handsomematt/master Fix clients not recieving assets, remove obsolete stuff
3 Years Ago
Added Dissolving status stub. Added Plasma Bomb Ability with Dark Energy requirement for the Grenadier.
3 Years Ago
Remove red card spawn from module_1200x1200
3 Years Ago
Vehicles are weak to Blast damage (they have a negative Explosive Resistance)
3 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
3 Years Ago
Shoreline jank
3 Years Ago
Added "OtherDoorsToOpen" option to DoorEntity Renamed "Use" spawnflag to "UseOpens" so its more self explanatory.
3 Years Ago
Fixed two lab module edge cases: - labs modules spawning inside eachother - moonpool obstructed by modules spawning underneath
3 Years Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
3 Years Ago
Disallow include()ing non .lua files include errors now have a stack trace and appear in Problems menu
3 Years Ago
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
3 Years Ago
Attack animations for Sniper & RPG
3 Years Ago
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3 Years Ago
Underwater lab MaxCountIdentifier setup
3 Years Ago
fixed gear clutter decor lod popping too close
3 Years Ago
higher seating pos on toilet
3 Years Ago
merge from main
3 Years Ago
Potential fix for a creash with C_OP_RenderRope particle render operation
3 Years Ago
Attempt at fixing z-flickering in bypass tunnels
3 Years Ago
Reenable steamworks.DownloadUGC's callback File argument with some under the hood changes
3 Years Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
3 Years Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
3 Years Ago
Added an additional vendor to fishing village
3 Years Ago
Updated menu background videos
3 Years Ago
ship citizen.vmdl
3 Years Ago
Fix crash on shutdown Merge branch 'master' of sbox
3 Years Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
3 Years Ago
Fixed jumpsuit not displaying within demos played through the editor
3 Years Ago
Flow fixes to dwellings, fixed some trash clipping out bases Fixed toilets not being mountable Fixed mic in crew quarters not mounting
3 Years Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
3 Years Ago
Merge from main
3 Years Ago
Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
3 Years Ago
Minor test map edit
3 Years Ago
NRE fixes in GameObjectRef + DroppedItem
3 Years Ago
Minor edit
3 Years Ago
Don't allow firing torpedoes at all if the sub isn't in the water
3 Years Ago
Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
3 Years Ago
Water System prefab update with scaled time (temp)
3 Years Ago
Merge from main