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Generated prefabs for skin variations
Generated prefabs for skin variations
Generated prefabs for skin variations
[D11] 38 vertex shader LODs added to compound scene assets
[D11] 38 vertex shader LODs added to compound scene assets
[D11] 38 vertex shader LODs added to compound scene assets
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
Dynamic Render To Texture shadow angles
subtraction of subtraction
subtraction of subtraction
subtraction of subtraction
[D11] Added server chatbox output to show when players are enabling god mode or noclip
[D11] Added server chatbox output to show when players are enabling god mode or noclip
[D11] Added server chatbox output to show when players are enabling god mode or noclip
Disabled probe volume stuff
Disabled probe volume stuff
Disabled probe volume stuff
All facial detail skins converted
All facial detail skins converted
All facial detail skins converted
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
Temporarily enabling read/write on some model importers
Temporarily enabling read/write on some model importers
Temporarily enabling read/write on some model importers
[D11] [UI] Speed up hud visibility changes.
[D11] [UI] Speed up hud visibility changes.
[D11] [UI] Speed up hud visibility changes.
Added LuaLocomotion:Set/GetGravity()
[D11] + Airfield object removal/scene to prefab/updated manifest
[D11] + Airfield object removal/scene to prefab/updated manifest
[D11] + Airfield object removal/scene to prefab/updated manifest
set up all make skin and variants