240,095 Commits over 3,837 Days - 2.61cph!

3 Years Ago
CraggyIsland back to 60777
3 Years Ago
Merge from ball
3 Years Ago
Nixed obsolete files
3 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
3 Years Ago
updated override controller to play correct anim when healing wounded players
3 Years Ago
Soundlight params
3 Years Ago
backwards compatible version of the Set/GetColor changes
3 Years Ago
Temp file cleanup
3 Years Ago
merge from parent
3 Years Ago
Change PhysicsBuilder to a class
3 Years Ago
updated vm anim for healing wounded players
3 Years Ago
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3 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
3 Years Ago
Fixed unit targets being cleared when they are no longer selected
3 Years Ago
Very much improved the camera control / system
3 Years Ago
Flashlight can't reload
3 Years Ago
BaseWeapon.CanReload
3 Years Ago
skin approval
3 Years Ago
Fix flashlight world light being enabled before it's active
3 Years Ago
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level. Merge branch 'master' of sbox-rts
3 Years Ago
Map Updates 1st Pass of resources Minor art Merge branch 'master' of sbox-rts
3 Years Ago
added basic tower patrol path
3 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
3 Years Ago
Added * operator for BBox to scale but on the right branch this time
3 Years Ago
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.
3 Years Ago
Added * operator support for BBox to scale it
3 Years Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
3 Years Ago
Updated with citizen animation name changes + try setting the Owner of item entities so Local works
3 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
3 Years Ago
Add Mesh.Bounds setter (bbox)
3 Years Ago
Initial commit
3 Years Ago
3 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
3 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
3 Years Ago
Check best msaa mode when creating textures with msaa
3 Years Ago
merge from main
3 Years Ago
merge from airfield
3 Years Ago
Setup spawners so they work with puzzle reset
3 Years Ago
Apply stack overflow protection to util.TableToJSON
3 Years Ago
Can click exception warning to hide it Mouse back/forward buttons can't click things
3 Years Ago
PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works
3 Years Ago
Ignore scores to submit in queue that are from a different game version Fixed queued score submissions not submitting on game start
3 Years Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
3 Years Ago
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3 Years Ago
network++ phrases
3 Years Ago
Airfield test scene
3 Years Ago
Stylesheets adhere to css specificity rules
3 Years Ago
Call Remove on current stage when game quits / exits play mode Fixed BulletQuery resources not getting disposed
3 Years Ago
merge from vaiz
3 Years Ago