257,719 Commits over 4,049 Days - 2.65cph!

3 Years Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
3 Years Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
3 Years Ago
Build !switch
3 Years Ago
zipline addition WIP
3 Years Ago
Add GameResource to Recent opened list when saving in inspector
3 Years Ago
More topological improvements and height fixes.
3 Years Ago
merge from main
3 Years Ago
Added loot to the new NW mine. Topo mask improvements.
3 Years Ago
Backup 2022/05/23 06:50:00 UTC
3 Years Ago
Merge from io_open_close_sounds
3 Years Ago
Add open and close sound effect fields to ContainerIOEntity Hook up existing auto turret open/close sfx
3 Years Ago
Update death screen after merge
3 Years Ago
Merge from workcart_deathscreen
3 Years Ago
Fixed players with the same name as a prefab displaying as the prefab instead of the player
3 Years Ago
Merge from main
3 Years Ago
Merge from answering_ui_fixes
3 Years Ago
Backup 2022/05/23 00:50:00 UTC
3 Years Ago
Update spraycan inventory
3 Years Ago
Fix PropagateNetworkMode - todo: make it work with groups and subgraphs
3 Years Ago
Remove annoying assert in utils update cycle, usually happens when blend node has missing child, which we're already warned about anyway
3 Years Ago
Keep a flat list of sorted update nodes in fixed data
3 Years Ago
Keep a flat list of sorted nodes in fixed data
3 Years Ago
Backup 2022/05/22 18:50:00 UTC
3 Years Ago
TTT: fix weapons disappearing during round reset As per #1887, weapon entities that are part of the map (as opposed to rearm scripts) are recreated by the map reset. At that point players are holding nothing and could pick up the recreated weapon entity. This would then be stripped again when the players got respawned a moment later. We avoid this by tracking whether a map reset is in progress and preventing weapon pickups during that time. (Based on a different solution proposed in #1887). Closes #1887.
3 Years Ago
Backup 2022/05/22 12:50:00 UTC
3 Years Ago
Fixes for core layer graphics
3 Years Ago
Fix fixed data returning incorrect update node
3 Years Ago
GetOutputNodeLocation now works
3 Years Ago
Abstract reflections for all differing reflection types
3 Years Ago
Ambisonics calculator & Simplify effect creation
3 Years Ago
Getting update nodes from graph binding now uses init path
3 Years Ago
Backup 2022/05/22 06:50:00 UTC
3 Years Ago
Add node location to init context so CreateUpdateNode has some context for grabbing child update nodes
3 Years Ago
Finish up the pathing processor
3 Years Ago
Setup source & listener for pathing simulation
3 Years Ago
Add update node to correct manager Reserve nodes
3 Years Ago
Remove some old test code
3 Years Ago
Move node tables to update node manager, keep sorted node ids in fixed data
3 Years Ago
Start working on update node manager that fixed data can use, hopefully this is a better way to go about it
3 Years Ago
Backup 2022/05/22 00:50:00 UTC
3 Years Ago
Fix groups and subgraphs returning their own internal context instead of the context they're in
3 Years Ago
Override footstep volume Jump & grounded sound effects Ducking improvements
3 Years Ago
3 Years Ago
Added Footsteps
3 Years Ago
Backup 2022/05/21 18:50:00 UTC
3 Years Ago
Add strafe_disable_mapcycle for mapping/testing
3 Years Ago
Support copying graphemes outside TextEntry too Improve console text selection Improve behaviour of label selection if drag rect is negative size
3 Years Ago
Fixed case where baked workshop stage scripts wouldn't load
3 Years Ago
Begin pathing simulation & processor
3 Years Ago
Use same atlas for UI and world core layers