240,076 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
3 Years Ago
extended syringe player anim
3 Years Ago
Revert syringes to not revive players, at least until/unless we get a longer animation variant done
3 Years Ago
PhysicsBuilder.AddMesh uses uint indices
3 Years Ago
Fix possible crash in ModelBuilder.Create
3 Years Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
3 Years Ago
Fixed not being able to run building commands. Finalized entity hud + component system and integrated Health and Gather bars
3 Years Ago
Mesh api update
3 Years Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
3 Years Ago
Animgraph checkpoint Merge branch 'master' of sbox Weapon delta sequences are now precomputed in ModelDoc to save on graph complexity and runtime cost
3 Years Ago
manifest
3 Years Ago
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3 Years Ago
Fixed FGD double entity warnings
3 Years Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
3 Years Ago
Switch back to Wake()
3 Years Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
3 Years Ago
Merge from render_scale
3 Years Ago
Fixed sorting order consistency of legacy bullets
3 Years Ago
Build fix
3 Years Ago
Show previously created games on home screen
3 Years Ago
Refactored GameInfo out, using package instead
3 Years Ago
Street lamp base and light unit physics shapes Also adjusted naming convention for lod0 to match Thais asana post Merge branch 'master' of sbox
3 Years Ago
Added a health bar and ability to add additional item entity UI displays. Health bar doesn't show unless entity has taken at least 10% damage
3 Years Ago
Wake() => Sleep = false Update sandbox.fgd
3 Years Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
3 Years Ago
Test
3 Years Ago
Test Unit health display
3 Years Ago
Merge from render_scale
3 Years Ago
Fixed water SSRR when render scaling.
3 Years Ago
street lamp light uni LODs LOD setup for the light unit that forms part of the street lamp prefabs
3 Years Ago
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
3 Years Ago
street lamp open base lod Lods for the open variant of the street lamp base Merge branch 'master' of sbox
3 Years Ago
Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work
3 Years Ago
Merge from render_scale
3 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
3 Years Ago
Plugin update
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Update Vehicle Materials Improved Tint on vehicles
3 Years Ago
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3 Years Ago
Use velocity to have shoot effect patterns follow the player ECS bullets now spawn one frame earlier
3 Years Ago
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3 Years Ago
first pass AI setup (as prefab).
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Compile fix
3 Years Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
3 Years Ago
Fix ModelEntity.CopyMaterialGroup
3 Years Ago
Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
3 Years Ago
DLC app id
3 Years Ago
Merge from voiceprops/dlc