250,506 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Added EggGroupHud with basic information for a group such as Name, Count and Health
3 Years Ago
Added EggGroup for tracking multiple units / egg items and averaging position
3 Years Ago
Rename AppWindow to Window Hide WindowFlags DockArea/DockAreas flag cleanup, AppWindow renames Cookies are a class on global namespace Don't try to save cookies on server Automatically save/restore editor window layout in cookie OnResize, OnMove events Scroll console to bottom on resize Default SizeGrip to off on StatusBar Manually control EngineView size so we don't lag the UI when resizing shit Fix console spacing
3 Years Ago
Fix Water shader not appearing correctly in tools CalculateWorldSpacePositionMultiview is a shared function now
3 Years Ago
Self illumination is now baked for all base materials(complex, generic, skin etc) https://files.facepunch.com/ognik/1b1311b1/2021-12-20_12-55-bf0eef86-fb63-49a2-9054-c2540ffa85fb-NfnmDnva.png
3 Years Ago
Fix strings in readme (#621)
3 Years Ago
Fixed hover loot not cancelling properly when the loot container changes over from the player to the corpse
3 Years Ago
Add minigolf trail for dev
3 Years Ago
Fix ragdoll corpse Tighten up unicycle assembly, position pedals in customize tab
3 Years Ago
Safety checks
3 Years Ago
Flags fix
3 Years Ago
Basic headlight and taillight setup for snowmobiles
3 Years Ago
When looting a player that is incapacitated, if the player dies (eg from a kill command) the player will automatically start looting the corpse
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Backport engine fix for debug scratch rendertargets running out
3 Years Ago
Enable saving on all vehicle mount seats (re Rohan's mounting changes)
3 Years Ago
Fixed Tomaha storage interaction not working
3 Years Ago
Support loading font files with SemiLight (350) or ExtraBlack (950) names Fix NRE in stylesheet parser if an invalid file is requested Parse floats properly in stylesheets with InvariantCulture Add WaterSceneObject's PlanarReflection as a scene object child properly
3 Years Ago
Add implicit conversions for joints
3 Years Ago
Create LICENSE
3 Years Ago
Create LICENSE
3 Years Ago
Initial commit Some cleanup, limit edits to 60 per second Using a custom vertex data format Shader boilerplate / material VoxelMeshWriter rewrite for better performance Delete voxel chunks on destroy Removed partial support for subdividing existing chunks Fixed reversed matrix multiplication Store chunks in a dictionary to support larger volumes more easily Don't create chunks when subtracting Can now generate smooth normals Left click to add, right click to subtract Updated .addon
3 Years Ago
Snowmobiles: - Get engine start failed RPC/sound working - Add push + push flip support - Add outdoor decay (indoor decay TBD)
3 Years Ago
updated construct material/ prefabs Merge branch 'master' of sbox
3 Years Ago
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
3 Years Ago
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
3 Years Ago
Terrain data backup
3 Years Ago
▄▊▊▄▄▊▋_█ & ▆ ▄▄▅▍▄▇▅▄ ▆▄▄▍▍▉ ▇▍▊ ▌▌█▊▆█▌▊▆ ▍▄▅▆▅▉▆▅▊▇ ▉▉▅▌▊ ▋▆▌▌█▄. ▅▆ ▅▇▋▍▄▊▌ ▊▆▇▌█▅ ▍▄▍█ ▋▌▌▄ ▇▅▊▍▌▌▍.
3 Years Ago
Move OnPhysicsNeighbourChanged check into the BaseVehicle class. Enables GroundWatch neighbour detection for all vehicles (vehicle falls is ground under it is destroyed)
3 Years Ago
▍▄▆▊▅▌ ▌█▄ ▇▊▉ ▊▄▍▌ ▆▄▄▆▊█▅ ▊▋▇▅▊▌ ▄█▍▄ ▉▉▌▇ ▋▌▄▄▊▄█▇▋ ▌▅▊▇▉ ▇▇█▄: -▉▌▉▍▋ ▋▆▉ ▄▌▋▉▄█▅▉ █▅▍▆▄█ ▋▇▍ ▉▍▍▉█ ▅▉▉▉▄▍▌▌▅▇ ▌▄▄▉▊▆▌▊▉ ▌▅▆▇ ▆▄▄▅▅ ▍▆▋ ▇▄▉▋▅ ▄█▇▅▊ ▉▍ ▊█▍ █▅▋▋▊▆▇▊▇ -▍▅▆'▉ ▄▋▊▌▍ ▉█▄ █▌█▆▇▆ █▅ ▉▆▋▌▄▊▄█ ▆▉ █▍▇ ▅▌▍ ▋▍▇ ▇▄▊▄ ▄▍ ▌▍'▆ ▆█▇▄▌▉▌▋ ███▇▋ ▅▊▇▅▉▊▇▍██ ▇▍ ▄▄▌▅▊▍
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Separate icon for oak wood
3 Years Ago
Update Towns.Common Hide some UI in the editor Different icon for oak wood
3 Years Ago
Fix recipes json
3 Years Ago
Support loading font files with SemiLight (350) or ExtraBlack (950) names Add ISteamInput interface from Facepunch.Steamworks Initialize Steam Input from managed Add dispatch events to SteamInput for device callbacks dis/connected, these are always called for already connected controllers Update Steamworks 1.53 for Steam Input improvements including Steam Deck support Update networksystem to resolve removal of deprecated funcs / renaming in Steamworks 1.58 SteamInput.EnableDeviceCallbacks() - should be giving us controller connected / disconnected events but isn't, steamworks bug? Basic action manifest with menu & ingame controls sets, in future we could provide a lot more versatile sets for different genres Start exposing a Controller class in Sandbox.Game, let's make them easily grabbable so we can do UI or BuildInput with them directly Chuck up some debug panels in the input settings menu for each connected controller to debug features
3 Years Ago
Fix TestWindow parse Fix toolbar had no name Don't restore geometry
3 Years Ago
Added Restore Default Layout Add Window.Save/RestoreState, Widget.Save/RestoreGeometry - restore default editor layout via that instead
3 Years Ago
merge from xmas
3 Years Ago
Game window is a tab, tabs at the top, tabs can be nested Can re-open windows in editor if you closed them
3 Years Ago
update menu logo
3 Years Ago
Allow "baked emission feature" to give material an unlit look in the base shader https://files.facepunch.com/ognik/1b1211b1/2021-12-22_13-16-c10cc00f-487f-4fba-aa3a-903fa41477b8-Umsy7JwK.jpg
3 Years Ago
Introduce self illumination scale to boost illumination during baking
3 Years Ago
Added the ability to bake self illumination during VRAD baking using the base shader https://files.facepunch.com/ognik/1b1211b1/2021-12-17_52-29-6d90854a-8c52-447d-87d3-63d46858afe5-v7ymLq83.png
3 Years Ago
Allow shaders with materials to support lightmapping
3 Years Ago
Build shader stuff with VS2012
3 Years Ago
Fix reflection vector for planar reflections on water Fix reflection scale in planar reflections in water Fix clip planes to be able to use matrices Remove Render.ClipPlane.cs, we'll do it simpler Don't do depth prepass on monitor views, pass values from clip plane parameters to GPU Expose scenemonitorobject attributes Add attributes to monitorsceneobject and add clipplanes to it Refactor clipplanes on shaders Refactor watersceneobject, rework on planarreflection Remove comments that are no longer applicable Compile water shader
3 Years Ago
flatgrass quick clipping fix
3 Years Ago
Updated Flatgrass fixed grass blend + adjustments to garage area
3 Years Ago
Update Towns.Common and fix up inventory code
3 Years Ago
Fixes to get the client working