192,970 Commits over 4,049 Days - 1.99cph!
Ceiling light stackable (10)
Ceiling light no longer uses condition
Ceiling light bounds tweaks to fix repair (antihack) issues
Removed Ceiling light obsolete storage panel
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Subfolder for localised SceneSettings
Subfolder for localised SceneSettings
Rest of radtown 3 & Scene2Prefab
Localised murky sewer volume profile.
Prefab fix.
Rest of radtown 3 & Scene2Prefab
Localised murky sewer volume profile.
Prefab fix.
Clientside only physics scrape sounds (for example from prop gibs) play properly at the entity location, not at world origin
Setting up all wearables to use the skeleton system.
Setting up all wearables to use the skeleton system.
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
Restore SWEP networking fix
Temporarily undo changeset 6235
Fixed a memory leak in engine traces
Set the FPS UI slider max value.
Set the FPS UI slider max value.
[D11] [UI] Map Teleport implementation.
[D11] [UI] Map Teleport implementation.
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
Merge from crafting_improvement
Merge from crafting_improvement
Don't use automatic gfx api on linux/mac
Don't use automatic gfx api on linux/mac
Remove unnecessary worldspace position on LOD fade shaders
Remove unnecessary worldspace position on LOD fade shaders
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
[D11] Rustworks telemetry class structure tidy-up.
[D11] Rustworks telemetry class structure tidy-up.
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
[D11] Lowest user packet value added to build features JSON output.
[D11] Lowest user packet value added to build features JSON output.
Fix for linux/mac graphics API
Fix for linux/mac graphics API
[D11] Fix for players stuck in both sleeping and dead states
[D11] Fix for players stuck in both sleeping and dead states
Arctic rock formations
Near final world setup structure
Arctic rock formations
Near final world setup structure
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
hacking a snow splat mask on cliff_basic_snow shader (temporary)
hacking a snow splat mask on cliff_basic_snow shader (temporary)