250,524 Commits over 3,959 Days - 2.64cph!
Minor tweaks
Set trail particle's cp6 based on the player's speed
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
Hide empty menus for now
Add some notes to the controls tab
Add and adjust fall messages
Simple map change when the game timer expires
Temp tread visuals setup for the other snowmobile. Remove the old temp visual wheel
Game timer, display time left in hud
Display a random message when a player falls
Set up tread animation for the Tomaha.
Fix standard game dof controller interfering with dof values during a hi res screenshot while the dof exposer is active
Fix NRE's when taking hi res screenshots
Fixed screenshots appearing blurry if taken while the admin UI is open (triggering via a keybind would have bypassed this issue)
Disable submarine dof layer on screenshot camera, was conflicting with the DofExposer
Reduce snowmobile performance with damage
Players will spawn at the same spot in a checkpoint, randomly determined when they first touch the checkpoint
Disable player to player collisions
Prediction for falling
Remove the TODO on healthFraction in BaseCombatEntity saying to rename it to healthNormalised. It's been more than six years, let's stick with healthFraction at this point.
Magnet crane can lift snowmobiles
Fix DofExposer losing settings during scene save/load
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)
Expand tool storage in tool cupboard to 4 slots, can now store wire tool and hose tool
Update text on contacts sorting UI
Temporary icky trick to start lag compensation early so player Physics.GetEntitiesInSphere catches players with their rewound positions before a trace is needed
Zero velocity z when jumping to fix grounding on inclines
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Hide the cancel button on the loading screen when respawning
Merge from xmas_update_2021
If we surpass MAX_ACTUAL_RENDERTARGETS don't try to allocate more, fixes buffer overflow crashes
(cherry picked from commit 124a7d351686733fe63d829c49ee65f18aec8359)
Double MAX_ACTUAL_RENDERTARGETS to 256, with people making their own tools 128 would easily get hit
(cherry picked from commit 08628fb0f855688c84909b976a2d3b3c3cd678da)
Anim backups, directory changes
Destroy the previous trail particle when its changed
Remove unused buttons in customize tab
Add snowmobile rider protection (wood armour equivalent).
Set snowmobile decay time.
Always mount the snowmobile driver seats first
Fix Tomaha brake lights not showing up
Fixed timer accidentally left to a debug value
Remove temp lights from the standard snowmobile, confirmed only the Tomaha needs them
Don't automatically turn ground vehicle lights on when the vehicle starts (revert to previous behaviour)
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Adjusted checkpoint
loop ambient sound
Fixed keyboard key prompts not showing in text embeds
Only show controller binding page when a device is connected
Balanced map and added end flag
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Work in progress map (Hop Stop)