250,465 Commits over 3,959 Days - 2.64cph!
Don't allow item binding on devices without a dpad
Fixed possible exception on player input init !switch !release
Show wounded teammates as orange in the Team UI
Rework repair pickup internals to keep the repair calculations server side (reverted most code changes from yesterday)
Snowmobile and BaseModularVehicle now share a new GroundVehicle base class
Remaining treatment plant spawns
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Hide tab close buttons until hovered on tab
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Animgraph tweaks, scrollbar style
latest widgets
Fixed multiple calls to addDockWidget not creating tabs
Skate park prefabs
Updated skybox
Update minigolf_green.vmap
Don't unnest widgets
TabBar - don't ever force setDrawBase on
Make player use behavior check parent of non usable entities
Remove debug and invalid style property
Sound effect on chat message
ControlsTab with input diagram
Default use behavior will try to see if parent entity is usable if the one aimed at isn't
Treatment plant area WIP backup
More list menu navigation tweaks
Hide leaderboard button on replay pause screen !switch !release
Styles for new dockwidgets
Assetbrowser, Modeldoc tweaks
Don't need this titlebar hack anymore (since updating qt)
Added "Static" property to prop_physics - if set disables physics (gravity) and acts as a nav blocker
Implement AttachmentOffset and AttachmentType for ModelParticle ModelDoc node for prop_physics
Fixed movement and added test move position
Fix splitting not working when splitting a tabbed QDockWidget
Scale fixes (movement still broken) and added slingshot_gate_target
Allow world mapping on base shaders
Fixed list menu text alpha
Removed some logging
Fixed possible exception on bindings page open
Fix for no stage being selected sometimes
On device disconnect, don't try to play co-op only levels single player
Set last selected stage on stage init
Fixed list menu navigation regression
Simpler stage selection state logic
More main menu fixes !switch !release
Remove DockWidget title bar
QMainWindow docked widgets - give them a margin around the outside of the window
TabBars setDrawBase false by default
Delete QDockWidgetTitleButton
This does nothing
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Setup for units and flowfields to create and move toward gate when an egg is broken
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added flowfield to test map
Improve navigation enums & docs
Disable collisions on the player
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Fixed pouch not being reset properly for other players
Only try to read .vhv files from the .BSP
Apply a potential fix for libc-2.33.so crash
Make File:Read() size argument optional, defaulting to File:Size()
The pouch is now predicted and spring joints are client-side (Egg is not predicted right now)
Stick a close button on DockWidget tabs
Restored xmas event schedule
Fixed xmas event not trigging
Compiled files
Tweaked Water material
Added small details around water
Fix unable to save/compile assets to addons added by addon_add
remove a ballpit loading tip
clear unit behaviourdelay on form respawn
Merge branch 'master' of SpaceUsurperUnity
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tweaked industrial strip light materials WIP
Potentially fixed XOR switches sending a brief burst of energy during server restarts