240,039 Commits over 3,837 Days - 2.61cph!
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
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Rename Panel.MousePos to Panel.MousePosition
Fix TextEntry going crazy when it has no text set
Base textentry style sets padding correctly
Added Panel.LocalMatrix, Panel.GlobalMatrix
Added Matrix.Inverted
Added Matrix.Transform
Added TransformedInteract UITests
Added Vehicles
Added Vehicles with tint mask
Remove some shit from our base fgds
Logging can take an object
merge from train_tunnels_new_content
Added [Hammer.EditorSprite( ... )]
Fixed some maps not caching right
Make VPK unmounting code more understanding
Fixed serverside Lua errors when making 0 width ropes
Removed unused Replicated property from ConsoleVariableAttribute
Added Metal Models
Created new set of rock models
Updated Texture
Moved async-related whitelist to its own file
Whitelist a bunch of stuff:
* System.Threading.Channels
* System.IO.Compression (deflate and gzip streams)
* System.Collections.Immutable
* other random stuff
Fix modreq and modopt types erroring when checking addon access
Added missing bench collision to stairwell_bottom_360
Don't show health while wounded
Splitting up the wounded states into separate methods
Allow for forced death after wounded timeout
Continuing setup for the two levels of wounding, crawling and incapacitated
misc balance
Merge branch 'master' of SpaceUsurperUnity
A couple more workshop script compilation fixes
Legacy workshop stage scripts should now bake
Update README.md
Fixed line 7 "to attach" repeating twice.
Merge pull request #1 from Coocla33/patch-1
Update README.md
Hotload: Failing test for Facepunch/sbox-issues#345
Hotload: Fixed redundant GC.SuppressFinalize calls
Hotload: Better handling for multicast delegates
Update Unity client to confirm things still work
Fix one of the CSceneObject::SetTransform functions stripping off scale
Try moving wood flecks texture to core
Recompile impact.wood.fibers to see if that fixes it
Mark more stuff as NetSerialized
Kill JSON
Swap out the TCP server for a WebSocket server
Add simple vertex color shader
Support serializing byte[], ImmutableList, and ImmutableDictionary
Some bug fixes
Codegen loads the project with MSBuild so it has proper type info
Add support for List<T> serialization
Fixed overridden properties having wrong type while baking
Fixed possible exception when opening workshop management menu
Make sure generated code is C# 7.0 compatible
Fixed C# generated for workshop levels missing methods
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Refactor to support deserialize instantiating using a constructor
Support Nullable<T>
Ragdoll force on physics impact damage
Add WithPosition and WithForce to DamageInfo
Set damage force on physics impacts so ragdolls can use it
player bullet repel tweaks
increment progression
Merge branch 'master' of SpaceUsurperUnity
spawn blink for nightmare xulgon pattern
Flashlight can be used as melee weapon with secondary attack
Update flashlight animgraph
Merge branch 'master' of sbox
updating WIP construct, split prefab, adding mats
Merge branch 'master' of sbox
Scss support for @import
Merge branch 'master' of sbox