240,022 Commits over 3,837 Days - 2.61cph!
Fix for UIBackgroundBlur grabpass being offset.
Fixed missing else in duck code
Updated animgraph with new parameters
Merge branch 'master' of sbox
Added PhysicsGroup.Sleep
Added Sleep, Enable/DisableMotion inputs to func_physbox
Remove ModelEntity.ViewOffset
Decal defaults
Fix errors when setting NetworkComponent networked values in constructor
increase NET_MAX_PAYLOAD
Making some stuff in Duck virtual even though deriving stuff from these classes is doomed
Merge branch 'master' of sbox
Undo player tag changes to triggers
Avoid allocations when using TouchingEcsBulletsEnumerable
Fixed ECS bullets with a custom OnHitPlayer sometimes not despawning
Change to Bullet.IntVar that might break legacy replays
Triggers: Use "player" tag to detect players
Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
Viewport wasn't properly init at that point
Temp fix for VR viewports being broken when moved
merge from /train_tunnels_new_content
updated tunnel entrance bunkers - a, b, c, d underground volumes
Fix VR spectator viewport being horribly broken
Hitch & trough can now be placed down narrow triangle passages
Fixed Lua errors in scoreboard when a player leaves the server
Fix crash when outside of VR
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
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Create Sandbox-Engine-Game.sln
Merge branch 'master' of sbox
Reenable VR Multiview Instancing
Fix VR bloom
Fix VR viewport being cut off in ultrawide resolutions
Merge branch 'master' of sbox
Have units fade in and out when they enter or leave FoW
created some demo layouts of the underwater labs
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Remove WaterSea from Water Scenelayer for now until I better rethink this API
Fix VR stretching when multiview instancing is enabled
Initial work so water works on multiview instancing
Changed Entity.Output to a struct, can register callbacks from code
ent_remove* no longer allows removal of the world entity
ent_remove_all no longer can delete players
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Fixed a server crash when an npc_fastzombie tries to attack a non player entity
DamageInfo passes the BoneIndex
Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method
Default Player class calls ProceduralHitReaction in TakeDamage
Fixed a server crash when item_ammo_crate is given an invalid ammo type
Fixed missing localization / Updated language files
Update standard animator controller with new params for @MaxLebled
Code review: Fix comment wording
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
merge from train_tunnels_new_content
merge from /rock_formation_medium_b_terraingap
merge from /rock_formation_b_anchors
Add [Hammer.Skip]
Add [Hammer.EditorModel( ... )]
Added [Hammer.Solid]
Updated for new input changes