240,022 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Fix for UIBackgroundBlur grabpass being offset.
3 Years Ago
Fixed missing else in duck code
3 Years Ago
Updated animgraph with new parameters Merge branch 'master' of sbox
3 Years Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
3 Years Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
3 Years Ago
Undo player tag changes to triggers
3 Years Ago
Avoid allocations when using TouchingEcsBulletsEnumerable Fixed ECS bullets with a custom OnHitPlayer sometimes not despawning Change to Bullet.IntVar that might break legacy replays
3 Years Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
3 Years Ago
Update sandbox.fgd
3 Years Ago
Viewport wasn't properly init at that point Temp fix for VR viewports being broken when moved
3 Years Ago
merge from /train_tunnels_new_content
3 Years Ago
updated tunnel entrance bunkers - a, b, c, d underground volumes
3 Years Ago
Fix VR spectator viewport being horribly broken
3 Years Ago
Hitch & trough can now be placed down narrow triangle passages
3 Years Ago
Fixed Lua errors in scoreboard when a player leaves the server
3 Years Ago
Fix crash when outside of VR
3 Years Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
3 Years Ago
Update ci.yml
3 Years Ago
▆▌▍▇▍ ▋▍▆▍▅▋▆▅▅▅ ▋▉▅▇▄ ▉▅▊▉▉ ▇▊▄▉█▇▌▇, █▋▆▇▆█▊▍▅ ▌▊▇ ▌▇█▌▌▆ ▄▌▍▊▅
3 Years Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox
3 Years Ago
Reenable VR Multiview Instancing Fix VR bloom
3 Years Ago
Fix VR viewport being cut off in ultrawide resolutions Merge branch 'master' of sbox
3 Years Ago
Have units fade in and out when they enter or leave FoW
3 Years Ago
created some demo layouts of the underwater labs
3 Years Ago
Add [Hammer.EntityTool]
3 Years Ago
▅▅▋▄▆ ▉▆▆▅▍▇▉▄▄ ▍▍, ▄█ ▆▊▋ ▋▊█▍██▇▌/▊▅▆▍▆▊▄▇▅
3 Years Ago
Remove WaterSea from Water Scenelayer for now until I better rethink this API Fix VR stretching when multiview instancing is enabled Initial work so water works on multiview instancing
3 Years Ago
Changed Entity.Output to a struct, can register callbacks from code
3 Years Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
3 Years Ago
▄▍▍▆█ ▄█ ▆▋███ ▆▍▅█▇▍▅▅▆ ▋▍ ▄▉▌▄▌▋ ▇▊▆▇ ▅▆▌▄ █▋▍▆▇▅▉ ▅▄ ▍▇▌▉▄ ▉▉▍▊▇▍▌ ▊▉▄▉ █▇▋▅ ▄▄▋▇█▌ ▆▅▌▌▉█▍ ▉▍▊▄▅ ▇▅ ▊█▉▍▌ ▅▌▅▍▋▌▌▋▍ ▍▌ ▊▉▅▅▆█ ▄▋▋▉▍ ▅▊▇▉▆ ▍▉▉▊▉▋█▆▄ ▄▅▅▄▋ ▊▄▉▄▄█ ▄▅▌▆▇ ▋▆▇▆▊▉ ▊▆ (▉▌▅▇ ▇▇▌▄)
3 Years Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
3 Years Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
3 Years Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
3 Years Ago
Fixed missing localization / Updated language files
3 Years Ago
Update standard animator controller with new params for @MaxLebled
3 Years Ago
Code review: Fix comment wording
3 Years Ago
merge from save214
3 Years Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
3 Years Ago
compound s2p
3 Years Ago
save++ network++
3 Years Ago
merge from train_tunnels_new_content
3 Years Ago
merge from /rock_formation_medium_b_terraingap
3 Years Ago
merge from /rock_formation_b_anchors
3 Years Ago
Hammer attributes
3 Years Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
3 Years Ago
Updated for new input changes
3 Years Ago
Input fixes
3 Years Ago
Update sandbox.fgd
3 Years Ago
Input fixes
3 Years Ago
Input fixe