239,998 Commits over 3,837 Days - 2.61cph!

3 Years Ago
merge from ai
3 Years Ago
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3 Years Ago
fixed 'notes' alignment on contacts panel
3 Years Ago
making sure the fur meshes are in LOD0 only
3 Years Ago
code cleanup
3 Years Ago
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3 Years Ago
merge from ai
3 Years Ago
Hide the Win Summary when the stats round is over
3 Years Ago
fix for disappearing lods on stag ragdoll
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
3 Years Ago
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3 Years Ago
More accurate vision distance. Reduced boar and stag vision ranges.
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
Tweaks
3 Years Ago
Swap agent sizes
3 Years Ago
Working on refactoring network API calls First pass at using async / await for network API calls
3 Years Ago
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3 Years Ago
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3 Years Ago
Increase tunnel dweller vision range
3 Years Ago
Profiling, DebugDraw utility More stable movement
3 Years Ago
Add Vector3.AddClamped Merge branch 'master' of sbox
3 Years Ago
Fixed Win Summary Elo Calculations
3 Years Ago
Implemented Locked state for doors Adds Lock/Unlock inputs, respects StartLocked spawnflag, OnLockedUse output Doors now also fire OnFullyClosed, OnOpen and OnClose
3 Years Ago
Fixed FileTransfer read stream could be left open, causing havoc NavMesh - skip points that are really close to together Fixed clients never downloading the first file (usually meaning broken missing hud files)
3 Years Ago
Better Entity.ToString c# MapIO debug + visualizer thing (cvar and a console button) FuncButton: DelayBeforeReset 0 doesn't act as -1
3 Years Ago
Fixed Switch release build crash
3 Years Ago
Summary Screen
3 Years Ago
Added some basic buildings (placeholder) and renamed some stuff to make a bit more sense
3 Years Ago
merge from ai
3 Years Ago
swimming changes
3 Years Ago
Merge from render_scale
3 Years Ago
Added missing shader to graphics settings
3 Years Ago
Fix lab_toolmode default not working
3 Years Ago
Update .addon
3 Years Ago
UserVar > ConVar.ClientData
3 Years Ago
[UserVar] is now [ConVar.ClientData] [ConVar.ClientData] initial default value sent to server, value survives across hotloads Non static [ConVar.ClientData] must be a member of an entity The "Joining failed" message now passes the exception Print in console when codegen errors out Warning fixes [ConVar.ClientData] convars can be entity members Merge branch 'master' of sbox
3 Years Ago
small tweaks to wolf material
3 Years Ago
Updated normals on wolf
3 Years Ago
Updated shader resources
3 Years Ago
Error fix in #SERVER
3 Years Ago
Merge from main
3 Years Ago
Climate overlay update
3 Years Ago
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