250,358 Commits over 3,959 Days - 2.63cph!
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Merge from SleeperMountingMergePt2
Hover & Selection
QDrag
GraphicsView.GetItemAt
Input highlighting
Connection drawing basics
Add switch team to scoreboard
Revert setparent_mounting changes due to issues with mounting vehicles that are parented to something else
Compile postprocess_standard
Update all paths for standard shader
Style the select view for Red Team
T3 techtree changes - MP5 cost and position changes
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Update test case steamclient.dll et al
TechTreeT2 electricity and car parts progress and fixes
Add navsystem to groups.vgc to fix crash in non steam builds when reloading map
Fix RemoveAllDecals not working on WorldEntity
Make 'Couldn't load menu assembly' error contain the whitelist errors
Change Host.Color for servers from Blue to Cyan for better readability
Remove IPostProcessRenderer, move pp init
GraphicsItem.Parent, ZIndex, DrawCircle
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Steamworks / Steamclient DLL updates
Settings iteration
Axe SetSettings
Remove Set/GetPostProcessingLayerCount
Allow creation of render attribute objects
Cleanup cpp side of renderer
Move post process to global name space
DrawScreenQuadEx for rendering with custom attributes
Rework standard post process to use its own attributes
Shift from IPostProcessRenderer to BasePostProcess
MaterialPostProcess now derives from BasePostProcess
Remove configurable variant
Move blit to post process constructor
Implemented loadout tags. Renamed Defender to Engineer. Implemented loadout role icons. Implemented loadout upgrading functionality. Only switch to loadout when upgrading if you are that loadout's predecessor already.
merge from human_ai_combat
split off electricity and car parts from T2 techtree
Initial work on auto saving navs to vpk
Allow saving navs to VPK automatically
remove garbage comment
Simplify VPK extraction and creation for cubemaps and nav
Merge pull request #112 from Facepunch/nav-vpk
Allow saving nav_save to write directly to VPKs
Headers for 1.53
Redist for 1.53
Generated 1.53
Add NetAddress.IsFakeIPv4
RequestFakeIP / GetFakeIP comment fixes
Do test case fake IP initialization before login
post_process -> postprocess
Citizen/animgraph: updated jump animation + other tweaks/fixes
Rework managed post processor
PostProcessing Settings, Add configurable and non configurable options, update basic pp
More snowmobile setup, MountMenuVisible code in BaseMountable, other bits and pieces
Merge from FirstPersonSpectate
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Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
Update head look flag to fix merge conflict
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