198,618 Commits over 4,140 Days - 2.00cph!
Merge from hair_morph_meshes
move hq sound fade audiofilter to a separate component so we can enable/disable it instead of just skipping processing
disable player icon as a temp fix for the windows build
[D11] + Airfield LOD's tweaked
[D11] LOD Check Building Core Elements
[D11] Tweaked LOD distances on droppable items
[D11] Fixes entity cache sync errors
[D11] Fixes entity cache sync errors
Assigned hair shapes to shared/content.bundle
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Include localization files
[D11][UI] Changes to water catcher lootpanel
[D11] Mining Quarries, Military Tunnels, Radtown and Water Treatment Plant SLOD Textures.
Adjusted LOD ranges to old values.
Replaced male eyebrow LOD1 skinned mesh renderer on hairset
[D11] Fixed floating verts on few SLODS
Bundles: add prefabs first
[DTLS] Robustness/integ checking
[D11] Revert signpost changes from
43341
[D11] Quick Tire LOD tweaks
merge from surgeonoutfit_fix
[D11] Removed from streaming assets
[D11] Disable access to RenderInfo.exe
[D11] Wooden signs removed from Compound
[D11] Move contents of StreamingAssets\maps outside of unity project
Merge in the main_merge branch
latest cliff generation and cliff prefabs
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[D11] Junkyard SLOD textured
[D11] Compound SLOD Texture
Fixed Surgeon Outfit displaying both male and female meshes at the same time
[D11] Airfield, Bandit Camp, Water Well A-E SLOD's with textures.