192,987 Commits over 4,049 Days - 1.99cph!
Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model.
Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model.
Fix for mismatched profiler marker
Fix for mismatched profiler marker
Update Unity version to 2019.2.3f1
Update Unity version to 2019.2.3f1
[D11] [UI] Reset transform of hemp skins 0 and 1.
[D11] [UI] Reset transform of hemp skins 0 and 1.
[D11][DTLS] Log warning on Windows server that no more connections can be made. Big pass through logging to make more stuff verbose.
[D11][DTLS] Log warning on Windows server that no more connections can be made. Big pass through logging to make more stuff verbose.
Various optimisations to instancing stuff, mainly reducing overheads of setting up shader variables by instantiating compute shaders and using SetConstantBuffer instead of individual variables
Various optimisations to instancing stuff, mainly reducing overheads of setting up shader variables by instantiating compute shaders and using SetConstantBuffer instead of individual variables
added piano icon to piano prefab
added piano icon to piano prefab
[D11][OPTIMIZATION] Minor network stuff + test code to check "cast" vs byte parsing for position messages. Its failed, but i'll keep it there for reference
[D11][OPTIMIZATION] Minor network stuff + test code to check "cast" vs byte parsing for position messages. Its failed, but i'll keep it there for reference
Added fps limit slider to screen settings UI.
Made TweakUISlider also now work with delayed apply changes.
Added fps limit slider to screen settings UI.
Made TweakUISlider also now work with delayed apply changes.
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- Modular car engines now turn on/off, with startup time (client synced)
- Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing
- Added engine waterlogging
- Removed handbrake, it sucked
- Modular car engines now turn on/off, with startup time (client synced)
- Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing
- Added engine waterlogging
- Removed handbrake, it sucked
Allow faster vehicles to have better brakes (automatic multiplier)
Allow faster vehicles to have better brakes (automatic multiplier)
When moving backwards and accelerating, actually accelerate instead of brake
When moving backwards and accelerating, actually accelerate instead of brake
Improved speed-based steer angle reduction. Better max speed calculation.
Improved speed-based steer angle reduction. Better max speed calculation.
Fake a lower centre of mass, less anti-roll needed, better handling
Fake a lower centre of mass, less anti-roll needed, better handling
Even more driving physics tweaks
Even more driving physics tweaks
Preserve the original name of slots so they get restored when removing a custom name
Preserve the original name of slots so they get restored when removing a custom name
- Fixed wheel visual glitching when entering water etc by providing the right layer mask.
- Properly added the wheel smoke FX from the sedan.
- Some driving physics tweaks.
- Added handbrake, although it's really just a fancy version of the brakes.
- Fixed wheel visual glitching when entering water etc by providing the right layer mask.
- Properly added the wheel smoke FX from the sedan.
- Some driving physics tweaks.
- Added handbrake, although it's really just a fancy version of the brakes.
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